Tomas Engström
Sweden Umeå N/A
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WHAT'S DQIMP ALL ABOUT?
Entering the Dragon's Castle, loot it for treasure, and then get the hell out - all before sunset when the beasts lurking inside awakens and devours you!
HOW DO YOU PLAY IT? Entering rooms and corridors looking for treasure while fighting all kinds of foul monsters and avoiding traps. But what REALLY interests you is the treasure chamber where the castle's master now sleeps - the ancient dragon! Just make sure you don't get roasted as you quietly gathers treasure from the room, and that there is enough time to actually find your way out from the castle before its slumbering inhabitants awakes - finishing you off!
GAME MECHANICS * Beat your own score; every treasure has a gold value printed on it - write down your last score and try to beat your previous ones! * Choice of characters; choose between two characters - each with their own strengths and weaknesses! * Monsters and traps; you didn't think entering a DRAGON'S castle would be a walk in the park now did you? Kill perilous monsters and avoid dangerous traps or you WILL die trying! * Physical obstacles; locked doors, sturdy portcullises, and piles of rubble will block your path - use brute force or nimble fingers to keep moving forward! Or, you know, you COULD use a key - if you find one... * Phat loot; aside from treasure there are also some really neat items to acquire! Dress up in elven boots to gain more agility and engulf potions to regain health! Or vice versa, whatever floats your twisted boat * Catacombs; an underground network of tunnels - fall down and who knows when or even WHERE you'll end up. Unless you have a torch. Torches are great in dark places - except when they're full of explosives. * The Dragon; the big boss - every game has one! Only this can't be killed so yeah, don't try - you'll only die. Seriously. * Time limit; the power of the sun - as long as the rays of sunlight hits the castle walls then you're good, but no matter HOW close you are to the exit once the sun sets - should you still be inside then you're DEAD DEAD DEAD!
TIME LIMIT You enter the Dragon's Castle through one of its entrances at 8am and have until midnight to try and snatch as much treasure as possible and then leave this godforsaken place. Time passes in 4-hour periods.
COMPONENTS 15 Labyrinth tiles 2 Catacomb tiles 1 Treasure Chamber tile 1 Entrance/Exit tile
6 Development Cards 5 Dragon Cards 2 Ring Cards 2 Amulet Cards 2 Character Cards 2 Character counters
1 Rule booklet 1 Highscore chart 1 Playaid 1 Quick Reference chart
Instructions for a storage box included - can be folded in only 5 minutes, no glue or even scotch tape needed! A stylish front and back has also been provided.
Get the redesigned 2.0 version from the archives! The old version is still available as well.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Now, I'd like to start out by asking you all a question: how would you like time to pass in this game? I've come up with a few ideas but am not yet sure of which to go for. It's true that I could just try them all out first and then decide, but I'd still like to hear your opinion 
Scenario 1: The same stuff that we're all used to by now; whenever the Development deck runs out of cards - time progresses after shuffling all the cards.
Scenario 2: As with the original game; by die-roll, where 1-2 would mean that time stands still, 3-5 moves the marker one step (4 hours), and a 6 moves it two (8 hours).
Scenario 3: In the upper-right corner of each Development card, there is a symbol depicting either a cloud (time stands still), a sun (4 hours progresses), or two suns (8 hours progresses). Not sure when these would come in play though - perhaps when shuffling the deck?
Cast your vote now! ^^
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Peter Cobcroft
Australia Canberra ACT
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Re: Dungeon Quest/Drakborgen in my Pocket
I'm not in favour of dice - that's a bit out the theme of ZimP. I also think the time limit should be handled differently for a dungeon quest type game - rather than being a deadline, the time passing should do 2 things - 1) Allow the character to heal. Possibly this is the only way for a character to heal outside of magic. 2) Reduce rations. Unless more rations are found - the character will starve to death unless they find their way out of the labrynth.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Yeah using a dice doesn't fit the ZimP theme at all, so I wasn't really expecting anyone to vote for that one unless they were die-hard fans of the Drakborgen board game ^^ I'll probably slip in an option rule that allows players to use the Sun-dice that comes with the board game, for those who has it.
Love your idea of being able to get some rest and heal up at that point. Honestly I hadn't thought about that (healing I mean), and potions can only be found on two of the Development cards - while one event actually allows for Resting in the middle of the game to regain some health. I'll be sure to let the character heal when time passes 
Rations, on the other hand, is a bit out the theme of Drakborgen where you only have one real enemy: time.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Sample artwork is here 
Now that playaid is really just a sketch - something that I can use for the playtesting more than anything else. I promise that the final version will look a lot better ^^ The dev card on the other hand, that design is pretty much final.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Playtesting! Here are all the components for the game:
Developer cards (upper left) are final, except I just realized that I've forgot to write out the time stamps ^^'
The Dragon/Treasure Chamber cards (upper right) are pretty much final - I might add illustrations of what treasure you find on each card, but that's it.
The Ring and Amulet cards (mid left) I'm not sure what to do with yet. I've got illustrations for their backs ready though, but I'll probably leave the front the way it looks now.
Character cards (mid right) have illustrations from the latest edition of Dungeon Quest here in Sweden - Drakborgen Legenden. Still working on these, but the final result probably won't look much different from what you're seeing here. I suppose a background or something would be nice 
The Playaid (bottom left) is just a rough sketch - made exclusively for this playtest. I want something fancier for the final version.
Labyrinth tiles (bottom left) are straight from Drakborgen Legenden (original components). I'll scan these later on.
Here's a game in play - just a few rounds/turns in:
I actually managed to finish this game alive, wooh! Never made it to the treasure chamber though - but at least I got out of here alive (a skeleton almost got me as I was making my way out) and the total value of the treasure I found while exploring the castle ended up at 1350 gold! That's not bad at all 
The dice was used to keep track of my health and the post-it is for keeping track of what treasure I have found so far.
