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BoardGameGeek» Forums » Gaming Related » General Gaming

Subject: Worker Placement Polls rss

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Tom Rosen
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I have the following questions regarding worker placement games. I welcome comments and discussion about the topic generally and the specific questions that I've posed. I am hoping to use the results in an addendum to my recent article on The Attia Family Tree. Thanks for taking the time to answer these questions.

Poll: Favorite worker placement game
2. How many times have you played each of the following worker placement games?
  0 1-5 6-10 11-20 21-30 31-40 41-50 51+
Caylus
The Pillars of the Earth
Leonardo da Vinci
Glenn Drover's Empires: The Age of Discovery
Caylus Magna Carta
Agricola
Stone Age
Tribune: Primus Inter Pares
Toledo
3. Which of the following worker placement games do you own?
Caylus
The Pillars of the Earth
Leonardo da Vinci
Glenn Drover's Empires: The Age of Discovery
Caylus Magna Carta
Agricola
Stone Age
Tribune: Primus Inter Pares
Toledo
Other (please provide name(s) below)
4. How would you rank the following game mechanics (1: personal favorite; 15: least favorite)?
  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Action Points (e.g., Tikal, Torres, Java)
Area Majority (e.g., El Grande, San Marco, Kreta)
Auction (e.g., Modern Art, Ra, Medici)
Card Drafting (e.g., Fairy Tale, Notre Dame, Citadels)
Hand Management (e.g., San Juan, Race for the Galaxy)
Memory (e.g., Kupferkessel Co.)
Negotiation (e.g., Settlers of Catan, Traders of Genoa, Bohnanza)
Pick-Up and Deliver (e.g., Age of Steam, Roads & Boats)
Rock-Paper-Scissors (e.g., Hoity Toity)
Set Collection (e.g., Ticket to Ride)
Simultaneous Action Selection (e.g., Wallenstein, RoboRally)
Stock/Investment (e.g., Acquire, Union Pacific)
Tile Placement (e.g., Carcassonne, Tigris & Euphrates)
Trick-Taking (e.g., Tichu)
Worker Placement (e.g., Caylus, Agricola)
5. Which of the following best describes your feeling about the possibility of future worker placement games being designed and published?
1) Strongly in favor. Looking forward to future worker placement games very much. Predisposed to research and likely purchase a new game with that mechanic.
2) Slightly in favor. Looking forward slightly to see what designers do next with worker placement. Potentially interested, but hesitant due to possible overuse of the mechanic.
3) Indifferent. Not inclined for or against a game based on its inclusion of this mechanic.
4) Slightly against the release of new worker placement games. Potentially turned off by the inclusion of this mechanic in a new game, but possibly still willing to try.
6) Strongly against. Not interested in any new worker placement games.
      109 answers
Poll created by Thommy8


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Magnus Esko
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I think question 4 is too long and it would take a lot of time to actually rank them. I didn't bother. You should have gone with a 1-4 or 1-5 scale for each instead.
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Tom Rosen
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Hmm, that question about ranking mechanics is more of a beast to answer than I anticipated. And it makes the display kind of ugly. Ah well. Wish there were a better way to ask people to rank things in polls, or perhaps there is and I'm simply missing it. Would also like to ask people to rank the 9 worker placement games I listed at the top, rather than just asking for people's favorite, but not sure how best to do that...
 
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  • Last edited Wed Oct 1, 2008 5:06 pm (Total Number of Edits: 1)
  • Posted Wed Oct 1, 2008 5:06 pm
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Tom Rosen
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Awakening wrote:
I think question 4 is too long and it would take a lot of time to actually rank them. I didn't bother. You should have gone with a 1-4 or 1-5 scale for each instead.


Yes, I definitely agree. Unfortunately I can't edit the poll after the fact. Ah well...
 
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Magnus Esko
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Allowing people to simply score the games from 1-10 is a good idea, since everybody taking this poll probably have done so anyway.

