The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Wiz-War
Ora et Labora
Hawaii
Kairo
Rex: Final Days of an Empire
Star Wars: Battle of Hoth
Twilight Struggle
The Lord of the Rings: The Card Game
War of the Ring
7 Wonders
Dominion
Barbarian Prince
Agricola
Dixit 3
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Kingdoms
Arkham Horror
1812: The Invasion of Canada
7 Wonders: Cities
Through the Ages: A Story of Civilization
Agents of SMERSH
The Castles of Burgundy
D-Day Dice
Dominant Species
Race for the Galaxy
Core Worlds
Risk Legacy
Sherlock Holmes Consulting Detective
Sid Meier's Civilization: The Board Game
Le Havre
Mansions of Madness
Puerto Rico
Dungeon Petz
Star Trek: Fleet Captains
Power Grid
Kingdom Builder
Battlestar Galactica
Twilight Imperium (third edition)
Super Dungeon Explore
Elder Sign
Evo
Nexus Ops
Snowdonia
Cosmic Encounter
Thunderstone Advance: Towers of Ruin
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
How to create your own set of IDKWDYWTP Cards using BGG2nanDECK, nanDECK, and IDKdeck_Solamar



So you want to create your own set of cards for IDKWDYWTP? Well, here it is! Finally all of us have gotten together to make it happen!

Much appreciation goes to:
- Andrea Nini (n_and) for BGG2nanDECK and nanDECK
- Lee Smith (SawHat) for the original version of this script
- additions from Dan Corrin (dcorrin) and Andrew Tullsen
- Card backs courtesy of Henry Allen (KlydeFrog)

Well, this is a first attempt at all inclusive instructions, for creating cards. Post your comments.


Instructions:

There are 3 different programs to creating cards for IDKWDYWTP Cards.

* BGG2nanDECK.exe: Used to collect BGG User and Game data, and outputting result.txt

* nanDECK: Which is a general purpose tool to create cards of any kind.

* IDKdeck_Solamar: The script that creates these particular cards.

So here is what you need to do. Really it is not too hard.

1. Look at the example cards in the Examples folder. You will eventually need to choose the options you want.

2. Run BGG2nanDECK.exe

3. Put your BGG Username into the white box in the center below "Clear"

4. Click "Load from user". This creates xml/UserID.xml and .csv

5. You may want to click "Sort". It sorts by BGGID. I suppose you could export the left box to excel and create your own custom sort and paste it back in.

6. The options: (I don't know all of these)
- Images: I use Path + Name
- Resolution: If you use Standard, be aware that some game images will fail running nanDECK. You will need to edit the images and resave them as they have corruption from BGG.
- Games: Only Games/Expansion flags based on "expansion for base game" in mechanics.
- Games owned/prev owned/.../trade: Based on BGG flags for your data
- Only new: Looks at your last results.txt and only keeps the ids that are new.
- Description: Very useful to have the game description if you use it on the card
- Personal Names: Personal game names are when you override the base BGG game name.
- Personal Images: When you over ride the BGG default image with an own:xxxx tag on the game
- Only first Designer/Publisher: In case multiples are listed on BGG.
- Overwrite XML: To replace the files in the xml folder when there is an update.
- Overwrite images: To replace the files in the img folder when there is an update.
- Paths: Override the default paths to things. Leave most of these alone.

7. Click "Load Games"

8. Verify that the "Path nanDECK" points to the subfolder with nanDeck.exe

NOTICE: By default, bgg2nanDECK points to bgg2nandeck.txt script, which is VERY minimal. So:

9. Verify that the "Script nanDECK" points to the IDKdeck_Solamar_yyyymmdd.txt

10. Click "Run nanDECK"

On to running nanDECK:

11. Basically, "Validate deck", and then "Build deck"

Now, if you want to change how the cards look, you actually have to edit the script itself in the nanDECK window. I put most of the configurable elements at the top of the script, and you set them active by setting the value to 1, or inactive by setting the value to 0.

12. Options: Look at the section in the script titled "CONFIGURATION Examples". These show sets of options that some people have used before.

13. "CONFIGURATION": Lots of options here. Just try them and see. What you have to do here is actually edit the script text, setting options as 1 or 0 to flag them as being active or inactive.

