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17 Posts

For Sale» Forums » Reviews

Subject: Game Designers Lie To Us rss

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Matt Drake
United States
Arlington
Texas
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Game designers are filthy liars. They want us to believe some of the most ridiculous stories. According to game designers, I could walk from Iraq to Japan in less than a week. I could cross the Bering Strait by hopping across floating ice cubes. If I lived in feudal Japan, I could trade my grandmother for an army. And now this Stefan Dorra wants me to believe that I could buy a $1000 tepee and flip it for ten thousand dollars.

Dorra is perpetrating his fraud with a game called For Sale. In this game, you bid on different pieces of real estate, then you sell that real estate for huge profits. Except that Dorra thinks I'm gullible enough to believe that I could buy a castle in Switzerland for six or seven grand. How stupid do these game designers think we are?

For Sale tries to get us to believe that everyone really is equal by giving every player the same amount of money to start. That's obviously not true - look at Paris Hilton. That dame is born with an entire hotel chain in her wallet, and I'm stuck paying my own student loans. But no, For Sale tells us we each get a pile of coins worth nearly twenty thousand. Seriously? We're all equal, and that's all we get? That wouldn't even pay my mortgage for a year, yet I'm somehow supposed to use it to become a real estate tycoon?

The lie is furthered by telling us that we could buy ridiculous properties for this little pile of coin. Every turn, we're all allowed to bid on a number of properties equal to the number of players - a cardboard box might be up for grabs alongside a space station and a penthouse apartment. Everyone bids, and the lowest bidder takes the crappiest property, so if you end up taking that box for $1000, you just paid a hell of a lot of money for a cardboard shanty that probably smells of pickles and stale urine. On the other hand, someone else might get Skylab for less than the price of a used Geo Metro. That Stefan Dorra believes I would ever think I could get a space station for less than ten thousand dollars is an insult to my intelligence.

This bidding goes on until all the properties are claimed, and then the lie gets worse as we try to sell these properties. Now there are bills up for bid, and we blind bid for them with our properties. So now I might be able to sell that bum's sweet home for seven or eight thousand! Come on already! What kind of scammer would be able to sell a homeless guy a home for that much money? The last time I sold a homeless guy a refrigerator box, all I got was a pile of aluminimum cans and a recipe for gravy.

Once all the buildings have been exchanged for bills (and let me tell you, someone in make-believe land got a hell of a deal on Castle Neuschwanstein), everyone counts up their money, and the person with the most money wins. It's that simple. At least this part is honest - money can buy you happiness, or at least a win.

Now, while Stefan Dorra might be a sickening liar, he does know how to make a pretty decent game. While this sounds pretty simple, it's actually full of gut-wrenching decisions and requires good card-playing skills. The first phase is a tricky process of trying to outbid for the big properties while hanging onto your money for the medium-sized properties, so that you don't wind up picking up a doghouse. The second phase is all about bluffing - sure, your opponents know you have the highest property, and you know they know that, so will they go low to save their good cards, or go high, hoping that you try to take the big money with a mid-grade card? For a game with really easy rules that takes like 20 minutes to play, there's a surprising amount of interaction and tricky play. That makes it a pretty decent game in my book.

I cannot condone the underhanded trickery of which Stefan Dorra seems fond, but if you can separate the foulness of his lies from the brilliance of his game, For Sale might actually be a pretty good purchase. It's not too deep, but it's certainly not shallow, and it can be downright enjoyable as a quick game you pull out when company is over.

Summary

Pros:
Easy rules
Quick play
Lots of tricky decision-making for such a small game
Great bidding mechanics
Fun art

Cons:
It lies
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Donald Cleary
United States
Bellingham
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You could do what the various versions of Masterpiece did and just add some zero's onto all the money.

*in my best Dr. Evil voice* "I bid ... 1 million dollars."
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  • Last edited Tue Feb 24, 2009 9:44 am (Total Number of Edits: 1)
  • Posted Tue Feb 24, 2009 8:46 am
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Stefan
Canada
Surrey
British Columbia
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Profesor Mora wrote:
Do you know the phrase "Abstraction for playability"? All our hobby revolves, more or less, around that.


No, I don't think either the original poster, myself, nor practically every single other boardgamer has ever heard of this phrase. Kudos to the Vixen for finally spilling the damned lies spouted by this and many other game designers.

Down with the tyrants!
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marc lecours
Canada
ottawa
ontario
This game is obviously set in the future (house in space) after years of deflation caused by the present banking crisis. That explains everything. Except the relative value of the cardboard box and the sewer. I guess the markets decide.
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  • Last edited Tue Feb 24, 2009 10:45 am (Total Number of Edits: 1)
  • Posted Tue Feb 24, 2009 10:44 am
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tim Tim TIm TIM TIMMY!!
Costa Rica

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Damn the lies, full speed ahead to a good game. Thanks for a fun review I have had this one on my radar, but now I want it to make jokes while we play it!
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David Bohnenberger
United States
Swarthmore
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Profesor Mora wrote:
Do you know the phrase "Abstraction for playability"? All our hobby revolves, more or less, around that.


You're right - the reviewer has obviously missed the whole point!
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Sheamus Parkes
United States
Indianapolis
Indiana
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Profesor Mora wrote:
Do you know the phrase "Abstraction for playability"? All our hobby revolves, more or less, around that.


I also think you missed the [sarcasm][/sarcasm] tags around the whole review. Probably lost in translation...


Nice review BTW.
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Scott Johnson
United States
Cloquet
Minnesota
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Profesor Mora wrote:
I admit it. I missed the joke blush

Note to self: Don't read reviews early in the morning... shake


you missed the joke? surprise
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Jerry Hawthorne
United States
dallas
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Profesor Mora wrote:
I admit it. I missed the joke blush

Note to self: Don't read reviews early in the morning... shake
Hah! Then the joke truly is on you.
 
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Wade
United States
Pueblo
Colorado
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Yes For Sale is not a filler. It is a short and difficult game of assessment and risk taking. Its amazing!
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Luke Morris
Japan
Nagoya
Aichi
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rubberchicken wrote:
This game is obviously set in the future (house in space) after years of deflation caused by the present banking crisis. That explains everything. Except the relative value of the cardboard box and the sewer. I guess the markets decide.


In this future deflation we're all so skint and penniless that we're fighting for the cheapest available properties and so these lowest of the low chunks of dog-pee sprayed real estate will actually increase in value.
 
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mojo shivers
United States
San Pedro
California
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What the game doesn't tell you is you're actually fnord paying thousands of dollars for portraits of houses and not the houses themselves. They could pay for the real thing, but this way they get some practice in when a real housing glut comes along.

It's kind of like the affluent class' version of Monopoly.
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  • Last edited Tue Feb 24, 2009 10:46 pm (Total Number of Edits: 1)
  • Posted Tue Feb 24, 2009 10:45 pm
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Marshall Miller
United States
Medford
Massachusetts
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I think I got a pretty good deal when it comes to For Sale. I paid $20 for three copies. The kicker is, no matter whether I go first or last, I get $20,000 every time I start a new game and always end the game with even more money. Better yet, I paid $1.24 in taxes when I purchased the game(s) so all the profits are, get this, after taxes!!!
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Ghost
United States
Providence Village
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Profesor Mora wrote:
I admit it. I missed the joke blush

Note to self: Don't read reviews early in the morning... shake


It takes a big walrus to admit he has wiskers...
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David G. Cox Esq.
Australia
Lighthouse Beach (Port Macquarie)
NSW
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How do we know that we can believe you?
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