This picture is from my second test run:
That's what happens when you get too greedy - you end up dead >< Now, you'll probably notice that my character is standing in the chamber this time around - wohoo! However, the dragon woke up while I was stealing its treasure and roasted me... I just knew I should've settled for the gems that I got on my first draw (worth 1500 gold!), but I thought "oh what the heck - just one more card" -_-
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Jeremiah Lee
United States Ypsilanti Michigan
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Re: Dungeon Quest/Drakborgen in my Pocket
Wow, this really looks fantastic. Nice art, really great looking tiles.
I'd love to have a copy of this. Wow.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Yeah having professional artwork really makes a game attractive, doesn't it? 
Well I'm off to run a few more games now after making some changes to the rules and decreasing the number of dev cards from 10 to 6 (since time may or may not pass whenever you shuffle the deck), and then I can focus on finishing all the components.
Hopefully this one will turn out great The theme and concept is just perfect after all.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Reporting in! Wow I just had the most intense dungeon experience with this game! Which should mean that I've really nailed the game mechanics and rules this time, cause I had a lot more fun playing now than during my first test runs 
To gain some more attention, I decided to write a session about it and posted it in the Sessions forum!
Now I'm off to put together a rule book from all the notes I've got
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Joe Conrad
United States West Allis Wisconsin
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Re: Dungeon Quest/Drakborgen in my Pocket
This looks really cool. It looks like it will deliver some of the Dungeon Quest experience in a portable format without the lengthy setup time. If you want another play tester, let me know.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Update: uploaded some more artwork samples and updated what components the game consists of! Pretty much done with the rules too, just gonna see to it that I haven't accidentally left anything out
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Dexblair .
Malaysia Desa Petaling W.P.
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Re: Dungeon Quest/Drakborgen in my Pocket
this is great. can't yet to try your final works.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Wow I never thought that the backs of the cards and tiles would turn out this good! I'm impressed with my own work here 
Edit: Oh what the heck, I'll throw in the other character's biography as well. Now if there's anything wrong with what I've written, please speak up! English isn't my primary language, mind you, so feel free to correct my grammar because I want the final version to look and feel as professional as possible.
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Nisha DS
Canada North York Ontario
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Re: Dungeon Quest/Drakborgen in my Pocket
I only just found this game and I think I would really enjoy trying it out. Your version is looking good.
I spotted a typo in the Thor character card. harsch => harsh
Also, it should be "...impressive skills in the art of swordsmanship" instead of "arts" for it to read more smoothly.
Great job though. You should definitely be proud of the graphics. 
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Thanks for pointing those mistakes out! Fixed 
And here's some more artwork - the backs on Ring and Amulet cards as well as the final version of the Playaid and a revamped Developer Card (font change, time added, and glow-effect was replaced with shadow)!
Edit: I forgot about the new character cards ^____^'
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Nisha DS
Canada North York Ontario
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Re: Dungeon Quest/Drakborgen in my Pocket
Looking very good.
Just a thought. In the Minotaur section it says, "You hear something frowning behind you". That would probably be better as "You hear something growling behind you".
Hope this helps. Looks like you'll be ready to release all this soon. Can't wait to download it and try it out.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
No wai, I always picture minotaurs frowning - not growling! ;D I think I'll change it to "frown" though, frowning just doesn't sound as good.
And I'll release the game on Monday or Tuesday! Mostly because I can then use a printer at work to provide myself with my own copy of the game and upload a picture of the complete set before I give it to anyone else
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Nisha DS
Canada North York Ontario
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Re: Dungeon Quest/Drakborgen in my Pocket
ConraDargo wrote: No wai, I always picture minotaurs frowning - not growling! ;D I think I'll change it to "frown" though, frowning just doesn't sound as good.
So now we'll "hear the minotaur frown behind" us?
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Ya, exactly
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Wayne Price
United Kingdom Hunstanton Norfolk
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Re: Dungeon Quest/Drakborgen in my Pocket
Looking great Tomas. I'm a huge fan of Dungeonquest so I'm sure I'll love this. Have to agree with Nisha DS though about hearing the minotaur frown, it doesn't sound right as a frown is a facial expression and not usually associated with any noise. Not a big deal though and its kind of humorous.
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
Wooh I actually managed to turn the rulebook into a booklet! And I almost got every page right on my first try, only screwed up two of them but that's been fixed now 
Onwards to making a nice looking cover and back, and formatting the text.
Edit: The rules are first printed on both sides of each paper, then cut out, folded, and then stapled. Doesn't take much effort at all to get things right - I'll be sure to include a "how to" with pictures explaining how it's done.
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Andrew Tullsen
United States Tigard Oregon
Game Parts, Custom prototypes, Print & Play Games
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Re: Dungeon Quest/Drakborgen in my Pocket
I can make you a pocketmod for your game (like the original ZimP).
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
A pocketmod? Oh so that's the name of how ZimP's rulebook was folded! Thanks but I've got more than 8 pages
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Tomas Engström
Sweden Umeå N/A
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Re: Dungeon Quest/Drakborgen in my Pocket
And here they are - the final artwork of the booklets front and back:
If all goes well, then I should be able to upload a picture of the first complete set within the next 48 hours I just remembered that I haven't made a Highscore Chart yet - for recording sessions where you actually manage to get out from the castle alive with at least some treasure to record on the chart.
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Andrew Tullsen
United States Tigard Oregon
Game Parts, Custom prototypes, Print & Play Games
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Re: Dungeon Quest/Drakborgen in my Pocket
More than 8 pages of small text? Depending on how big your font is, it might be possible to reduce the font and still make a pocketmod.
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