I recommend creating your own abbreviated results.txt by removing all but 5 lines in the left box of BGG2nanDECK on step 5 above and recreating the results.txt with only a few cards in it. That way as you rerun the script many times to decide how you like it, it takes less time. Then finally run with all your cards in the results.txt.

14. Other options that you can edit in the script by setting flags:
Weight: How the game weight appears
BestWith: Best with number of players as meeples or numbers
Players: Best with number of players as text
Time: Playing time
Info: What to show in the information box
Statistics: Multiple ways to show
Weight Values: How to divide up game weight. Scale of 1 to 5
Variables: More detailed changes like fonts, colors, etc.

15. Each time you change options, click "Validate deck", and then "Build deck"

Let me know if you have any suggestions!

Solamar on www.boardgamegeek.com

I just posted updated files to include all the new versions of the tools and a readme like this post.

Currently all the files are at: http://www.boardgamegeek.com/filepage/39120

For development information, read:
http://www.boardgamegeek.com/thread/347794
5 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Mar 2, 2009 8:55 pm (Total Number of Edits: 4)
  • Posted Mon Mar 2, 2009 5:08 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
♪ Isaäc Bickërstaff ♫
United States
Greer
South Carolina
designer
Entropy Seminar:
badge
The results of a five yeer studee ntu the sekund lw uf thurmodynamiks aand itz inevibl fxt hon shewb rt nslpn raq liot.
Avatar
mbmbmb
I'm confused by step 13, the configuration. Should there be a button labeled "CONFIGURATION," or do I have to play around with the settings in the main window at the top half of the program?
 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Verkisto wrote:
I'm confused by step 13, the configuration. Should there be a button labeled "CONFIGURATION," or do I have to play around with the settings in the main window at the top half of the program?
Oh, silly me. Blind by doing it all myself. You have to edit the text file there. I will add more detail.
1 
 Thumb up
 tip
 Thumb up
Martin Pettersson
Sweden
Uppsala
-
PROTEIN. WATER. LIQUOR.
Avatar
mbmbmbmbmb
I'm getting this error when validating. I have a game in my collection that allows for more than 10 players if that helps.

--
Validating labels...
1026: Label unknown: < [ 11PLAYER ] >
1054: Label unknown: < [ 12PLAYER ] >
Invalid labels, validation aborted
--

I've tried to track down the bug myself but I don't understand the script good enough apparently...
 
 Thumb up
 tip
 Thumb up
  • Last edited Thu Mar 5, 2009 10:11 am (Total Number of Edits: 1)
  • Posted Thu Mar 5, 2009 10:10 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
guzerat wrote:
I'm getting this error when validating. I have a game in my collection that allows for more than 10 players if that helps.

--
Validating labels...
1026: Label unknown: < [ 11PLAYER ] >
1054: Label unknown: < [ 12PLAYER ] >
Invalid labels, validation aborted
--

I've tried to track down the bug myself but I don't understand the script good enough apparently...
Hmmm. That is the card backs going past the 10 players. You can disable the cardbacks at the top.

Also, here is a possible fix. Let me know if it works so that I can post it:

; Add the player recommends for 11 and 12 players for the back. This is correct because maxplayers is tested
[11player]=R
[12player]=R
macro=DrawPB_, (PB_range), (PB_Type), (PB_Y), (PB_XTra), (PB_Players), (PB_Line), (PB_Fill)


You just need the first 3 lines. The 4th line is the line you put it above. (The semicolon is a comment on line 1.)
1 
 Thumb up
 tip
 Thumb up
Matt Robertson
Canada
Regina
Saskatchewan
Life is Short; Play Games!
badge
Check out www.saskgames.com for gaming clubs, stores, and events in Saskatchewan.
Avatar
mbmbmb
I am sure I am missing some key step. Pardon me being obtise, but I am stuck. Everything looks good right up until I click on "Build Deck"

I get the message in the window:
--------------------------------------------------
Building deck...
Card 0
Deck built (00:00:00)

But nothing gets built.

Any guidance to offer?


