Alec Chapman
United Kingdom South London
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Android, by Fantasy Flight games, is an oddity - released after a highly successful and evocative viral marketing campaign it became a surprise release towards the end of 2008. The package is gorgeous, feeling "deluxe" in presentation and ambition.
It concerns the trials and tribulations of three to five investigators as they try to apportion guilt in a recent murder, whilst preventing their opponents from succeeding as well as battling their own personal demons. It takes place on a massive board depicting the Earth based city of New Angeles and the moon base above it.
And I love it.
There's something any review of Android should get out of the way very early on indeed - it is not for everyone - it has been the subject of much debate on the Geek, but I should be able to explain why I believe it is for MOST people.
I hope I can convey in this review what a game of Android is like and how it works. I also wanted to show you, from experience, how each game can be affected fundamentally by its most ingenious feature - the conspiracy puzzle.
My lofty aim is that this review can be followed and understood not only by those thinking of buying this game who have already done some research, but also understood by those they intend to play it with (who may know nothing). I hope I can achieve this in general enough terms that we avoid a rulebook rehash - a form of reviewing I find about as fun as a movie review that just tells you the plot and then says "It's OK".
I'm now up to 5 games played of Android and am loving it!
CAVEAT: I would recommend, from experience, that you don't try and teach four players at once! At least not while trying to play as well. 
What I am currently liking a lot is how the different investigators are forced, due to their strengths and weaknesses, to take sometimes very different approaches from each other in order to win.
Though I have never won I have had immense enjoyment every time, and felt in control of events and able to affect the game significantly even if I felt unable to win.
I was also impressed by how despite the killing of one of their suspects, usually key to victory as it is the highest scoring thing in the game, the winner on two occasions still adapted and came out on top.
To people who don't know much about the game, I will explain its structure in very general terms.
======The Game itself - what is it?======
Android is a game that, like many others, uses the universally accepted all-purpose nebulous currency of Victory Points (VPs).
The winner of the game is the player with the most VPs at the end of the game. (well, duh!)
The trouble is, every turn you have a very limited amount of time to do things - usually allowing for a total of 6 "time" points. The task you have is to use your time well enough to score many points, while fighting off other players traps and roadblocks.
Your characters have a lot of personal stuff to use and think about - a guilty and an innocent hunch to prove, their own stories you live through during the game, and two decks of cards, one that helps them, and one that hurts them.
The detail of the plots, cards and how they work is unnecessary for a review like this, but I think it's worth taking a look at how you can get those all important victory points.
There are three points scoring methods;
1. endings to plots (between -10pts and 14pts), 2. having the right hunches (0pts if unsuccessful to 25pts if both guilty and innocent is correct), 3. picking up tokens from three places (Haas and Jinteki token 3vp each, conspiracy line completions 4vp each).
Aside from scoring for completed lines (horizontal, vertical and diagonal sets of five) the conspiracy puzzle does something even more crucial - it can modify any or all the other points scoring methods by anything from 1vp extra up to potentially 4vp extra. It can also make things that are worthless except in exchange (the favours) crucial to victory.
======So this puzzle is the key to everything?======
Not always, but perhaps.... the cool thing about the puzzle is you can only do it if you forgo your right (and time) to do something else important (namely work toward your hunches) - Android is a game where you have very limited time resources to do everything.
You can't afford to ignore the conspiracy though.
FWIW, I think the puzzle can easily be underestimated as a force in the game. Even if you don't want to spend time on it, rest assured that it will affect the outcome of the game significantly if someone else does.
======Get to the point now, Algo!======
OK, so through a game turn you'll be following up leads, playing nice cards to help yourself and spending your hard earned favours to gain good stuff from special locations. On other people's turns you'll be playing bad cards to give them a hard time of it, some immensely satisfying (like taking half their time points away) and some just mean.
The card mechanics are a little complex to explain, but in summary you must play good cards in order to get the credit you need to play bad ones and vice versa.
