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Subject: Red November makes you wish for the easy-to-win Pandemic rss

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John Mellby
United States
Plano
Texas
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Thomas brought Red November back from GenCon, and at our
Saturday Night session of the Dallas Gamers at Madness Comics
we convinced him to bring it out.

It seemed simple. Move around the sub, keep the fires and floods
under control. Get drunk but not too drunk ('Grog' gives you a
+3 on solving any problem, just like real life.)

But for every few minutes you use, another 'event' card happens,
and most of those are bad. For instance, the little 'timed problems'.
Like "A nuclear missile will blow up in 10 minutes."
Plus, half-way though the game we have to fight a Kraken!

To solve any problem you have to move to the right place,
and spent time solving the issue. For instance, I move
to the air pump and try to fix it (2 minutes moving).
I drink Grog (+3) and spent 7 minutes (+7). However
the compartment is partly flooded (-2). So my score is 8.
Now you roll 1d10, and if you roll less than or equal to
your score, you fixed the problem.

So in our game, Monty, Thomas, Steven and I were Russian
Gnomes trying to stay alive (fat chance!)

On my first turn I spent several minutes running to the equipment
room and more time picking up items (I now have 6)! Then,
I advanced my time 7 minutes, encountering Three Events.
This included "Stumble - you drop all but one item!",
and several fires.

By the end of the first round several rooms were flooded, more
were on fire (including where three of us were. and a missle
countdown had started.

Steven easily stopped the missles, and Thomas and Monty put out
fires, while I grabbed more Grog.

And did I mention that counters for "lack of air", "heat" and
"flooding" are nearing danger levels that have to be solved.

We are barely a quarter-way through the game and we are already dying.

The third turn saw us fail to nullify the "heat" and "lack of air"
problems, even though I got greatly drunk trying to solve them.
Then the Oxygen pump failed. It happened when Monty and Thomas
were unable to help, luckily was was in the pump room.

I could only spend 7 minutes, plus Grog, minus flooding, but I
only had to roll 8 or lower. Instead, a '9' came up.

Steven rushed over, and even with equipment couldn't solve
the problem.

I asked Thomas, "What happens now?". "We all die", he replied,
to the cheers of the neighboring Power Grid gamers.

We got only 1/3 way through the game, never even saw the
Kraken, and died without a hope. This was a good game!

We called Chris, the owner of the FLGS over to convince him
to get copies of this game. He replied, "A Fantasy Flight small-box
game, with Russian Gnomes on a sub with grog? I've already ordered
a box of these"!
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Anthony DuLac
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Blaine
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Easy to win Pandemic? You're joking, right? Friends and I have yet to win and that's even after reading several suggestions and tips. That game is fun but seems slightly unbalanced against the players (referring to Pandemic).

I'm eager to nab a copy of Red November, though. It looks sweet.
 
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Alfred Wallace
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wytefang wrote:
Easy to win Pandemic? You're joking, right? Friends and I have yet to win and that's even after reading several suggestions and tips. That game is fun but seems slightly unbalanced against the players (referring to Pandemic).


I think the point is that Pandemic seems easy to win compared to Red November...quite right about it looking sweet. I can't wait to get ahold of this one, either.
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John Mellby
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wytefang wrote:
Easy to win Pandemic? You're joking, right?


That was really the point of the subject line. Pandemic seems
significantly easier to win than Red November. (Note that I've
only played Red November once, so we may have everything wrong.)

My win ratio for Pandemic is about 15-20%, including one time
I deliberately stacked the deck to see if later epidemics
could make it easier to win (it didn't).
 
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Thomas Hanselman
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I played Red November again at lunch today, and we almost won. Three of the surviving gnomes had made it to the end spot, and the other two were within 3-5 spaces of winning. Unfortunately, we lost due to the pressure track.
 
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Anthony DuLac
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To John Melby - Wow, you did way better than me before I decided to just up and sell the game (Pandemic). I've never won it after many, many play-throughs - and I know I'm not THAT inept. LOL

 
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Shawn Maxwell
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I'm really looking forward to Red November. I've played Pandemic many times and have roughly a 50-50 win/loss average. There are times in Pandemic where, if the team works well together, you can survive. Then there are times when nothing you do makes a difference. I've played where we cured all four diseases in 15 minutes with no outbreaks, and I've played where we had 6 outbreaks before even the first cure was possibly in sight. It just makes the times you win that much more worth celebrating. laugh

CW
 
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Graham Russell
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Wyte!

Anyway, as per Pandemic, it's certainly possible to win...though I've learned that telling people that there's no reason to not tell people what's in your hand does make them want to test my theory, haha. I win about 35% of the time, which makes winning the kind of thing you savor without suffering too long between victories.

I picked up Red November (should be here any day now), but if it really is soul-crushingly difficult, we might need to come up with some slightly easier variants. I bet it's probably just a heaping pile of bad luck in this case.
 
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