The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Wiz-War
Ora et Labora
Hawaii
Kairo
Rex: Final Days of an Empire
Star Wars: Battle of Hoth
Twilight Struggle
The Lord of the Rings: The Card Game
War of the Ring
7 Wonders
Dominion
Barbarian Prince
Agricola
Dixit 3
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Kingdoms
Arkham Horror
1812: The Invasion of Canada
7 Wonders: Cities
Through the Ages: A Story of Civilization
Agents of SMERSH
The Castles of Burgundy
D-Day Dice
Dominant Species
Race for the Galaxy
Core Worlds
Risk Legacy
Sherlock Holmes Consulting Detective
Sid Meier's Civilization: The Board Game
Le Havre
Mansions of Madness
Puerto Rico
Dungeon Petz
Star Trek: Fleet Captains
Power Grid
Kingdom Builder
Battlestar Galactica
Twilight Imperium (third edition)
Super Dungeon Explore
Elder Sign
Evo
Nexus Ops
Snowdonia
Cosmic Encounter
Thunderstone Advance: Towers of Ruin
Recommend
11 
 Thumb up
 Thumb up
95 Posts
1 , 2 , 3 , 4  Next »   | 

BoardGameGeek» Forums » BoardGameGeek Related » BGG Suggestions

Subject: Why isn't the "Worker Placement" mechanism listed in Games->Mechanics? rss

Your Tags: Add tags
Popular Tags: [View All]
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
If you look at the Caylus and Agricola BGG pages, under "Mechanics" N/A is listed. Shouldn't there be a "Worker Placement" option for these games and others such as Stone Age, Kingsburg and The Pillars of the Earth?
4 
 Thumb up
 tip
 Thumb up
Dan
United States
Bountiful
Utah
Avatar
mbmbmbmbmb
Discussion on this in the past concluded that worker placement was the same as action drafting or something similar, although I can't seem to find that in the mechanics list right now.
1 
 Thumb up
 tip
 Thumb up
Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
Avatar
mbmbmbmbmb
ytter wrote:
Discussion on this in the past concluded that worker placement was the same as action drafting or something similar, although I can't seem to find that in the mechanics list right now.

"Action drafting"?! What the heck is that? Why can't we jsut use terminology that everyone is already using?
2 
 Thumb up
 tip
 Thumb up
United States

Wisconsin
Avatar
mbmbmbmbmb
"Worker Placement" is only a valid description when you are placing components that can be recognized as "workers." It's therefore a rather narrow category.

It's really just an action-selection mechanic. In a game I've had brewing for several months, I came up with what I thought was a unique method for choosing actions. But recently I determined that everyone would just call it "worker placement" even though there aren't really any workers that you're placing.
4 
 Thumb up
 tip
 Thumb up
A Derk appears from the mists...
United States
Portland
Oregon
admin
BGG for the videogame world!!
badge
BGG for the videogame world!!
Avatar
mbmbmbmbmb
"Worker placement" has always struck me as "resource management". That is, it's not really a mechanic to break out...

Resource management. Feh.
3 
 Thumb up
 tip
 Thumb up
Jim Cobb
United States
Alpharetta
Georgia
visit rollordont.com for a free computer game with a challenging AI player!
Avatar
mbmbmbmbmb
derk wrote:
"Worker placement" has always struck me as "resource management". That is, it's not really a mechanic to break out...

Resource management. Feh.


Hmm, it seems really different than resource management to me. It's more about selecting your actions than managing your resources, though of course you often get resources by selecting your actions.

Well, I guess that didn't clear it up much!
2 
 Thumb up
 tip
 Thumb up
A Derk appears from the mists...
United States
Portland
Oregon
admin
BGG for the videogame world!!
badge
BGG for the videogame world!!
Avatar
mbmbmbmbmb
Jim,

I can't seem to type what I mean these days. I try to be concise, and I miss stuff. I meant that "resource management" as a mechanic seems bogus. I mean, isn't that just playing a game? I have resources (money, workers, etc) and I have to manage them. By that I mean, I have to play the game..

Worker placement strikes me as essentially the same thing, since it's common enough. But the problem is each of the instances can be very different from the others, thereby reducing the effectiveness of drawing comparisons between the two games in the first place.
2 
 Thumb up
 tip
 Thumb up
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
ytter wrote:
Discussion on this in the past concluded that worker placement was the same as action drafting or something similar, although I can't seem to find that in the mechanics list right now.