Thanks in advance.
1 
 Thumb up
 tip
 Thumb up
Joe Niezelski
United States
Seymour
Connecticut
mbmbmbmbmb
How do you get the version of the card on the right, where it shows the mechanics and categories instead of that wordy, poorly-formatted description that never fits on the card?
 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
DuckAndCower wrote:
How do you get the version of the card on the right, where it shows the mechanics and categories instead of that wordy, poorly-formatted description that never fits on the card?

In the script, set:

[Info_Description]=0
1 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Bixby wrote:
I am sure I am missing some key step. Pardon me being obtise, but I am stuck. Everything looks good right up until I click on "Build Deck"

I get the message in the window:
--------------------------------------------------
Building deck...
Card 0
Deck built (00:00:00)

But nothing gets built.

Any guidance to offer?


Thanks in advance.
It sounds like you did not run BGG2nanDECK. Look in your folder at the file results.txt. Does it have anything in it?

Also, did you click the verify button before build button?
1 
 Thumb up
 tip
 Thumb up
Matt Robertson
Canada
Regina
Saskatchewan
Life is Short; Play Games!
badge
Check out www.saskgames.com for gaming clubs, stores, and events in Saskatchewan.
Avatar
mbmbmb
Solamar wrote:
Bixby wrote:
I am sure I am missing some key step. Pardon me being obtise, but I am stuck. Everything looks good right up until I click on "Build Deck"

I get the message in the window:
--------------------------------------------------
Building deck...
Card 0
Deck built (00:00:00)

But nothing gets built.

Any guidance to offer?


Thanks in advance.
It sounds like you did not run BGG2nanDECK. Look in your folder at the file results.txt. Does it have anything in it?

Also, did you click the verify button before build button?


Thanks for the quick response.

My results.txt file is looking good; full of comma delimited goodness. I ran the BGG2nanDECK routine. Everything was looking good up until I cliked Build. I ran the Validate Deck just before I ran Build Deck and it looked good. I assume that is what you mean by verify.At the end of the validate I get the message:

Labels OK
Deck valid
 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Bixby wrote:
My results.txt file is looking good; full of comma delimited goodness. I ran the BGG2nanDECK routine. Everything was looking good up until I cliked Build. I ran the Validate Deck just before I ran Build Deck and it looked good. I assume that is what you mean by verify.At the end of the validate I get the message:

Labels OK
Deck valid
Hmmm. I am at a bit of a loss. At the bottom of the window it lists your script. Are you using bgg2nandeck.txt, or IDKdeck_Solamar2009xxxx.txt? You may need to load my script.

If that is what you are using, I don't know what could be happening. If you are on a slow computer, it just may take some time before it starts.

But really, I am having difficulty thinking of what it might be. You might do a validate deck, and then look back in the buffer to see if anything looks odd in the first few lines of the validation.

Either that, or rerun BGG2nanDECK with only one game, perhaps just put a 1 in the upper left block and run it again. See if the one card will tell you more about what is going wrong. Perhaps missing images?
1 
 Thumb up
 tip
 Thumb up
Andrea Nini
Italy
Modena
Best. Game. Ever.
badge
I wrote nanDECK, BGG2nanDECK & BGG2Graph.
Avatar
mbmbmbmbmb
Bixby wrote:
I am sure I am missing some key step. Pardon me being obtise, but I am stuck. Everything looks good right up until I click on "Build Deck"

I get the message in the window:
--------------------------------------------------
Building deck...
Card 0
Deck built (00:00:00)

But nothing gets built.

Any guidance to offer?

Thanks in advance.


Hum, really strange behaviour. I've created a deck using your account (Bixby) and it was fine.

Can you send me the nanDECK log?

Instructions:
1) Click on "Config" button (bottom/left)
2) Check option "Write log to file nandeck.log"
3) Click on "OK" button
4) Click on "Validate deck" button
5) Click on "Build deck" button
6) Send me the "nandeck.log" file (in nanDECK's folder), this my e-mail address:

nand2000 (at) gmail.com
1 
 Thumb up
5.00
 tip
 Thumb up
Matt Robertson
Canada
Regina
Saskatchewan
Life is Short; Play Games!
badge
Check out www.saskgames.com for gaming clubs, stores, and events in Saskatchewan.
Avatar
mbmbmb
Thanks for the help guys. NanDeck did not generate the log file. Very bizarre.

