I think the most important thing about bait games is as a checklist to remind game enthusiasts what elements might have the broadest appeal. Is it necessary to push the people you expose to them to the next step? Nope, but it at least exposes a larger audience to games that aren't ugly and boring.
Blott wrote:
Nope. Nothing at all. And I didn't mean to come off as so argumentative in my original post. It's just that I think the settings you guys describe for introducing games are probably more of the exception rather than the rule. I can guarantee I will never be in a convention hall with a bunch of people, trying to convince them to play board games instead of video games.
Ah, I understand. The point about when bait games might be useful as bait, or just to play, is a good issue, and was something we should have addressed a little more. I tried to talk about it at the end, but we werent ready to discuss when they would be useful or how to get the best benefit out of them. I don't think bait games require such a public setting to get use out of them.
As for our use of bait games, Scott, Erik, and I didn't really stumble on to our public opportunities to utilize bait games. Within the past few years Erik has set himself up as the 'go to' game guy at his church, and has even organized a game group. Scott has merged his career and hobby passions; for me, it really has been part of my career path since before I got out of college. So yes, to use bait games at the same scale we were talking about takes more than just a little effort.
Blott wrote:
Usually my situation is sitting down with another couple just the 4 of us, and I have a captive audience that was planning on playing games. So there is no need for some bait to lure them in, I merely need to show them good games that they will enjoy so that they will trust my judgement in the future.
Absolutely, a very different setting. Not one in which bait games are needed.
Blott wrote:
But I think what I was really trying to get at in my original post was what Giles touched on when talking about his mother-in-law. It feels like many people consider that situation a loss (this is based on many conversations on BGG, not just your roundtable discussion.) Yet they're failing to realize they have a person who is perfectly willing to play some really fun games, but they get hung up on the fact that they won't go any deeper.
I agree, any time I can get my family to play games, the happier I am. I don't really see my parents, brother, or sister getting heavily into these games of ours, if they ever get past bait games I'd be shocked. My Mom and Dad might not even make it into any of what we'd normally call gateway games, so the bait is a good step down for them.
Blott wrote:
I guess I'm just not a very good boardgame evangelist. I'm content with having family and friends who are willing to play some great games, and feel no need to tell the world about our hobby. Sure, I may never sit down to a game of Agricola, because it's beyond my family's desired complexity. However I'm not focusing on not playing Agricola, but on the fact that I get to play Pandemic, Ticket to Ride, etc.
I am certain there are good ways to use bait games in casual social situations, or even professional settings. Do you have your own desk at work? Bait games might be attractive enough to use as desk art, and quick enough to play with a co-worker should they express interest.
Still, if you aren't interested in performing 'board game' outreach, then even that might not make bait games worthwhile.