Derk wrote:
"resource management" as a mechanic seems bogus. I mean, isn't that just playing a game? I have resources (money, workers, etc) and I have to manage them. By that I mean, I have to play the game..

Worker placement strikes me as essentially the same thing, since it's common enough. But the problem is each of the instances can be very different from the others, thereby reducing the effectiveness of drawing comparisons between the two games in the first place.


I'm not necessarily tied to the term "Worker Placement" although, it is the term most are using to describe the mechanism where you take a playing piece (dice, meeple, worker, etc.) and place it on a space that will claim an action or resources and it will in some cases block other players from taking that action/resource space.

I suppose the points I'm trying to make are:

1. Since games like Caylus, Agricola and Pillars of the Earth (all popular games) use this mechanism, it would be nice for that game mechanism to be recognized when looking at the game pages instead of "N/A"

2. As more games are designed that use this mechanism, it would make sense to track them and group them accordingly. Every once in a while, I like going to Games->Mechanics, clicking on a particular Mechanism I'm fond of and discovering new (to me) games that use that mechanism. It only makes sense to begin tracking the "Worker Placement" mechanism now as opposed to retrofitting it after many more games are released with some variation of that mechanism.

Edit 1: Typo, Edit 2: Added Derk's quote, as it applies
5 
 Thumb up
 tip
 Thumb up
  • Last edited Thu Oct 9, 2008 1:11 pm (Total Number of Edits: 2)
  • Posted Thu Oct 9, 2008 1:05 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
Drew1365 wrote:
"Worker Placement" is only a valid description when you are placing components that can be recognized as "workers." It's therefore a rather narrow category.

It's really just an action-selection mechanic. In a game I've had brewing for several months, I came up with what I thought was a unique method for choosing actions. But recently I determined that everyone would just call it "worker placement" even though there aren't really any workers that you're placing.


Personally, I'm not that nitpicky about what it's called. If it makes more sense to generalize the mechanism to cover more games, that's fine.

That said, there currently is no Worker Placement, Action Drafting or Action Selection mechanism in Games->Mechanics, so we have nothing in BGG to track this mechanism.
6 
 Thumb up
 tip
 Thumb up
Julien Vion
France
Préseau
Avatar
mbmbmbmbmb
I recently tried to write a geeklist about that, but got cramped in terminology issues, as well as on the "fuzziness" of some implementations.

PR or Yspahan's action selection mechanism is actually the same as Caylus. You could as well put a worker pawn on a PR role to claim it. The main difference with Caylus or Pillars of the Earth is that you can only choose one action per turn. For Yspahan, the available actions are not even the same each turn (depends on the dies).

On the other hand, games such as Aladdin's Dragons or Leonardo da Vinci use worker placement, but the majority rules make them very close to area majority games such as Ys or In the Shadow of the Emperor where the control of an area gives you an additional action…
2 
 Thumb up
 tip
 Thumb up
  • Last edited Thu Oct 9, 2008 2:12 pm (Total Number of Edits: 1)
  • Posted Thu Oct 9, 2008 2:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Alan Goodrich
United States
Centereach
New York
Toughen up and use the original ruleset!
badge
Avatar
mbmbmbmbmb
remus wrote:
Drew1365 wrote:
"Worker Placement" is only a valid description when you are placing components that can be recognized as "workers." It's therefore a rather narrow category.

It's really just an action-selection mechanic. In a game I've had brewing for several months, I came up with what I thought was a unique method for choosing actions. But recently I determined that everyone would just call it "worker placement" even though there aren't really any workers that you're placing.


Personally, I'm not that nitpicky about what it's called. If it makes more sense to generalize the mechanism to cover more games, that's fine.

That said, there currently is no Worker Placement, Action Drafting or Action Selection mechanism in Games->Mechanics, so we have nothing in BGG to track this mechanism.


I agree, what it's called hardly matters, as we can all understand and see has distinctive the "mechanism" that we are talking about here.

As someone who really likes action drafting or whatever you want to call it, the ability to search for it would be greatly appreciated.
4 
 Thumb up
 tip
 Thumb up
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
derk wrote:
Jim,

I can't seem to type what I mean these days. I try to be concise, and I miss stuff. I meant that "resource management" as a mechanic seems bogus. I mean, isn't that just playing a game? I have resources (money, workers, etc) and I have to manage them. By that I mean, I have to play the game..