I am going to uninstall everything and reload fresh files and put a folder in teh root of C:\ to see if a long path name might be causing some problems. I am also, going to move my computer from behind the corporate firewall to a public internet connection.

Stay tuned...
 
 Thumb up
 tip
 Thumb up
Matt Robertson
Canada
Regina
Saskatchewan
Life is Short; Play Games!
badge
Check out www.saskgames.com for gaming clubs, stores, and events in Saskatchewan.
Avatar
mbmbmb
Awesome news.

Everyhthing seems to be working fine now. Not sure if the problem was too long for the path or firewall, (I suspect firewall).

Thanks again to ervyone involved. Much appreciated!!!
 
 Thumb up
 tip
 Thumb up
Joe Casadonte
United States
King of Prussia
Pennsylvania
designer
Avatar
mbmbmbmbmb
Is there a way to skip the "Validate" step? I'm only changing a number, I don't need to re-check the whole script, which adds ~50 seconds to the process. Yes, 50 seconds may not seem like much, but it actually is when you're sitting staring at a screen.....
 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Joe Casadonte wrote:
Is there a way to skip the "Validate" step? I'm only changing a number, I don't need to re-check the whole script, which adds ~50 seconds to the process. Yes, 50 seconds may not seem like much, but it actually is when you're sitting staring at a screen.....
No. That is why during development I have a smaller file, results_test.txt, and use that until I am happy with the result. I recommend doing that. At the top of the file you can uncomment the test file line.
 
 Thumb up
 tip
 Thumb up
Joe Casadonte
United States
King of Prussia
Pennsylvania
designer
Avatar
mbmbmbmbmb
Solamar wrote:
No. That is why during development I have a smaller file, results_test.txt, and use that until I am happy with the result. I recommend doing that. At the top of the file you can uncomment the test file line.


Ha! The Validation step takes 50 seconds; I don't know how long it would take to render all of the cards, as I hit 'cancel' after about a dozen are done.

Next question: Is there a way to calculate values? It would be great to build up a set of "widgets" that someone could cut and paste as they like. Each widget would have a top-left starting point and then calculate its values from there using offsets, so instead of this:

Quote:

if=[BGG_MiniStatsTop]=1
font=[fontA6],[blk]
roundrect=[range] ,0.6 , 0.24 , 0.35 , 0.1 , #2C2CFF,#B7B3FF, 0.01, 30
font=[fontA4], "BT", #2C2CFF
text=[range],"BGG:" ,0.62 , 0.225, 0.25 , 0.13,left
font=[fontA6],[btblk]
text=[range],[average] ,0.76 , 0.227, 0.165, 0.13,left


You'd have this:

Quote:

[MiniTop]=0.6
[MiniLeft]=0.24
if=[BGG_MiniStatsTop]=1
font=[fontA6],[blk]
roundrect=[range] ,[MiniLeft] , [MiniTop] , 0.35 , 0.1 , #2C2CFF,#B7B3FF, 0.01, 30
font=[fontA4], "BT", #2C2CFF
text=[range],"BGG:" ,[MiniLeft]+0.02 , [MiniTop]-0.015, 0.25 , 0.13,left
font=[fontA6],[btblk]
text=[range],[average] ,[MiniLeft]+0.17 , [MiniTop]-0.013, 0.165, 0.13,left


and in order to move it, you'd just have to change top/left instead of re-calculating everything:

Quote:

[MiniTop]=1.9
[MiniLeft]=0.24


 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Joe Casadonte wrote:
Solamar wrote:
No. That is why during development I have a smaller file, results_test.txt, and use that until I am happy with the result. I recommend doing that. At the top of the file you can uncomment the test file line.


Ha! The Validation step takes 50 seconds; I don't know how long it would take to render all of the cards, as I hit 'cancel' after about a dozen are done.
Yes, but the reason it is taking so long is that it is parsing the whole file of data. If you just have a smaller data file for testing, then validation will take much less time. Also, it is highly dependent on speed of the computer. I have seen a faster computer makes a difference. So try a smaller results file.

