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19 Posts

Small World» Forums » General

Subject: A Fantasy Version of Vinci? rss

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Todd Warnken
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From the description this game sounds like it's a fantasy version of Vinci. It mentions variable powers and declining your civilization. Since I really like Vinci I'll have to check this one out.
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♫ Eric Herman ♫
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Mundane wrote:
From the description this game sounds like it's a fantasy version of Vinci. It mentions variable powers and declining your civilization. Since I really like Vinci I'll have to check this one out.


That's exactly what the press release says it is... an updated version of Vinci by the same designer.
 
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Mark McEvoy
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The press release calls it "a fantasy follow-up to his award-winning Vinci"... a follow-up doesn't strictly mean an updated version.
 
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Chris Martin
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Have you seen the overview? It's a rethemed Vinci.
 
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Mark McEvoy
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...that has enough changes that it plays in 40 minutes, rather than 150.

Eric Hautemont of DoW himself (also confirming the 40 minute play time, though saying it could go up to double that depending on number of players - double 40 is still pretty close to half of 150!) says much the same as I did: "While a successor to Vinci, Small World is NOT a direct port of it"

 
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  • Last edited Mon Jan 26, 2009 10:02 pm (Total Number of Edits: 1)
  • Posted Mon Jan 26, 2009 9:58 pm
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Michael Denman
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Yeah, a quick look at the info so far shows it's definitely not a direct port (just look at how the civ chits work), but it'll probably be a happy alternative for people who don't own Vinci or would prefer a lighter game.
 
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Chris Martin
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thatmarkguy wrote:
...that has enough changes that it plays in 40 minutes, rather than 150.

Eric Hautemont of DoW himself (also confirming the 40 minute play time, though saying it could go up to double that depending on number of players - double 40 is still pretty close to half of 150!) says much the same as I did: "While a successor to Vinci, Small World is NOT a direct port of it"

I'd not spotted Eric's post when I wrote that!

But don't you think that the overview makes it look pretty similar?
 
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Eric Hautemont
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Yes, it does.
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Chris Martin
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Erich wrote:
Yes, it does.

So when do we get more details on gameplay? In particular I want to know how the civ chits work.
 
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Michael Denman
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chrisjwmartin wrote:
So when do we get more details on gameplay? In particular I want to know how the civ chits work.


Looks like there are two probable ways they work.

A. A new civ draws a chit from the race bag and a chit from the other bag.

B. A player is one race the entire game and just keeps pairing up the same race chit to whichever other chit is drawn from the bag. This just feels more like what I'd expect of DoW, but who the heck knows til we see the rules. eh?
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Yours Truly,
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Trump wrote:
chrisjwmartin wrote:
So when do we get more details on gameplay? In particular I want to know how the civ chits work.


Looks like there are two probable ways they work.

A. A new civ draws a chit from the race bag and a chit from the other bag.

B. A player is one race the entire game and just keeps pairing up the same race chit to whichever other chit is drawn from the bag. This just feels more like what I'd expect of DoW, but who the heck knows til we see the rules. eh?


It looked in their online slideshow that Amazons were taking the place of Wizards (both the same player). So the former.
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Werner Christiaens
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"It looked in their online slideshow that Amazons were taking the place of Wizards (both the same player)."

This could be a bad example because the Amazons are touching the Wizards in decline (forbidden under Vinci rules).
It could mean that under the new rules active and declining civs may touch OR
somebody messed up with the example.
 
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Chris Martin
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Sithspawn wrote:
"It looked in their online slideshow that Amazons were taking the place of Wizards (both the same player)."

This could be a bad example because the Amazons are touching the Wizards in decline (forbidden under Vinci rules).
It could mean that under the new rules active and declining civs may touch OR
somebody messed up with the example.

If the board is smaller it would make sense for active and declining empires to be allowed to touch.
 
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Felix Rodriguez
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Vinci is one of my favorite games. I'm hoping Small World is different enough to justify owning both...
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Joost Kleppe
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Vinci seemed promising but was dissappointing - with a bit artificial feel to it- for me. (History of the world is much nicer for instance.) Hope this one is better, cause it looks funny.
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If this is anything close to Vinci but with a shorter play time and some way to avoid end-game leader bashing, I will get this for sure.
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Maarten D. de Jong
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cannoneer wrote:
If this is anything close to Vinci but with a shorter play time and some way to avoid end-game leader bashing, I will get this for sure.

End-game leader bashing with Vinci is characteristic of poor play, and shows that the people in your group are essentially sore losers. See here for a more in-depth discussion with a suggestion how to 'fix' this properly. In other words: if Small World features similar mechanics to end the game and establish a winner, then without propler preparation it too will have an end-game leader bashing problem in your group

But the alluded similarity has me interested, too. I like Vinci, and I don't think I will dislike this game.
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  • Last edited Fri Jan 30, 2009 11:35 am (Total Number of Edits: 2)
  • Posted Fri Jan 30, 2009 11:30 am
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Mischa D. Krilov
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I just played a game of Vinci; super awesome that it's coming back into print, albeit fantasy-themed.
 
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Brad H.
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From what I remember about Vinci, never played it so correct me if I'm wrong, the leader bashing kingmaking was a result of a score track. It looks to me like in Small World you are awarded victory tokens which could be hidden; making it possible to track for someone keeping tally in their head but not out in the open for everyone to see.

Edit: I was confused with the Kingmaking issue some players have.
 
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  • Last edited Mon Feb 9, 2009 8:43 pm (Total Number of Edits: 1)
  • Posted Mon Feb 9, 2009 8:30 pm
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