Worker placement strikes me as essentially the same thing, since it's common enough. But the problem is each of the instances can be very different from the others, thereby reducing the effectiveness of drawing comparisons between the two games in the first place.


I agree that resource management is too broad a term to list as a particular game mechanism.

But is worker placement really the same thing as resource management? IMHO, no. worker placement is a subset of resource management. resource management is pretty broad. managing your resources in Settlers of Catan and Power Grid are on some level resource management, but would you consider SoC and PG to have the worker placement mechanism? Of course not.

So, again, my point is more that so called "worker placement" (as described earlier in the thread) is a particular mechanism that is prevalent in some of the more popular designer/euro-games. So why not track it along side other game mechanisms?

I've only been involved in the gaming hobby for a couple of years, and maybe I'm missing something, but this just seems obvious to me.
3 
 Thumb up
 tip
 Thumb up
Gabe Alvaro
United States
Berkeley
California
Avatar
mbmbmbmbmb
To answer the OP's question, yes there should be. If the BGG list of mechanics had been designed today, it would be included. Surely it is as important and relevant a mechanic as say simultaneous action selection. But worker placement wasn't around when the list of mechanics was created.

So evidently adding a mechanic to that list is not as easy as we would like to think it should be. Also, if it were easy to add I would also think it would be easy to change its name, therefore it wouldn't matter if we just called it worker placement today or action drafting tomorrow.

So is it easy to add or isn't it. And if so, then why not? I think all the games that have it clearly make the case.
6 
 Thumb up
 tip
 Thumb up
Jonathan Morton
Canada
Kitchener
Ontario
Avatar
Quote:
PR or Yspahan's action selection mechanism is actually the same as Caylus. You could as well put a worker pawn on a PR role to claim it. The main difference with Caylus or Pillars of the Earth is that you can only choose one action per turn. For Yspahan, the available actions are not even the same each turn (depends on the dies).


One action per turn is a MAJOR difference. And an even more important difference for Puerto Rico is that choosing the action grants you a privilege, not exclusivity. The core of Role Selection games is manipulating which roles your opponents will choose such that they help you more than you help them. In Worker Placement games there is no benefitting from what your opponents choose, only blocking what they may choose.

I think "Action Drafting" is a good term to use. And "Role Selection" should also be an official mechanic.
1 
 Thumb up
 tip
 Thumb up
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
blindspot wrote:
To answer the OP's question, yes there should be. If the BGG list of mechanics had been designed today, it would be included. Surely it is as important and relevant a mechanic as say simultaneous action selection. But worker placement wasn't around when the list of mechanics was created.

So evidently adding a mechanic to that list is not as easy as we would like to think it should be. Also, if it were easy to add I would also think it would be easy to change its name, therefore it wouldn't matter if we just called it worker placement today or action drafting tomorrow.

So is it easy to add or isn't it. And if so, then why not? I think all the games that have it clearly make the case.


If what you are saying is correct, then this is more a technical issue than anything else.

Are you sure it's merely a technical issue, or is that a guess?

derk, who is a BGG admin, eluded to the suggested new mechanism being too vague to be considered a mechanism. derk hasn't mentioned any technical roadblocks. No other BGG admins have chimed in on this, either.

I am an IT person by trade. I obviously know nothing of whats under the BGG covers. My best guess would be that while it might be a chore to cycle through the database and find the correct games to link to a newly added mechanism, I can't imagine a tecnhical roadblock that would make it difficult for Aldie or another admin to add a new mechanism to the list and link a few of the well-known games that have this mechanism, as a start. As time, goes on, the rest of the links (if any) could be established when suggested by BGG community members and as new games with this mechanism are added.
2 
 Thumb up
 tip
 Thumb up
A Derk appears from the mists...
United States
Portland
Oregon
admin
BGG for the videogame world!!
badge
BGG for the videogame world!!
Avatar
mbmbmbmbmb
There isn't a technical reason at all. I merely wanted to contribute my two cents to the conversation.
1 
 Thumb up
 tip
 Thumb up
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
derk wrote:
There isn't a technical reason at all. I merely wanted to contribute my two cents to the conversation.


And your 2 cents is appreciated! Now that we know there aren't techincal roadblocks; as a BGG admin, could you respond to this when you get a chance?:

remus wrote:
I agree that resource management is too broad a term to list as a particular game mechanism.

But is worker placement really the same thing as resource management? IMHO, no. worker placement is a subset of resource management. resource management is pretty broad. managing your resources in Settlers of Catan and Power Grid are on some level resource management, but would you consider SoC and PG to have the worker placement mechanism? Of course not.