Everything you do will cost you time, so all the considerations you make must be not only made with other players and your next turn in mind, but also with the economic use of your limited actions at the front of your mind.
I think this is where some players have lost patience with things, as the sheer number of choices and resources you have to use means you can get bogged down in your options if not careful.
For me, being the type of player I am, the speed of moves is not an issue, but I can see the point of view.
======Alright, alright. But is the game any good?======
It REALLY deserves a look. I appreciate many will find themselves unhappy with some of its mechanisms and its harshness with "take that" methods of winning, but if you let it, it can become a fantastic way to spend your time.
Plus, it feels to me like, while playing Android, you are actually playing three or four games (a card game, a race to complete the puzzle, evidence placement and plots) all of which are interconnected. The three to four hour running time doesn't really hurt that much given this fact. Sure, you could play four to six games of Shadows over Camelot in the same time as a five player game of Android - my advice would always be DO BOTH - In fact I have done precisely that on one recent game weekend!
Then I think about how you have 5 murders to try out and five very different characters to play as.
Each murder is essentially a set of rules specific to this particular game, so the basic one "Evil At The Estates" is the basic rules as written, but others change anything from movement rules to requiring any Earth based leads to be moved to the moon when followed up.
Every investigator has not only their own plots and rules, but entirely different card decks (noth light and dark) meaning that each is new and interesting to play - once you've exhausted your knowledge of one you can always start from scratch on one of the others.
While games are even more expensive than ever, and the economy is so bad I think this big box has ALREADY given me value for money at £6 a game or so, since a movie costs about that much. The inclusion of these different investigators and murders increases this value further.
======Hmm, interesting, but it sounds complicated======
My advice to new players is not to get hung up on winning the first game so much. There's so much going on you'll get a headache and won't enjoy it.
I've never been too hung up on winning anyway (lucky, really!) and I don't think anyone who views games as a social and fun activity can get too upset if their first game is a little unsuccessful points-wise (like mum!)
Take it easy and it'll all become clear, on average, about turn four. If you are really insistently unhappy at the disadvantage your mates may let the game be restarted and you can really go for it then.
If not - don't worry, just have fun. It's a fairly forgiving system so long as you keep an eye on your plot baggage (and remember draws are broken in favour of the bad outcome, just like in Shadows over Camelot) and you can still enjoy making things difficult for the other players as well as getting yourself back in the hunt.
======Wrap it up, half the audience are asleep!======
I'm very impressed with Android - I think everyone should at least give it a go. It is clear it does not work for everyone and that's fine, but everyone I have tried it with had a good time and got something out of it.
On a personal level, I am pleased with the variety, the value for money side and replay value.
I highly recommend it.
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edits: this is in its third generation so this is the latest draft. Enjoy.
For those of you who want the original cocked up version feel free to read it here
http://wall-shadows.blogspot.com/2009/03/old-android-review-...
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Alec Chapman
United Kingdom South London
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You'll notice that I have not really touched here on the "story" or "experience" parts of the game.
For many this is a key factor and has been used as a counterargument to complaints about the game's playability.
Let me be clear: I don't think a good theme can save a rubbish game.
In Android's case I am adamant that it is far from rubbish on the technical level without even taking the story elements into account.
That's what I think. I know many disagree, but there it is.
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Timothy Pride
Indonesia Jakarta DKI Jakarta
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ALGO wrote: Let me be clear: I don't think a good theme can save a rubbish game.
Agreed. Many people bashing this game because they hate how the theme integrated in this game.
But, theme is quite important factor too. While they can't save rubbish game, they sure can amplify good game. Which is I think happened in here.
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Alec Chapman
United Kingdom South London
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Darkmot wrote: ALGO wrote: Let me be clear: I don't think a good theme can save a rubbish game.
While they can't save rubbish game, they sure can amplify good game. Which is I think happened in here.
Yup, that was what I meant.
