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Bad:
The random purchasing model is the core of their marketing, and it is freaking ridiculous. Not only are the figures random, but you can't even know the faction you are getting. Even the map in the starter set is random.
Ridiculous? The random purchasing model has already made them buckets of money in the TCG department.
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The website has the gall to say that having a random faction is a good thing "so don’t worry about searching for a Booster Pack with Monster artwork just because you’re looking for some new Monster minis". Good thing I can't play the team I want.
The website does not use that as reasoning for the random purchasing model. It's merely information regarding the packaging. "Monster picture =/= monster characters inside"
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The rarity system also stabs game balance in the chest. While a more powerful rare costs more honor than a common (which makes sense) rare power cards can be assigned to common minis without a balancing cost. (Epic powers can only be assigned to the Epic they come with though.)
Rare action bar cards are balanced by their tick cost, much the same way that rare cards in TCGs are balanced by their play cost. Rarity will not be an indicator of playability.
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Economy:
And random packaging not only hurts the players, it hurts the company so it makes less sense.
It hurts the consumers who don't like it. It doesn't hurt the consumers who do like it. UDE has done the research. They considered WoWminis would be a profitable venture. I think people will buy a lot of it.
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There are three types of customers for a minis game like this: Type A will buy a case, pick out the guys he wants, and resell the others.
I don't think there are many of these. You have a few resellers(mostly ebay stores, FLGS) and you have people who like dropping a couple hundred bucks on a game every so often for the thrill of opening a bunch of packs and getting a lot of figures, some of which will be traded/sold to complete collections/parties
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Type B will buy one starter set and just play with a friend.
Boosters outsell starters by some large N-to-1. PS. Base Starters are fixed
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Type C will wait until the singles get to eBay and buy the guys he wants.
I don't know many people who exclusively ebay (although I do)
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Now if the game were explicitly packed, A and C will instead just buy the exact guys they want. Type B will buy just as much, but they'll be happier with what they get. To justify random packaging, the ratio of A's to C's has to be high enough that you don't care that C's are giving their money to A's instead of to you.
To justify random packaging, you need the people who like the game (Type A, not counting the resellers) to buy more of the product than they otherwise would, which they probably will. Type B, who don't like the game enough to spend much, will spend a small amount in both cases. Type C are essentially buying product from the company by way of the resellers. Fixed and random packaging have slightly different target audiences, BGG is usually pretty frosty about random dists. However, companies like Wizkids, Wizards and UDE will continue to use random pacakging as long as it puts money in their pockets.
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Heroscape's success, Dreamblade's failure, and Mutant Chronicle's switchover all point towards marketing departments knowing which choice makes the most money.
Dreamblade failed because the flavour was incoherent, the gameplay was somewhat dry and complicated and a few of the popular pieces created negative play experiences (for the record, I liked Dreamblade). I don't think citing one successful fixed dist. game and one unsuccessful random dist. game and a marketing decision that is yet to be vindicated is particularly useful.
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Ask a Warhammer player what they would think about random-packed minis.
That'd be a great sample =/ Besides which, seen GWs profits lately? I don't think any company should attempt to emulate them (for the record, I like a number of GW products) ;)
Last edited on 2008-08-18 05:06:42 CST (Total Number of Edits: 1)