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Here are two variants to try, neither of which is listed among the variants in the rules. If you try them, post below how they worked out.
One thing we've noted is that the best laid strategic selection of categories can be crushed by the luck of the draw of letters. The influence of luck can be somewhat eliminated if you draw letters before selecting categories. The strategic decision of category can no longer be ruined by the letters. However, this might slow the game down too much. If you have a watch with a timer, put a 15 second limit on selection of each category so a person can't come up with too much of a pre-planned list of answers before choosing. If the person doesn't come up with a category in 15 seconds the card passes to the next person in line who makes the selection with the same 15 second restriction.
Another variant to try is all answers that are matched by other players do not score for those players. Played with the above variant, it makes the strategic selection above a bit more problematic. This puts a premium on unique answers.
Give them a try!
Grand Rapids Area Boardgamers
We deem the wilds far too powerful, so we remove those entirely. We also allow each player one card re-draw and one tile re-draw throughout the course of the game, which helps in our case to make the game a little less frustrating (few players will allow an X to get picked).