I can even imagine this brainstorm session taking place:
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"You know, we need a new game... a groundbreaking, breathtaking game... one to enter the hall of fame and glory of all times. But we have a problem: all good themes and mechanics have been taken, what do we do?"
"Hum... I need some inspiration time", then, after some hours thinking and a couple of drugs mixed in the bloodstream, returns: "... I know! We can make a detective game!"
"C'mon, there are dozens of detective games out there!"
"Ok... but what about a detective game that takes place in space? A futuristic space!"
"Are you nuts? What's the fun about it? It's like trying to mix water with oil."
"Ohhh... players will be able to travel to the moon... and this will be sooooo cool!"
"Ok, we might be onto something here but... detective theme? People are tired of deduction mechanics."
"Who said anything about deduction mechanics? We create a detective game where the crime doesn't matter."
"What do you mean? What have you been smoking recently?"
"Bear with me... players KNOW who is the guilty right from the start... then they just have to prove their hunches... and.... wow... that's great... we just call them HUNCHES. Great idea! They move around the board collecting evidences to prove their hunches... ohh.. this will be so great!"
"But then it's not a detective game anymore. It's just a stupid system to prove someone guilty and others innocent!"
"Whatever... players will be able to fly to the moon.... it'll be great!"
"I don't know, this sounds like an empty idea to me. How would players collect these evidences? You are not thinking about a boring roll & move system again right? We have lost millions on those last couple of games you came up with that stupid idea! Everyone is simply tired of Monopoly!"
"No, no! I've come up with something really great this time", then a big break for some more psychotropic drug use. "This time players will have small rulers which happen to be their cars and they'll be able to move based on the length of their cars-rulers."
"But isn't that simply worse than dice-rolling? At the end of the day, each player will be limited be the length of their rulers. It's like giving a die with 6 faces with number 4 printed on all of them!"
"Whatever... players will also have to take care of their own personal lives... before traveling to the moon, of course."
"C'mon! You're going too far. Are you going to make players mind every-day chores like house cleaning and shopping?"
"Of course not! We give them this great plot deck where they have to struggle to balance their lives based on their choices."
"Sounds fancy. How would it work?!"
"Simple: players have options like 'should I go to the supermarket?' if he decides to do so, he gets GOOD BAGGAGE, otherwise, he gets BAD BAGGAGE. Then we can have hundreds of baggage markers that will go together with other hundreds of useless colored markers!"
"I give up. You've been too much on drugs again. Last time we released a game you designed on drugs, we were sued by the Human Rights, remember?"
"Those sissies... can't find enjoyment in small things."
"Small things? You designed a game about killing old people in cruel and coldblooded ways. How big is this new game of yours anyway?"
"Small... of course... something around 1.673 markers and a big dark board with very difficult to read texts and symbols plus color-codes... lots of cards too... all different of course and also two dozens of character sheets."
"Sounds American enough. Now we are getting somewhere. And how long would a session take?"
"Very short too. Around 18 hours... if players are very, very fast of course."
"You know we'll never be able to play-test this thing right?"
"Whatever, the public will love it anyway... remember: players will go to the moon! That'll be great!"
"Ok then. Go forward with it but this time let's make it a success. Put some carcasone-like, you know, tile-placing mechanics somewhere in the game. It's a sure shot at least!"
"Great! I'll call it a CONSPIRACY PUZZLE!"
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UPDATE: Pictures of Android being played with OUR own house rules after trying this game as it should have been: http://www.boardgamegeek.com/geeklist/34188/item/889751#item...
Last edited on 2009-03-13 07:23:15 CST (Total Number of Edits: 2)

































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