[This review original posted on my blog. This review also doesn't bother discussing mechanics; which are nicely covered by other reviews.
I keep hearing Dominion compared to Race for the Galaxy. I suppose that's because they both a) are non-traditional card games and b) have a high number of decision points for a 20-30 minute game. Also c) hype from previews at the Gathering and other conventions (and BGN).
Comparing Dominion to Race isn't fair. You describe Race correctly only by using '
evar!' somewhere. Dominion? 'Fairly good.'
From a play/mechanics standpoint, I don't see much in common. Both have efficiency & engine building, but Race also has simultaneous selection aspect. Each game handles optimization differently, and I think that's the issue.
Dominion has scarcity. You have one action, one buy, and a five card hand limit. The action cards let you improve actions, money, cards, etc. Race (like San Juan) offers you "inconvenient plenty." In both games you have to get an engine going, but ...
Consider Spiderman, forced to decide between saving the city or Mary Jane. That's Race -- "You can buy X or Y ... but not both." In Dominion, much like in Hollywood, Spidey saves everyone, one then other. (
BTW Peter, save Mary Jane first, thank me later).
Saving everyone keeps sequel options open; but it's a cop out. In Dominion (barring a reshuffle), the order doesn't matter.
The other way that Dominion suffers is a lack of tension. You get cards. You play an action (or a whole huge chain of actions, in some cases), you make a purchase (or a few). You discard cards, reshuffle and repeat. Every decision is incremental. There are no
'bombs', no game-shaking events that rock your world. No flipping over the scoring card, no calling a speculative trade hoping for a settle, no "must win this item in auction."
Just "action-purchase-discard-(shuffle)-repeat."
Now, Dominion rewards skill. In spades. The efficiency engine is tough work, and subtle. There's luck, but a skilled player often wins. Discovering the tricks and efficiencies intrigues me. I mean, this is my ballpark.
But I'm intrigued in theory much more than in practice. Without bombs, the game drags on. Worse yet, the winning player can drag out a game (unknowingly). And you have downtime. Losing is bad enough, but drawing a hand of crap and then having your opponent slap out 4 actions and then take 30 seconds (a lifetime in a fast-paced game) to decide how to split $8 between 3 purchases ... ugh. Sometimes the last 5 minutes drag.
I'm enjoying BSW but the experience moved Dominion from a tenative "looks interesting, buy" to a "don't need to purchase." BSW saves you all overhead (setting up, sorting, or shuffling) and now I'm not sure if I'll be annoyed by the actual setup.
I like Dominion; I respect the engine building.
But it's too repetitive to love.