Joe Casadonte wrote:
Next question: Is there a way to calculate values? It would be great to build up a set of "widgets" that someone could cut and paste as they like. Each widget would have a top-left starting point and then calculate its values from there using offsets, so instead of this:...and in order to move it, you'd just have to change top/left instead of re-calculating everything:
Yes, that is entirely possible in two ways: One, the way you mentioned. I have done that with some of the routines (weights), but did not do it for all the routines. Which routine in particular would you want to move?

The second way is with macros, which I have also used when tasks are repeated a lot.

Basically, I did not do it everywhere because during development it is a headache to have the variable starting point, and afterwards it is more work to put it in and I did not have time.
 
 Thumb up
 tip
 Thumb up
Joe Casadonte
United States
King of Prussia
Pennsylvania
designer
Avatar
mbmbmbmbmb
Solamar wrote:
Yes, but the reason it is taking so long is that it is parsing the whole file of data.


Oh, I get it now -- because it has to expand all of the ranges. Duh.

Solamar wrote:
Yes, that is entirely possible in two ways: One, the way you mentioned. I have done that with some of the routines (weights), but did not do it for all the routines. Which routine in particular would you want to move?


I didn't think to just try it. Cool!

Thanks, Sterling & Andrea!
 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Mar 9, 2009 1:35 am (Total Number of Edits: 1)
  • Posted Mon Mar 9, 2009 12:59 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Joe Casadonte
United States
King of Prussia
Pennsylvania
designer
Avatar
mbmbmbmbmb
And here's a new Widget:

Quote:
;===========================================
;==== Extended Mini Stats ====
;==== (adapted from Solamar's script) ====
;===========================================

[XMinLeft] = 0.60
[XMinTop] = 0.24

if=[Extended_MiniStats]=1
font=[fontA6],[blk]

; BGG Rating
roundrect=[range] , [XMinLeft]+0.000, [XMinTop]+0.000, 0.3 , 0.1 , #2C2CFF,#B7B3FF, 0.01, 30
font=[fontA4], "BT", #2C2CFF
text=[range],"Mine:" , [XMinLeft]+0.015, [XMinTop]-0.015, 0.25 , 0.13,left
font=[fontA6],[btblk]
text=[range],[userrating] , [XMinLeft]+0.160, [XMinTop]-0.013, 0.14 , 0.13,center

; User Rating
roundrect=[range] , [XMinLeft]+0.325, [XMinTop]+0.000, 0.36 , 0.1 , #FF7300,#FFD4B0, 0.01, 30
font=[fontA4], "BT", #FF7300
text=[range],"BGG:" , [XMinLeft]+0.345, [XMinTop]-0.015, 0.25 , 0.13,left
font=[fontA6],[btblk]
text=[range],[average] , [XMinLeft]+0.505, [XMinTop]-0.013, 0.165, 0.13,left

; Rank
font=[fontA6],[blk]
roundrect=[range] , [XMinLeft]+0.710 , [XMinTop]+0.000, 0.38 , 0.1 , #FF7300,#FFD4B0, 0.01, 30
font=[fontA4], "BT", #FF7300
text=[range],"Rank:" , [XMinLeft]+0.730 , [XMinTop]-0.015, 0.25 , 0.13,left
font=[fontA6],[btblk]
if=[rank]>0
text=[range],[rank] , [XMinLeft]+0.885 , [XMinTop]-0.013, 0.185, 0.13,right
else
text=[range]," -- " , [XMinLeft]+0.920 , [XMinTop]-0.013, 0.165, 0.13,left
endif

; Year
roundrect=[range] , [XMinLeft]+1.115, [XMinTop]+0.000, 0.38 , 0.1 , #01FF43,#B1FFC5, 0.01, 30
font=[fontA4], "BT", #01FF43
text=[range],"Year:" , [XMinLeft]+1.135, [XMinTop]-0.015, 0.25 , 0.13,left
font=[fontA6],[btblk]
text=[range],[yearpublished], [XMinLeft]+1.285, [XMinTop]-0.013, 0.185, 0.13,left
endif


Here are 2 samples (the second shows Samurai as if it were unranked).
1 
 Thumb up
 tip
 Thumb up
Andrew Tullsen
United States
Tigard
Oregon
designer
Game Parts, Custom prototypes, Print & Play Games
badge
Avatar
mbmbmbmbmb
I'm looking at the card backs, and I really like them. But I have another idea. What about if they were put on the right side of the card, and merged with the meeples?
Like this (image)
The card image and the mechanics/description would need to be squeezed a bit up. But Then you could fan your cards out to the side, and see quickly which ones would work with your group!

