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10 Posts

StarCraft: The Board Game» Forums » General

Subject: Unit comparison: Reaver VS Siege Tank rss

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Rok
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Nothing revolutionary here. I just did a full combat card and tech comparison of these two 2min/2gas ground-attack-only units with ground splash.


Combat card high values:

Siege Tank : 7/7, 7/8, 8/8, 8/8
Siege mode tech (1M+1G): 8/8*, 9/8*

Reaver: 7/7*, 7/8, 8/8*, 8/8
Increased capacity tech (1M): 9/7*, 9/8*, 10/8* (Return to deck after use)

*ground splash


Development cost - building upgrade requirements:

Siege Tank: (1)2M, (2)1M+1G, (3)1M+1G = 4Min+2Gas

Reaver: (1)2Min


OK, so the normal combat cards values are identical except Reaver has 2 ground splash cards. ??
When you purchase both technologies, the Reaver cards are much better (the 10/8 card is just sick!) and the tech is cheaper. The downside is you must return used Reaver cards to tech deck.

Add to that the BIG difference in development cost and number of Build orders needed to unlock Siege Tank and it just seems very unfair for the Siege Tank, which was a killer in the Computer game.

I really liked Tanks in the computer game and it's a shame they're not so usefull in the Boardgame. They just don't justify the cost.

Does anyone know if this is different in Brood War? Are Tanks stronger?


I also compared the Terran Battlecruiser and the Protoss Carrier and those two have identical combat card values, except the tech is a little different. (you get one more 9/8 combat card with Protoss, but the tech costs less, so it's pretty much even)
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Mikael Ölmestig
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I haven't played the expansion, but I have skimmed the rules and it looks like the reaver is at least nerfed, where it is on stage two of robotics facility (or what the building you build it on is called).
 
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EMELT
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The major difference is for the Protoss. Their Robotics facility is now different:

Level 1: Costs 0 Min + 1 Gas, allows you to build the Corsair for 2 Mins + 1 Gas.
Level 2: Costs 1 Min + 1 Gas, allows you to build the Reaver for 2 Mins + 2 Gas.

In the expansion the basic cards are the same. In fact all the cards for these 2 units are the same values as before but the researched ones (tech cards) all have collateral damage added to them.

And you still have to 'return to technology deck' a reaver technology card after its been used by the reaver. The seige tank never has to do this for its researched cards.
 
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Dave J McWeasely
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Siege Tank dies to Spawn Broodling.
 
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Daniel Corban
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I don't think it is fair to compare any units in this game one for one against each other. There are many aspects factoring into the overall balance of the factions (starting units, overall costs, victory conditions, range of technologies, etc). Arbitrarily picking one type of unit to compare to another type isn't going to be very useful.
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EMELT
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An excellent point!
 
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Rok
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dcorban wrote:
I don't think it is fair to compare any units in this game one for one against each other. There are many aspects factoring into the overall balance of the factions (starting units, overall costs, victory conditions, range of technologies, etc). Arbitrarily picking one type of unit to compare to another type isn't going to be very useful.


You are right of course, but I'm still not gonna build a single tank in all my Terran games but I may build a Reaver from time to time (depending on the opponents tactics).

And I agree completely, all factions in this great game are very well balanced

My favourite Boardgame by far.
 
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Dave J McWeasely
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dcorban wrote:
I don't think it is fair to compare any units in this game one for one against each other. There are many aspects factoring into the overall balance of the factions (starting units, overall costs, victory conditions, range of technologies, etc). Arbitrarily picking one type of unit to compare to another type isn't going to be very useful.
In this case the pick of the two units was not arbitrary. There are similarities between these types of units. Its not like he's comparing Arbiters to Scrouge.

This type of apples-to-apples comparison is useful for at least two reasons. Most obviously, it's important to know the score when the two units meet each other on the field of battle. Secondly, if one unit type is clearly inferior to another type - as the pre-expansion Siege Tank is to the Reaver - it's helpful to know that. The experience of trying the superior unit serves as an upper bound on the utility of the inferior unit. You don't even have to try the inferior unit.
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Daniel Corban
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The only thing this thread tells me is to not build Siege Tanks as a direct counter to Reavers. I'm not sure I would have in the first place.
 
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Michael Hakansson
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We play with a variant where we swap place on Siege Tank and Goliath in the tech-tree order.

In this way Siege Tanks will actually see play as they are only one building away from Vultures witch you get in many games.

Sillion
 
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