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Lawrence has kindly put up my Magician video example at the Bookshelf Games site here.
Once again the Quicktime .mov files look and sound better and are complete....for reasons we don't understand the titles dropped off the Flash files.
Brent.
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Andrew Brannan
United States Rockville Maryland
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Small Note: The Monsters on the selection windows stay in the same order each time the window pops. So, when you ran against the two giants, you had assigned your "heavy hitters" to the first giant, then assigned Company HQ & Crossbowman to the second giant. You then assigned the remaining Company (and the Transform spell) to Giant #1. My point being, you have to use a bit of memory to remember one vs two, but you can, in fact, tell them apart.
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Thanks, Andrew.
This was the first demo I made, quite some time ago, and I hadn't quite gotten down the whole thinking, talking, playing thing yet. I also hadn't planned on it being a demo of how to handle large groups of natives in combat so I wasn't prepared for teaching it and some of the play and explanations I would certainly do differently if I played it out again. I blame the Magician. This is what you get when you have Gomer Pyle trying to pretend he's Alexander the Great.
I ran some test battles afterwards and worked out the whole identifying identical monsters on their own sheets problem. In fact, you don't even have to rely on memory. The denizens in the targeting panel are listed in the same order as they are in the combat sheet panel on the right of the screen so a quick check there will save all sorts of death and embarrassment.
The whole giant battle was a shamozzle, as befits the leadership skills of the Magician.
So how would a real tactical genius like the Captain have run it?
C5 Lures one giant with his T4* side....C5 stays on his own sheet, won't reposition or change tactics, guaranteed kill of the giant as he undercuts....best giant can do is undercut with his club, equal weapon length of 8 with the great sword, C5's faster fight time breaks the tie on the first round of combat = guaranteed giant kill.
All other Company Deploy against the other giant, fast and expendable C1 short swordsman last so he's the target in case we get a Tremendous Dragon. Transform and almost certain second giant kill.
That's how a real man would have done it 
Brent.
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Karim Chakroun
France Besançon
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Great Stuff, thanks!
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Andrew Brannan
United States Rockville Maryland
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goshublue wrote: That's how a real man would have done it  Brent.
And again, that's what I like about your examples. You mess up, you make mistakes, fights don't go as planned, you adapt and move on. I'm sure the others who make video examples do as well, but you don't really gloss over it. Instead, you use them as teaching points.
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Stephan Valkyser
Germany Aachen NRW
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Great video!
I'll just add one thing concerning the identification problems of the two Giants. In Realmspeak version 0.60 you may choose from the menue bar "Options - Chit Style - Monster numbers". This will put little identification numbers on all monsters so you can tell them apart.
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Stephan Valkyser wrote: Great video!
I'll just add one thing concerning the identification problems of the two Giants. In Realmspeak version 0.60 you may choose from the menue bar "Options - Chit Style - Monster numbers". This will put little identification numbers on all monsters so you can tell them apart.
Oh, wow. Great feature. Realmspeak is chock full of hidden goodies and I never knew about this one. Thanks heaps, Stephan.
Brent.
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