So, again, my point is more that so called "worker placement" (as described earlier in the thread) is a particular mechanism that is prevalent in some of the more popular designer/euro-games. So why not track it along side other game mechanisms?

I've only been involved in the gaming hobby for a couple of years, and maybe I'm missing something, but this just seems obvious to me.
3 
 Thumb up
 tip
 Thumb up
Walt
United States
Orange County
California
Avatar
mbmbmbmbmb
First, let's realize that changing the Mechanics list (or the Category list) is a huge undertaking! It's even bigger than the project to add ages to the DB if only because mechanics are somewhat a matter of judgment.

Second, realistically, we probably ought to think and discuss long and hard so we change things only once. So, it's not as simple as, "Let's just add this one little mechanic." The mechanic(s) have to be added to the listings of over 35,000 games and added to the advanced search system.

That aside, I think cases can be made for changes. I'm just going to comment on what's been mentioned: this isn't exhaustive.

Resource management: If you have resources (some games don't), you usually manage them. I suppose, like a tech tree, you could consider technology to be resources, and you would either have them or not, and you wouldn't need to manage them in the sense of, "I've only got 4 Agriculture points this turn; where shall I spend them?" But I would tend to call such a situation "Variable Player Powers" (an existing mechanic) or "acquirable powers", the former distinguishing games like Arkham Horror or Strange Synergy where you have a (mostly) fixed powers different from other players, as opposed to Agricola or Puerto Rico, where you start equal to other players but gain powers.

Moving to the OP's worker placement and action points, I think the comment that worker placement is just having the workers symbolize the actions you can take is valid, just an evolution or variation on the "Action Point Allowance System" of Tikal, Java, or Torres. However, I see several distinct mechanics that have evolved:
1) You have so many action points to spend any way you want. (Tikal, Java, Torres.)
2) You claim actions, which limit other players' actions. (Puerto Rico, Agricola.)
3) You claim several actions, claimed from a pool, then execute the actions after the placement phase. (Stone Age, Pillars.)
4) You can increase the number of actions you have per turn. (Stone Age and Agricola, but not the other games mentioned.)
However, if we start cutting mechanics into such small differences, the mechanics will become useless because only a few games will have a given mechanic.

But, returning to the issue of changing the canonical list of mechanics, worker placement has been very popular for a couple years, but still only a handful of games have it (however popular and respected they are). Given the number of mechanics (43) vs. the number of games (35,000+), maybe we need to see if worker placement becomes a significant, long term mechanic used by hundreds of games and not just a fad of a few years of the 2000s that will be abandoned in the 2010s.

What might be a solution with less impact on the whole DB is to change "Action Point Allowance System", which seems very geared to particular games, into something more general that would encompass all worker placement mechanics. Maybe "Multiple Actions per Turn". Then add it to the few games we're talking about.
1 
 Thumb up
 tip
 Thumb up
Jonathan Morton
Canada
Kitchener
Ontario
Avatar
Tall_Walt wrote:
First, let's realize that changing the Mechanics list (or the Category list) is a huge undertaking! It's even bigger than the project to add ages to the DB if only because mechanics are somewhat a matter of judgment.

Second, realistically, we probably ought to think and discuss long and hard so we change things only once. So, it's not as simple as, "Let's just add this one little mechanic." The mechanic(s) have to be added to the listings of over 35,000 games and added to the advanced search system.


This is where the collective knowledge of the BGG community can be put to good use, as it has been with determining the optimum number of players for each game. Rather than sticking the admins with the huge and ongoing task of determining which mechanics define which game, add a Mechanics Poll to each game wherein BGG users can vote yes/no on whether or not a game has particular mechanics. The interface for this could be identical to what you currently see under Advanced Database Search. In the mechanics section for the game, list all mechanics which a minimum number of users have voted for with a minimum number of dissenters - say 75% support with at least 20 in favour.

And while we're at it, let's have polls on actual playing time, and let's make Weight a whole lot less ambiguous by splitting it up into Rules Complexity and Strategic Depth.

