Hello Mateusz,
You may be thinking of this game:
:-)
No, you can't 'teleport' back to Alaska. You have to make sure that you manage your resources effectively: that's the point of the game. The Hints section at the end of the rules do warn: "The last explorer is the hardest to get home, mainly because it becomes harder to collect fish and rope..."
Actually, in an earlier version of ICE FLOW there were some very tricky sea areas, to the north-east and south-west, where explorers could easily get stuck. This resulted in very long games. We introduced a 'Rescue Flare' card to enable players to summon a helicopter and get out of trouble just once in the game (a 'teleport', if you will). This is the mock-up card we used:
However, as you might imagine, this lasted just one play-test session. When a problem occurs in a game design, the answer is not to add epicycles, but rather to simplify the system. Therefore, we removed the cul-de-sac areas on the board and opened up the peninsulas. The result is a slicker game - with no teleport!
D.