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Nodwick: The Card Game» Forums » Reviews

Subject: Nodwick: The Video Review rss

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Brian Stevenson
United States
Castle Rock
Colorado
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This review is intended as an introduction/accompaniment to the video review available at the following link. I tried embedding the Youtube in the post but I got an error message:

http://www.youtube.com/watch?v=juaK2kxMcyQ




Nodwick: The Card game is a great filler game that takes almost no time to set up, minimal time to teach and a miniscule time to play.

The components are simply a deck of cards and a timer.

The game also contains a Comic book which serves to give the background behind the game plot.

The game theme is a odd and sadistic tale of the dismemberment and horrible fate of fantasy adventurers, and more specifically, their henchmen.

After an "Olympic" game involving blades and other implements of torture, the henchmen have suffered a fate that requires a little "bandaging". A Character in the comic, named Piffany, has the grisly duty of patching back together the henchmen from a collection of parts in a bucket to ready them for the next event.

The game is played in Real-time with not set game turns and in essence is a set collection game that pays bonuses for collecting the same of one color, but the realy goal is just to finish before everyone else does and the timer runs out; hence leaving you with an incomplete lackey to do your bidding. Points are scored based on the completeness of your henchmen, with bonuses given for finishing first and for collecting a lot of the same color parts.

I'm not going to go into gameplay, preferring to simply give a feel and flavor for the game. The video goes a lot more in depth. Please watch the video and consider it to be a pat of the complete review. PLease leave comments here and on Youtube for us.

Also: to receive notifications when we post new videos, you can subscribe to our channel on youtube.

www.youtube.com/gamesoverboard


 
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  • Last edited Thu Jul 24, 2008 1:56 am (Total Number of Edits: 2)
  • Posted Fri Jul 18, 2008 8:48 pm
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Frank Branham
United States
Norcross
Georgia
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Re: Sadistic, Yes. Fun, yes. Deep, No.
Nice review.

1. Is there really a rule about letting the remaining players continue playing until the timer runs out after the first X players complete? I don't think we play it that way. (I did write the rules. And, no, I can't remember.)

2. The timer was inspired by Token Ring / FDDI, which has a timeout token that passes around the ring.

3. The original theme was Evil Geniuses building monsters out of parts. Aaron Williams chose the Piffany cards. (Piffany is the cleric in his Nodwick D&D-like comic. She's a perpetual optimist, which is why Rose Colored Glasses and Happy Thoughts are types of healing. )

4. I was once invited to play a game at Dragoncon by a woman and her 4 children. They ranged from about 6 to 12 in age. Somehow the idea of Duct-taping someone's Spleen in place didn't phase any of them.

5. The entire game was originally a small mechanic in a larger strategy game. Trying to do this real-time trading *AND* the weird resource farming / power base building thing at the same time caused a playtester's head to explode.

6. Jolly Roger doesn't have plans to reprint it, but I hear vicious rumors of a new edition with the original theme occasionally.


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Brian Stevenson
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Castle Rock
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Re: Sadistic, Yes. Fun, yes. Deep, No.
fbranham wrote:
Nice review.

1. Is there really a rule about letting the remaining players continue playing until the timer runs out after the first X players complete? I don't think we play it that way. (I did write the rules. And, no, I can't remember.)

2. The timer was inspired by Token Ring / FDDI, which has a timeout token that passes around the ring.

3. The original theme was Evil Geniuses building monsters out of parts. Aaron Williams chose the Piffany cards. (Piffany is the cleric in his Nodwick D&D-like comic. She's a perpetual optimist, which is why Rose Colored Glasses and Happy Thoughts are types of healing. )

4. I was once invited to play a game at Dragoncon by a woman and her 4 children. They ranged from about 6 to 12 in age. Somehow the idea of Duct-taping someone's Spleen in place didn't phase any of them.

5. The entire game was originally a small mechanic in a larger strategy game. Trying to do this real-time trading *AND* the weird resource farming / power base building thing at the same time caused a playtester's head to explode.

6. Jolly Roger doesn't have plans to reprint it, but I hear vicious rumors of a new edition with the original theme occasionally.




yep, there is a rule about letting the others finish. The rules state that the other players have a few seconds, until the timer completely runs out, to complete their henchmen.

thanks for the backgroundon the game. I really appreciate you taking the time to check out our review. Good luck in the future. We love this game, and we're having a blast on the reviews.
 
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Jim Dietz
United States
Sigel
Illinois
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Nice review.

Yes Frank, you have that rule there...

And the game will be reprinted but with a different theme--it's a question of 'when' rather than 'if'.
 
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