Thanks to everyone who has already thumbed this post. I am glad you've enjoyed it.
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Aubrey Miles
United States Logan Utah
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Wow, that sounds like a lot of fun. I'll admit I'm kind of surprised to hear that non-gamer types were able to enjoy Android as well, but if that's the case, I'll probably be picking this up myself soon.
Thanks for the review! I like that you included details about how your session went.
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Scott Pagliaroni
United States The Ill Mil Wisconsin
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Good write up.
This is probably the fourth review I've read of the game, and based on both those and their respective comments, it's a pretty polarizing game. Seems like you either love it for it's theme, story and intricate mechanics, or you hate it for like reasons.
I've got this coming from Ebay, so I'm definitely going to try it out. However, due to the time investment and the likelihood of 'Anal-Paral' (my way of noting "analysis paralysis"; gets the reaction I want from my playgroup) inducement, I'm not sure how many plays I'll get out of this one with my group.
-spags -dude, ease up on your use of the Bold button
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Alec Chapman
United Kingdom South London
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spags wrote: -dude, ease up on your use of the Bold button
Is this aimed at me? because I thought saying
algo wrote: Also, I am bolding certain sections of the post to show the "highlights"
would be enough - I wanted it to be as accessible for people who only want to read the major bits.
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Tristan Brightman
United Kingdom Bracknell Unspecified
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It did get a bit bold button happy towards the end there :-D
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Scott Pagliaroni
United States The Ill Mil Wisconsin
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supertris wrote: It did get a bit bold button happy towards the end there :-D
Right, that's all. It started fine, and highlighting is cool. But, it got a bit out of control towards the end. 
-spags -nothing wrong with that --we all get excited from time to time
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Alec Chapman
United Kingdom South London
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spags wrote: supertris wrote: It did get a bit bold button happy towards the end there :-D Right, that's all. It started fine, and highlighting is cool. But, it got a bit out of control towards the end.  -spags -nothing wrong with that --we all get excited from time to time Ah well, if that's the only negative thing you have to say about the review I'll take it as a compliment!
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Scott Pagliaroni
United States The Ill Mil Wisconsin
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ALGO wrote:
Ah well, if that's the only negative thing you have to say about the review I'll take it as a compliment!
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You should! I enjoyed it. I even tipped you, kid.
-spags
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Alec Chapman
United Kingdom South London
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spags wrote: kid.
Heh... that's some local slang use?
Or is it because I played the games with my mum? Because I'm in my late twenties and I want to make clear I was VISITING, not resident.
Hee hee.
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Mark Thomason
United States
Washington
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I didn't tip you because I don't have enough GG to get my avatar yet, so I'm stingy.

However, I really liked the review. I've just started hearing about the game and as a big BSG and Shadows Over Camelot fan, I'm trying to find out more about Android... and your review gave me a better feel for the game than most.
So thanks!
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Alec Chapman
United Kingdom South London
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Blackfaer wrote: I didn't tip you because I don't have enough GG to get my avatar yet, so I'm stingy.  However, I really liked the review. I've just started hearing about the game and as a big BSG and Shadows Over Camelot fan, I'm trying to find out more about Android... and your review gave me a better feel for the game than most. So thanks!
Why thank you!
That's what I was trying to get over - the feel of playing, rather than partaking of the poisonous debate over whether this is a work of genius or stupidity - you should be able to tell if its one you'll like from the review and avoid buying something you hate.
That's my hope.
Anyway, as a big BSG and SoC fan myself I can heartily recommend it. It's far from cooperative though, quite the opposite.
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Alec Chapman
United Kingdom South London
Love movies? Love TV? Love Free Content? Please try our free Movie and TV Podcast at 3m3.posterous.com.
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Rewrite
I've rewritten this review again - coming back to it I wasn't happy with the section that was incorrect because of a rules error (namely the conspiracy connections). The original is still available via the link in the post, but I feel this is still a very decent piece of work.
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