geek
Recently Viewed
Hot Games
Dominion
Agricola
Titan
Axis & Allies Anniversary Edition
Battlestar Galactica
Pirate King
Race for the Galaxy
Le Havre
Pandemic
Settlers of Catan, The
Space Alert
Puerto Rico
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Red November
Ghost Stories
Playing Gods: The Board Game of Divine Domination
Power Grid
Arkham Horror
Twilight Struggle
Carcassonne
Androids and Belt Bums
Through the Ages: A Story of Civilization
Municipium
Race for the Galaxy: The Gathering Storm
Stone Age
Munchkin Quest
War of the Ring
Carcassonne - The Catapult
Last Night on Earth: The Zombie Game
Formula D
Wasabi!
Neuland
Risk
Tigris & Euphrates
Ticket to Ride
Apples to Apples
Descent: Journeys in the Dark
A Touch of Evil, The Supernatural Game
BattleLore
World of WarCraft Miniatures Game
Scrabble
Chicago Express
Galaxy Trucker
Caylus
Age of Empires III: The Age of Discovery
Kingsburg
StarCraft: The Board Game
Twilight Imperium 3rd Edition
Pictionary
Monsterpocalypse
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
2 Posts
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Mike Barlow
flag
Avatar
0708
Hi there, just playing a run through game and I want to know if this is allowable.

Let's say I'm on Floe A and it's got a broken edge in the direction I'm going.
Floe B may or may not have a broken edge too, but since I don't have any rope, it's a moot point.

Can I jump into the water from an adjacent unbroken edge on "A", discard my fish, then jump up to the closest unbroken edge of "B", thus side stepping (or side swimming) my problem?

-----------------------Sea--------------------
------Unbroken.-----Sea-----.Unbroken-------
--------------Broken.-.Broken-------------------
Dean Conrad
flag
Game Designer
Avatar
05060708
Hello Mike,

That's a good example of how the simple rules of ICE FLOW throw up interesting scenarios. I think what you are describing is this:



If you have no rope in this situation, you should absolutely use fish to swim around the pack ice obstacle (A to B), especially in this situation where 1 fish replaces 2 rope. Or indeed you could swim to the unmarked floe in the picture. As long as you traverse just ONE open sea hex. If your movement would require a swim across two open sea spaces, that's not allowed. Too darn cold for that!

In ICE FLOW, each object has two uses. The best player is going to be the one who keeps all options available, and uses these best within the rules. Don't forget: using your fish here to swim around that pack ice means that you don't have it available to fend off polar bears later!

D.
Last edited on 2008-06-20 02:24:35 CST (Total Number of Edits: 1)
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.