You should have had a question asking for how long we have been playing seriously. Of course I can only vote Caylus since it's the only worker placement game I've played so far. And I've not even played it 10 times yet.
 
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  • Last edited Wed Oct 1, 2008 5:10 pm (Total Number of Edits: 1)
  • Posted Wed Oct 1, 2008 5:09 pm
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Tom Rosen
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Lets try this instead for game mechanics:

Poll
Please select your THREE favorite game mechanics from those listed below:
Action Points (e.g., Tikal, Torres, Java)
Area Majority (e.g., El Grande, San Marco, Kreta)
Auction (e.g., Modern Art, Ra, Medici)
Card Drafting (e.g., Fairy Tale, Notre Dame, Citadels)
Hand Management (e.g., San Juan, Race for the Galaxy)
Memory (e.g., Kupferkessel Co.)
Negotiation (e.g., Settlers of Catan, Traders of Genoa, Bohnanza)
Pick-Up and Deliver (e.g., Age of Steam, Roads & Boats)
Rock-Paper-Scissors (e.g., Hoity Toity)
Set Collection (e.g., Ticket to Ride)
Simultaneous Action Selection (e.g., Wallenstein, RoboRally)
Stock/Investment (e.g., Acquire, Union Pacific)
Tile Placement (e.g., Carcassonne, Tigris & Euphrates)
Trick-Taking (e.g., Tichu)
Worker Placement (e.g., Caylus, Agricola)
      64 answers
Poll created by Thommy8
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Magnus Esko
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That's better. Although you are missing a bunch (especially non-euros) but most of all role selection.
 
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Tom Rosen
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Awakening wrote:
That's better. Although you are missing a bunch (especially non-euros) but most of all role selection.


True, but

Spoiler (mouseover to reveal):
I'm only really interested in how people rank worker placement relative to a bunch of other mechanics, so that I don't think a complete list of mechanics is absolutely necessary (let alone possible). And yeah, it might be apples and organges to compare german-style game mechanics to wargame mechanics, not to mention my lack of knowledge about wargames or their mechanics.
 
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Uisge Beatha
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Certainly interesting to see the recent surge in this type of game - you might also be interested in the recent discussion over in Tau

I think you're missing what I think was the first real worker-placement game Aladdin's Dragons, originally Keydom

Have you had anything else registered under 'other'?




 
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Gláucio Reis
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Celtic wrote:
I think you're missing what I think was the first real worker-placement game Aladdin's Dragons, originally Keydom

I have owned "Aladdin's Dragons" for quite some time and have never thought of it as a worker placement game. There is no blocking/denial of spaces, and there are no restrictions against placing a token where you or any other players already have tokens. I have always seen the game's main mechanic as blind bidding.
 
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Walt
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The more I think about older games I have the more worker placement or near worker placement games I find.
B-17: Queen of the Skies
Nautilus
Carcassonne and family. I place meeples. They have exclusive ownership of their positions and powers, especially in a cloister, though the action is somewhat when the piece is removed rather than placed--but the same could be said of Stone Age. Certainly placement is usually multi-turn, but often it isn't.
 
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Tom Rosen
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Celtic wrote:
I think you're missing what I think was the first real worker-placement game Aladdin's Dragons, originally Keydom


Richard Breese agrees with you. Check out my Grandfather of Worker Placement article.
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M.J.E. Hendriks
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I best like my own game (sorry blush)

The Nobles of Paris

The rules should be up any minute now for this game in the file section.

I am not a truly big worker placement fan, but I understand how it can work, which is why I ended up using it.

Still, I'd be curious what happens to this genre in the future and if it remains popular.

Of the games listed I'd have to say... hmmmm, maybe Leonardo?
 
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  • Last edited Sun Nov 8, 2009 1:46 am (Total Number of Edits: 1)
  • Posted Sun Nov 8, 2009 1:43 am
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