Hmmm, speaking of the Advanced Database Search, I just noticed that Worker Placement is listed as a mechanic there. But it returns 0 hits.
3 
 Thumb up
 tip
 Thumb up
Ben Lott
United States
Mason
Michigan
It's time to play the music, It's time to light the lights...
badge
Wocka Wocka Wocka!!
Avatar
mbmbmbmbmb
Do people still look at the "Mechanics" section of the game pages? You do realize that the number one ranked game has ZERO mechanics listed?!
3 
 Thumb up
 tip
 Thumb up
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
Jonny5 wrote:
This is where the collective knowledge of the BGG community can be put to good use, as it has been with determining the optimum number of players for each game. Rather than sticking the admins with the huge and ongoing task of determining which mechanics define which game, add a Mechanics Poll to each game wherein BGG users can vote yes/no on whether or not a game has particular mechanics. The interface for this could be identical to what you currently see under Advanced Database Search. In the mechanics section for the game, list all mechanics which a minimum number of users have voted for with a minimum number of dissenters - say 75% support with at least 20 in favour.


Go Jonny Go!! These are great ideas!!!!


Jonny5 wrote:
And while we're at it, let's have polls on actual playing time, and let's make Weight a whole lot less ambiguous by splitting it up into Rules Complexity and Strategic Depth.


More great ideas! Another feature I've asked for that went ignored is sort by/filter by weight. If we split weight into two categories it would be even more helpful.


Jonny5 wrote:
Hmmm, speaking of the Advanced Database Search, I just noticed that Worker Placement is listed as a mechanic there. But it returns 0 hits.


Interesting! So apparently the mechanism is in the database somewhere, it's just not linked to any games!
4 
 Thumb up
 tip
 Thumb up
Gabe Alvaro
United States
Berkeley
California
Avatar
mbmbmbmbmb
remus wrote:
Jonny5 wrote:
Hmmm, speaking of the Advanced Database Search, I just noticed that Worker Placement is listed as a mechanic there. But it returns 0 hits.


Interesting! So apparently the mechanism is in the database somewhere, it's just not linked to any games!


That's new! It wasn't there this morning. Huzzah!

Edit: So now it seems, in order to get the "worker placement" added to the game description, you'll have to click "Submit Corrections" for each game that has this mechanic. I just submitted corrections for AOEIII.
1 
 Thumb up
 tip
 Thumb up
  • Last edited Thu Oct 9, 2008 7:01 pm (Total Number of Edits: 1)
  • Posted Thu Oct 9, 2008 6:57 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
Tall_Walt wrote:
First, let's realize that changing the Mechanics list (or the Category list) is a huge undertaking! It's even bigger than the project to add ages to the DB if only because mechanics are somewhat a matter of judgment.


Could someone please explain why this is such a huge undertaking? I doubt it's bigger than adding ages to the database. For adding ages, someone needed to add an age range to ALL games in the database. What I'm suggesting is adding one record to Game Mechanics and link that mechanic to a handful of popular games that use that mechanic. Once that's done, as new games are released with a similar mechanism, then they easily can link to that mechanic as any other mechanic.

Tall_Walt wrote:
Second, realistically, we probably ought to think and discuss long and hard so we change things only once. So, it's not as simple as, "Let's just add this one little mechanic." The mechanic(s) have to be added to the listings of over 35,000 games and added to the advanced search system.


Again, the mechanic doesn't have to be added to 35,000 games and apparently it's already in the advanced search. We only need to link the mechanic to a handful of games that use the mechanism.

 
 Thumb up
 tip
 Thumb up
Dave Seidner
United States
Willow Grove
Pennsylvania
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Avatar
mbmbmbmbmb
blindspot wrote:
remus wrote:
Jonny5 wrote:
Hmmm, speaking of the Advanced Database Search, I just noticed that Worker Placement is listed as a mechanic there. But it returns 0 hits.


Interesting! So apparently the mechanism is in the database somewhere, it's just not linked to any games!


That's new! It wasn't there this morning. Huzzah!

Edit: So now it seems, in order to get the "worker placement" added to the game description, you'll have to click "Submit Corrections" for each game that has this mechanic. I just submitted corrections for AOEIII.


Sweet! I'm on it!
2 
 Thumb up
 tip
 Thumb up
A Derk appears from the mists...
United States
Portland
Oregon
admin
BGG for the videogame world!!
badge
BGG for the videogame world!!
Avatar
mbmbmbmbmb
remus wrote:

Interesting! So apparently the mechanism is in the database somewhere, it's just not linked to any games!


It was for like two minutes. Then I deleted it again. I think perhaps we need to flesh this out a bit more 'fore we proceed.
1 
 Thumb up
 tip
 Thumb up
1 , 2 , 3 , 4  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.