BillJ1967 wrote:
This poses a really interesting, shaky moment for Player #2.
Precisely.
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If #2 gets the first Auction/Capitalize action, then I would bid 10 (if the minimum isn't higher) on the NYC. The logic is that Player #3 really cannot compete in the auction process and will very likely develop NYC with expansion or development - ride #3's coattails for while on a good line.
It is a fairly safe assumption that Player #3 will null Capitalise as soon as some other player Capitalises. However they have no need to Capitalise at all unless another player does so first.
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The $10 bid will force Player #1 to bid $11 and upward for the stock - depleting #1's bank account and leaving #2 with more purchasing power later in the turn. On the other hand, if #2 loses the bid and then #3 and #1 immediately proceed to null capitalize, #2 will be hurting without having made any purchases because there are only 3 auctions available per turn.
Grin. You'd almost think I planned that when I constructed the set piece!
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In this scenario, #3 really has an opportunity to burn #2 in the auction department, even though they have no money! Awesome!
Quite. One resolution I've seen is:
- Player #1 Expand PRR
- Player #2: Capitalise and win PRR for $10
- Player #3: null Capitalise
- Player #1: Capitalise and win B&O for $10
...etc.
The fragility with that approach is that it gives Player #1 a positional advantage of earlier bidder for (most) future auctions.
Another not-so-uncommon outcome is:
- Player #1 Expand PRR
- Player #2: Capitalise PRR and Player #1 wins it for $$$
- Player #3: null Capitalise
- Player #1: null Capitalise
...etc.
That leaves Player #2 high cash, but also third in the turn order for the next round. In the next round Player #3 will probably open by Capitalising the B&O (and may win it), Player #1 will either null Capitalise or Expand (esp if Player #3 wins the B&O), and Player #2 will Capitalise whichever of the C&O and NYC that Player #3 Expanded and will make damned sure he wins it (and Player #1 will make him pay for it). Then Player #3 will either null Capitalise in order to prevent Player #1 from getting a cheap C&O or NYC share but giving them 3 of the 5 Expands that turn.
Also:
- Player #1 Expand PRR
- Player #2: Capitalise PRR and Player #2 wins it for $$$ (bid up by Player #1)
- Player #3: null Capitalise
- Player #1: Cheap share of either the B&O or whichever of the C&O or NYC looks better.
...etc.
Yes, the choices are hard.