Can someone do this? (Using Solomar's same colors and options for transparency). You could also add more players (9,10, etc). But that should be an option too (variable). 10 GG to whoever implements it first.





(The lower right could be used for more stats. (BGG id, designer, publisher, etc.)
 
 Thumb up
 tip
 Thumb up
Nathan Wise
Australia
Invergowrie
NSW
Avatar
mbmbmbmbmb
I had the exact same problem/message as Bixby. I copied the IDKdeck... folder to c:\ turned off my firewall, then ran it again and it all worked fine. Thanks for the help and guidance all.
 
 Thumb up
 tip
 Thumb up
Martin Pettersson
Sweden
Uppsala
-
PROTEIN. WATER. LIQUOR.
Avatar
mbmbmbmbmb
Solamar wrote:
guzerat wrote:
I'm getting this error when validating. I have a game in my collection that allows for more than 10 players if that helps.

--
Validating labels...
1026: Label unknown: < [ 11PLAYER ] >
1054: Label unknown: < [ 12PLAYER ] >
Invalid labels, validation aborted
--

I've tried to track down the bug myself but I don't understand the script good enough apparently...
Hmmm. That is the card backs going past the 10 players. You can disable the cardbacks at the top.

Also, here is a possible fix. Let me know if it works so that I can post it:

; Add the player recommends for 11 and 12 players for the back. This is correct because maxplayers is tested
[11player]=R
[12player]=R
macro=DrawPB_, (PB_range), (PB_Type), (PB_Y), (PB_XTra), (PB_Players), (PB_Line), (PB_Fill)


You just need the first 3 lines. The 4th line is the line you put it above. (The semicolon is a comment on line 1.)



Thanks! That seems to have fixed it. Now I'm getting another error though. I guess it's due to some game(s) in my collection.

Doesn't tell me a lot...

Labels OK
693: Invalid expression < {2.3857/8-1/8}|{2.4116/8-1/8}|{1.5264/8-1/8}|{1.7/8-1/8}|{4.0694/8-1/8}|
{1.9909/8-1/8}|{2.758/8-1/8}|{1.5759/8-1/8}|{1.9576/8-1/8}|{1.2376/8-1/8}|
{1.9/8-1/8}|{3.0679/8-1/8}|{2.0829/8-1/8}|{2.2481/8-1/8}|{2.1307/8-1/8}|
{2.2197/8-1/8}|{1.4/8-1/8}|{1.811/8-1/8}|{1.9483/8-1/8}|{2.6195/8-1/8}|
{1.2388/8-1/8}|{1/8-1/8}|{2.0187/8-1/8}|{1.6259/8-1/8}|{1.1085/8-1/8}|
{2.3754/8-1/8}|{1.6686/8-1/8}|{2.184/8-1/8}|{1.6083/8-1/8}|{1.9396/8-1/8}|
{2.0833/8-1/8}|{1.294/8-1/8}|{2.6299/8-1/8}|{2.3529/8-1/8}|{1.4713/8-1/8}|
{1.2745/8-1/8}|{1.6698/8-1/8}|{1.1451/8-1/8}|{2.8767/8-1/8}|{2.5042/8-1/8}|
{1.7143/8-1/8}|{1.1153/8-1/8}|{1/8-1/8}|{3.3805/8-1/8}|{1.5536/8-1/8}|
{2.598/8-1/8}|{2.2217/8-1/8}|{1.2973/8-1/8}|{1.2973/8-1/8}|{2.3669/8-1/8}|
{2.5137/8-1/8}|{1.5465/8-1/8}|{1.8696/8-1/8}|{2.4191/8-1/8}|{1.8686/8-1/8}|
{2.0811/8-1/8}|{2.0811/8-1/8}|{2.7759/8-1/8}|{2.8613/8-1/8}|{2.2694/8-1/8}|
{2.1461/8-1/8}|{3.5575/8-1/8}|{1.268/8-1/8}|{2.5455/8-1/8}|{1/8-1/8} >
Deck not valid



Tell me if you need any other info.

