The first game is fully described; the later games will only have the ending position and cards played.
Game 1: Goal - 50 points
I (Maj/Min Imprv): Plow 1 Field, Take 1 Grain.
II (Sheep): Plow 1 Field, Take 1 Grain
III (Fences): Play occupation - Clay Mixer, take Clay (3+2)
IV (Sow/Bake): Major Improvement - Cooking Hearth, Take 3 sheep and convert immediately to 6 food.
Harvest the First: feed my family the six food.
At this stage, I was regaining my feet with Agricola, and I was trying to play my last solo game, where I had a good occupation for grain farming. Not so here, and so I was already misstepping. Still it wasn't all bad.
V (Family): Take 10 wood, Take 5 Reeds
VI (Renovate): Build 1 Room and 1 Stable; Family Growth and play a Raft.
VII (Stone): Go Fishing on the raft (7+1 food), Take Grain, Sow 2 grain & Bake 1->3 food.
Harvest the Second: feed my family nine of the eleven food.
Phew! At least I've actually managed to sow the grain now. The Clay Mixer isn't actually coming in very handy; I should have played another occupation.
VIII (Vegie): Play Occupation: Stable Master; Plow a field; Take a Vegetable.
IX (Boar): Take a vegetable, Plow a field, Sow 2 veges and bake 2 grain -> 6 food.
Harvest the Third: Harvest 2 Vegies and 2 Grain, convert 1 Vegie->3 food, feed family 9 food).
Agricola is a game of fine balances and ongoing dread, spiced up with moments of pure terror when the harvest comes around... and it comes around every more quickly as the game progresses. My crops are now doing pretty well, but I'd like some animals as well.
X (Cattle): Take 10 Wood; Play Occupation: Conservator; Build 1 room + 1 stable
XI (Stone): Take 5 Stone, Perform Renovation (to Stone house) and play Improvement: Bean Field; Sow a Vegie and bake 2 grain->6 food.
Harvest the Fourth: Harvest 3 vegies and 2 Grain, convert Vegie to 1 food; feed 9 food to family.
XII (Family W/O Room): Family Growth and play Minor Improvement: Animal Yard; convert 1 Vegie to 3 food before playing an occupation: Mayor; go Fishing for 5 food + 1 reeds.
XIII (Plow/Sow): Plow a field and Sow 1 Vegie and 2 Grain; Take 3 Stone; Family Growth and minor improvement: Half-Timbered House; Take 9 Sheep, converting 2 to 4 food immediately.
Harvest the Fifth: Harvest 4 Vegies and 2 Grain, convert 1 sheep to 2 food. Feed 13 food to Family.
Things are finally looking up, but there's only one turn to go and I only have sheep... and few fences. However, I'd be gaining a lot of points from my home.
XIV (Renovate/Fences): Take 8 Wood; Play 9 Fences; Plow + Sow a Vegie & a Grain; Take 5 Cattle; Take 6 Wild Boar, converting 5 of them to a lot of food immediately.
Final Harvest: Harvest 4 Vegies and 3 Grain, breed 1 Sheep and 1 Cattle, feed family 15 food.
Scoring: 6 fields = 4 pts; 2 pastures = 2 points; 8 grain = 4 points; 11 vegetables = 4 points; 8 sheep = 4 points; 1 boar = 1 point; 6 cattle = 4 points; -1 for unused spaces; 2 stables = 2 points; 5 family = 15 points; 5 large stone house = 15 points; +1 Raft; +1 Hearth; +1 Beanfield; +1 Animal Yard.
Total: 58 points, 8 points more than I needed. Success!
Game 2 - Goal 55 points
This game, I began with the Mason in play and 4 food.
Occupations played: Mason*, Mushroom Collector, Woodcutter, Clay Deliverer, Lord of the Manor
Minor Improvements: Animal P, Spindle. Baking Tray, Carp Pool.
Scoring: F+5, P+5, G+5, V+5, Sh+5, WB+1, C+5, Un-0, Stab+2, House+10, Family+15, MI+2, MgI+7.
Total 63 points.
Game 3 - Goal 59 points
Occupations played: Mason*, Clay Deliverer*, Grocer, Conservator, Chief
Minor Improvements: Quarry, Baking Tray, Axe
Major Improvements: Stone Oven, Well, Cooking Hearth
Scoring: F+4, P+2, G+4, V+3, Sh+4, WB+4, C+1, Un-0, Stab+4, House+18, Family+15, Imp+11.
Total 70 points.
Game 4 - Goal 62 points
Occupations played: Mason*, Clay Deliverer*, Chief*, Chief's Daughter
Minor Improvements: Lettuce Patch, Riding Plow, Sack Cart, Baker's OVen
Major Improvements: Cooking Hearth
Scoring: F+4, P+3, G+4, V+4, Sh+1, WB+3, C+1, Un-0, Stab+1, House+18, Family+15, Occ+3, Imp+5.
Total 62 points.
Not my best game, and with no food to start with in my next game, I was struggling.
Game 5 - Goal 64 points
Occupations played: Mason*, Clay Deliverer*, Chief*, Chief's Daughter*, Lord of the Manor
Minor Improvements: Sack Cart, Raft, Baker's Tray, Reed pond.
Major Improvements: Cooking Hearth, Clay Oven
Scoring: F+5, P+2, G+5, V+5, Sh+1, WB+5, C+3, Un-0, Stab+1, House+12, Family+12, Occ+3, Imp+4.
Total 58 points.
A dreadful game, where I spent too much of my wood on improvements and not enough building up my house, family and animal pens. At this point, I crashed out of the solo series. I'll try it another night fairly soon.

















































































































