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I played an 8 game solo series today, and in the final game, I scored 178 points. Here is how I did it...
Game 1 (50) - 62 Points - Kept: Church Warden Game 2 (55) - 96 Points - Kept: Church Warden, Grocer Game 3 (59) - 100 Points - Kept: Church Warden, Grocer, Chief Game 4 (62) - 100 Points - Kept: Church Warden, Grocer, Chief, Wet Nurse Game 5 (64) - 103 Points - Kept: Church Warden, Grocer, Chief, Wet Nurse, Merchant Game 6 (65) - 109 Points - Kept: Church Warden, Grocer, Chief, Wet Nurse, Merchant, Forester Game 7 (66) - 114 Points - Kept: Church Warden, Grocer, Chief, Wet Nurse, Merchant, Forester, Animal Tamer
Now after game 7 I had 114 points and the target was 66. I therefore started game 8 with (48/2) 24 food.
Prior to round 1: Collected my 24 food, and the 4 wood (from Church Warden). Immediately spent 8 food to purchase 2 Reed, 1 Wood, 1 Clay, 1 Stone, 1 Grain, & 2 Vegetable (via Grocer). I now have 16 food remaining. Minor Improvements in hand: Axe, Quarry, Clay Pit, Straw-Thatched Roof, Forest Pasture, Manure, Broom.
First Round: Sheep Actions Taken: Plow a Field, Take a Grain Plowed in the lower right corner of board
Second Round: Improvement Actions Taken: Plow a Field, Take a Grain Plowed in the middle right side of board
Third round: Sow/Bake Bread Actions Taken: Plow a Field, Sow/Bake Bread Plowed in the Upper right corner of board Sowed 3 grain, 1 in each field, and 3 wood, on the Forester Occupation
Fourth Round: Fences Actions Taken: Start Player/Minor Improvement, Improvement Played Axe, and paid 1 food to play the Straw-Thatched Roof (Merchant) Played Quarry, and paid 1 food to play Clay Pit (Merchant, again)
Harvest: Harvest 3 grain, and 3 wood. Paid 6 food.
Fifth Round: Renovate/Improvement Actions Taken: Take 10 Wood, Build Rooms Built 7 rooms for a total of 14 wood (Axe + Straw-Thatched Roof). Paid 3 food and had 3 offspring (Wet Nurse).
Sixth Round: Stone Actions Taken: 1. Take 6 Sheep (all in the house - Animal Tamer) 2. Start Player/Minor Improvement (Play Forest Pasture, pay 1 food to play Manure) 3. Day Laborer for 2 Food, 3 Clay, 3 Stone 4. Improvement (Play Stone Oven, pay 1 food to play fireplace, bake 2 grain into 8 food) 5. Collect 6 Clay
Field Phase of Harvest (Due to Manure) - Harvest 3 wood & 3 grain
Seventh Round: Family Growth Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Start Player/Minor Improvement -- Played Broom, drew 7 new cards (Ranch, Village Well, Baker's Kitchen, Pelts, Bakehouse, Tavern, Mansion), played Pelts, paid 1 food and played the Tavern. 3. Tavern Action (for 2 Bonus VP's) 4. Collect 7 Reed 5. Collect 7 Food (Fish Pond)
Harvest - Harvest 3 Grain & 3 Wood, Paid 15 food, Had baby sheep
Eighth Round: Wild Boar Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Take 6 Wood 4. Sow/Bake Bread -- Sow 3 Wood (Forester) and 3 grain. Bake 2 grain into 8 food. 5. Build Rooms (Build 3 rooms for 6 wood) (board is filled)
Field Phase of Harvest (Due to Manure) - Harvest 3 wood & 3 grain
Ninth Round: Vegetable Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Improvement - Play Well, pay 1 food, Play Ranch (For +5 Bonus VP and +10 Food) 4. Renovate to Clay - Pay 12 Clay - Play Village Well, pay 1 food, play Well 5. Take 1 Vegetable
Harvest - Harvest 3 Grain & 3 Wood, Paid 15 food, Had baby sheep
Tenth Round: Stone (collect 3 food at start of round) Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Improvement - Play Clay oven, pay 1 food, replace Clay oven with Bakehouse, Bake 2 Grain into 10 food 4. Start Player/Minor Improvement - Replace Stone Oven with Baker's Kitchen, Bake 4 grain into 20 food, pay 1 food, play Mansion 5. Take Wild Boar (3) - Put into Forest Pasture
Field Phase of Harvest (Due to Manure) - Harvest 3 wood & 3 grain
Eleventh Round: Cattle (collect 3 food at start of round) Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Sow/Bake Bread -- Sow 3 wood, 1 veggie, and 2 grain 4. Take Sheep (5) -- Cook them for 10 food, put 5 food in supply, 5 down as pelts. 5. Take 5 Clay
Harvest - Harvest 2 Grain, 1 Veggie, & 3 Wood, Paid 15 food, Had baby sheep & boar
Twelfth Round: Plow & Sow (collect 3 food at start of round) Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Take 7 Stone 4. Improvement - Play Basketmaker's Workshop, pay 1 food, play Pottery 5. Take 8 Wood
Field Phase of Harvest (Due to Manure) - Harvest 2 Grain, 1 Veggie, & 3 Wood
Thirteenth Round: Family Growth W/O Room (collect 2 food at start of round) Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Take 4 Stone 4. Take 3 Cattle (in house) 5. Renovate to Stone - Pay 12 stone, play Joinery, pay 1 food, play Clay Oven
Harvest - Kill 2 sheep in field phase, put down 2 pelts, Harvest 2 Grain & 3 Wood, Paid 15 food, Had baby sheep, cow, & boar
Fourteenth Round: Renovate/Fence (collect 2 food at start of round) Actions taken: 1. Day Laborer for 2 Food, 3 Clay, 3 Stone 2. Tavern Action (for 2 Bonus VP's) 3. Improvement - Play Cooking Hearth, pay 1 food, play Stone Oven 4. Take 4 boar, Keep 1, slay the rest for the pelts (+6 food, +3 pelts) 5. Take 1 Cattle, slay it for the pelt (+3 food, +1 pelts)
Harvest - Nothing in fields, Kill 1 sheep for the pelt, Pay 15 food, Have a baby boar & baby sheep
Scoring:
2 Points for Fields, -1 point for Pastures, 4 points each for each for Grain, Veggies, Boar, & Sheep, 3 points for cattle. 5 Family members: +15 points, 12 Room Stone House: +24 points
Subtotal: 59 points
Points from Major Improvements: (26 points) Fireplace, Cooking Hearth, Well, Clay Oven, Stone Oven, Joinery (17 Wood), Pottery (10 Clay), Basketmaker's Workshop (5 Reed): +26 points total
Points from Occupations: (15 points) Church Warden: +3 points (5 actions in round 14), Chief +12 points (12 room stone house)
Points from Minor Improvements: (78 points) Mansion: +24 (+2 points for each room in Stone House) Pelts: +12 (+1 per pelt, 12 total) Ranch: +5 (for board being full with 5 rounds to go) Tavern: +2, & took the bonus points 8 times for +16 more Bakehouse: +5 Village Well: +5 Baker's Kitchen: +4 Quarry: +2 Clay Pit, Forest Pasture, Straw-thatched Roof: 1 each
Grand total: 178 points
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