Great job on this!


edit:

oh, and this is on line 693.

Output:
693: ROUNDRECT="1-{65}",1.85,0.07,{2.3857/8-1/8}|{2.4116/8-1/8}|{1.5264/8-1/8}|
{1.7/8-1/8}|{4.0694/8-1/8}|{1.9909/8-1/8}|{2.758/8-1/8}|{1.5759/8-1/8}|
{1.9576/8-1/8}|{1.2376/8-1/8}|{1.9/8-1/8}|{3.0679/8-1/8}|{2.0829/8-1/8}|
{2.2481/8-1/8}|{2.1307/8-1/8}|{2.2197/8-1/8}|{1.4/8-1/8}|{1.811/8-1/8}|
{1.9483/8-1/8}|{2.6195/8-1/8}|{1.2388/8-1/8}|{1/8-1/8}|{2.0187/8-1/8}|
{1.6259/8-1/8}|{1.1085/8-1/8}|{2.3754/8-1/8}|{1.6686/8-1/8}|{2.184/8-1/8}|
{1.6083/8-1/8}|{1.9396/8-1/8}|{2.0833/8-1/8}|{1.294/8-1/8}|{2.6299/8-1/8}|
{2.3529/8-1/8}|{1.4713/8-1/8}|{1.2745/8-1/8}|{1.6698/8-1/8}|{1.1451/8-1/8}|
{2.8767/8-1/8}|{2.5042/8-1/8}|{1.7143/8-1/8}|{1.1153/8-1/8}|{1/8-1/8}|
{3.3805/8-1/8}|{1.5536/8-1/8}|{2.598/8-1/8}|{2.2217/8-1/8}|{1.2973/8-1/8}|
{1.2973/8-1/8}|{2.3669/8-1/8}|{2.5137/8-1/8}|{1.5465/8-1/8}|{1.8696/8-1/8}|
{2.4191/8-1/8}|{1.8686/8-1/8}|{2.0811/8-1/8}|{2.0811/8-1/8}|{2.7759/8-1/8}|
{2.8613/8-1/8}|{2.2694/8-1/8}|{2.1461/8-1/8}|{3.5575/8-1/8}|{1.268/8-1/8}|
{2.5455/8-1/8}|{1/8-1/8},0.13,#BFBFBF,#0A50FF,0.01,20

Edited by Solamar to add returns to not mess up thread. Will reply soon.
 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Mar 9, 2009 3:58 pm (Total Number of Edits: 3)
  • Posted Mon Mar 9, 2009 1:14 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Joe Casadonte wrote:
And here's a new Widget:

Here are 2 samples (the second shows Samurai as if it were unranked).
Excellent! I like they way you did that. I'll add that to my script as I am updating it!
 
 Thumb up
 tip
 Thumb up
Sterling Babcock
United States

Colorado
admin
Avatar
mbmbmbmbmb
Howitzer_120mm wrote:
I'm looking at the card backs, and I really like them. But I have another idea. What about if they were put on the right side of the card, and merged with the meeples?
Like this (image)
The card image and the mechanics/description would need to be squeezed a bit up. But Then you could fan your cards out to the side, and see quickly which ones would work with your group!

Can someone do this? (Using Solomar's same colors and options for transparency). You could also add more players (9,10, etc). But that should be an option too (variable). 10 GG to whoever implements it first.


(The lower right could be used for more stats. (BGG id, designer, publisher, etc.)
Aw, you killed my meeples! Or did you mean to do the meeples on the right edge?

I can certainly do that layout. The only problem is that once you move or resize the image, then everything else moves, like the description/Categories, etc. That will also be a smaller photo.

So you want:
- BestWith on the right. Meeples?
- Picture smaller
- Where is the time. Oh down where the designer publisher was. That is already there.

I will have to see what I can do.
 
 Thumb up
 tip
 Thumb up
1 , 2 , 3 , 4  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.