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Le Havre was my main goal for Essen 2008. Therefore, my disappointment was big when on friday the people of Lookout Games told me that there were no more games for public sale, only preorders. However, not easily dissuaded from my goal, I made another attempt on saturday, near closing time, hoping that people did not pick up their preordered games. Not expecting anything, I was happily surprised when a version was available for sale. And it certainly was a good buy.
So what is it all about?
You are an industrial tycoon who tries to leverage the growing industrialization of Le Havre by making bucket loads of money. In the end you are rewarded for having the highest value portfolio, which is comprised of cold cash, buildings, ships and an odd assortment of "special" valuations.
A four player game is played over 20 rounds. Every round forces the player to meet a steadily increasing food requirement, which pressures the player to shape up their food production. If you don't, you will find yourself fully dedicated to meeting food requirements instead of increasing your portfolio. A single round consists of 7 actions. One action is taken by one players. Effectively, this means that players will have 7 actions every 4 rounds, or a total of 35 plus one final action. When you take an action, you hop your ship over the other ships to produce new goods. Contrary to expectations, you do not get these goods. Instead they pile up on the offer spaces, where a player can pick them up later.
During your action you can choose either to pick up the goods on one offer space, or make use of the special abilities on a building. The goods are gold, fish, wood, clay, iron, grain and cattle. Gold allows you to purchase buildings and ships as well as make use buildings not belonging to you. It also allows you to get 1 food for every 1 gold -- not the most efficient use, but handy if you need it. Fish can be eaten or processed to smoked fish, which feeds more people. Wood, clay and iron are the main construction ingredients, with the special note that these can be further processed respectively to the even more valuable charcoal, bricks and steel. Cattle and grain are not immediately digestable (Agricola players should know this!), but first need to be processed to bread and meat to eat up, resulting for meat in the leather by-product. Cattle and grain are interesting in the sense that your stock of those grows automatically during harvest (ie, the end of a round, though not all rounds are harvest rounds) if you have the discipline to hold on to it. Some actions require that you spend energy, for which you can use in increasing order of power wood, charcoal, coal or coke.
So there you are, all loaded up with all these resources and not knowing what to do with them. Don't worry, Le Havre offers more than enough temptations for you to spend your hard-earned stockpiles on. There are three randomly constructed building stacks, which have all standard buildings ordered by their order numbers. The top building in every stack can be purchased or constructed. The city helps a bit sometimes by constructing a building itself, so that it becomes available for the players also. Besides the standard buildings there are also special buildings of which only 6 out of the 24 available ones are used in a single game, possibly making for a refreshing new experience every game. Buildings offer various advantages, such as opening up new game avenues (like building ships), enrich products, give end score pluses, give free resources or generate money. If the building is yours and depending on the building, you exact an entrance fee for players utilizing the ability of your buildings.
Ships are crucial. A ship can be wooden, iron, steel or a luxury cruiser. The last one just has a high value and nothing else, but the first three help you meet some of your food production requirement EVERY round. I think it will not be an exaggeration to state that you cannot win the game without ships. Ships must either be constructed in a wharf or purchased with cash, of which the latter seems to be overexpensive. Besides meeting food requirements, ships also help you to sell abundant products, which in our case generated helpful extra cash.
If things are not going as they should and you cannot meet your food requirements, you can always sell ships and/or buildings or even take out a loan. In our game, loans were not handed out.
The detail that has been given to helpfulness is stunning. The game has all the ingredients to be incomprehensible, but amazingly it is not! The designer has gone to great lengths to explain otherwise difficult actions and cut down on time-consuming game administration. To name a few examples; the bottom row on the standard buildings so that you can quickly see what is coming up in a building queue, the explanation on the buildings, and the understandable use of icons on complex and diverse cards.
Everything in the game flows naturally. Our group played Le Havre wrong the first time (ie, we sorted the starting buildings not by sort order, but by value). With this error in place, the game detectably does not flow, which is interesting to experience. Alas, we corrected our mistake and started over. Le Havre must have been playtested very, very intensively.
The version I picked up was in english and it is very well written. Kudos to the translator!
Any decent review of Le Havre will amost certainly entail a comparison with its illustrious predecessor - Agricola. No change here. So what are the main differences and similarities? * Agricola is about Agriculture, Le Havre about Industry * Agricola has between 28 and 40+ actions, Le Havre has 36 actions -- it's all about getting the most out of an action * Agricola allows synergetic strategies to be developed (not in the family game though) and so does Le Havre * Agricola is about developing a balanced farm, Le Havre is about optimizing product enrichment * Agricola has lots of basic resources at the beginning and little in the end (because of the harvest funnel), for Le Havre it is the reverse * Agricola urges you to get your food production in good order with the harvest funnel, whereas Le Havre urges you to do the same, using the increasing food requirement every round * Agricola punishes overspecialization, Le Havre does less so, even seems to reward it * Agricola rewards players seizing the opportunity of picking up a big pile of resources, and so does Le Havre
To summarize, if you like Agricola, you are very likely to like Le Havre as well. It's a worthy successor to an already worthy game. I try hard to mention a negative, but I fail miserably. I heartily recommend this little pearl of a game to all Agricola fans.
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