Tom Rosen
United States Arlington Virginia
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I have the following questions regarding worker placement games. I welcome comments and discussion about the topic generally and the specific questions that I've posed. I am hoping to use the results in an addendum to my recent article on The Attia Family Tree. Thanks for taking the time to answer these questions.
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Poll:
Favorite worker placement game
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I think question 4 is too long and it would take a lot of time to actually rank them. I didn't bother. You should have gone with a 1-4 or 1-5 scale for each instead.
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Tom Rosen
United States Arlington Virginia
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Hmm, that question about ranking mechanics is more of a beast to answer than I anticipated. And it makes the display kind of ugly. Ah well. Wish there were a better way to ask people to rank things in polls, or perhaps there is and I'm simply missing it. Would also like to ask people to rank the 9 worker placement games I listed at the top, rather than just asking for people's favorite, but not sure how best to do that...
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Tom Rosen
United States Arlington Virginia
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Awakening wrote: I think question 4 is too long and it would take a lot of time to actually rank them. I didn't bother. You should have gone with a 1-4 or 1-5 scale for each instead.
Yes, I definitely agree. Unfortunately I can't edit the poll after the fact. Ah well...
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Allowing people to simply score the games from 1-10 is a good idea, since everybody taking this poll probably have done so anyway.
You should have had a question asking for how long we have been playing seriously. Of course I can only vote Caylus since it's the only worker placement game I've played so far. And I've not even played it 10 times yet.
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Tom Rosen
United States Arlington Virginia
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Lets try this instead for game mechanics:
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That's better. Although you are missing a bunch (especially non-euros) but most of all role selection.
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Tom Rosen
United States Arlington Virginia
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Awakening wrote: That's better. Although you are missing a bunch (especially non-euros) but most of all role selection.
True, but
Spoiler (mouseover to reveal): I'm only really interested in how people rank worker placement relative to a bunch of other mechanics, so that I don't think a complete list of mechanics is absolutely necessary (let alone possible). And yeah, it might be apples and organges to compare german-style game mechanics to wargame mechanics, not to mention my lack of knowledge about wargames or their mechanics.
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Uisge Beatha
Scotland
http://www.thekanofoundation.com/
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Certainly interesting to see the recent surge in this type of game - you might also be interested in the recent discussion over in Tau
I think you're missing what I think was the first real worker-placement game Aladdin's Dragons, originally Keydom
Have you had anything else registered under 'other'?
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Gláucio Reis
Brazil Rio de Janeiro RJ
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Celtic wrote: I have owned "Aladdin's Dragons" for quite some time and have never thought of it as a worker placement game. There is no blocking/denial of spaces, and there are no restrictions against placing a token where you or any other players already have tokens. I have always seen the game's main mechanic as blind bidding.
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Walt
United States Orange County California
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The more I think about older games I have the more worker placement or near worker placement games I find.
B-17: Queen of the Skies Nautilus Carcassonne and family. I place meeples. They have exclusive ownership of their positions and powers, especially in a cloister, though the action is somewhat when the piece is removed rather than placed--but the same could be said of Stone Age. Certainly placement is usually multi-turn, but often it isn't.
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Tom Rosen
United States Arlington Virginia
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Celtic wrote:
Richard Breese agrees with you. Check out my Grandfather of Worker Placement article.
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M.J.E. Hendriks
Netherlands Velp Gelderland
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I best like my own game (sorry
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The Nobles of Paris
The rules should be up any minute now for this game in the file section.
I am not a truly big worker placement fan, but I understand how it can work, which is why I ended up using it.
Still, I'd be curious what happens to this genre in the future and if it remains popular.
Of the games listed I'd have to say... hmmmm, maybe Leonardo?
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