Introduction
Frankly, I was amazed to discover that this 2002 title doesn’t have a review on the Geek. So, I’ve cracked open my copy and had a few plays and a good look through the scenario book. So here are my impressions of Panzer Grenadier: Afrika Korps - The Desert War.
To disclose my bias, I quite enjoy the Panzer Grenadier series and have played quite a few games. I began with Panzer Grenadier: Airborne - Introductory Edition (shudder) before moving to the Eastern Front.
Now Afrika Korps is the lowest rated Stand-Alone released to date (not including the 2009 titles) except for the Orignial Panzer Grenadier: Airborne. So is this fair?
I’m not going to go into the mechanics here. I will use Panzer Grenadier: Eastern Front as a comparison point, as I view Eastern Front as the “starting” point of the series. For a good overview of what Eastern Front offers please have a read through Xander’s Review
Panzer Grenadier System Game Play
For a breakdown of the Panzer Grenadier System, please check out Wargamer66’s System Breakdown and Nomad001’s Technical Review
Now that we’ve gotten that out of the way, the real question that needs to be answered is…
What does Afrika Korps Offer?
ComponantsCounters: Like the rest of the series (except Panzer Grenadier: Beyond Normandy) the counters are excellent. I specifically like how there are numerous pictures for the different infantry. Which is something you may not even notice, but it is a nice touch. (reminds me of the different silhouettes in the original Titan)
There has been some controversy over the one and only Italian Infantry counter with their hands in the air surrendering.
I won’t give my opinion here, but feel free to click on the picture and leave your comment if you find this offensive or not.
Besides Italians, there are a large number of counters for the British, Germans and Australians. A fantastic offering of units.
I give the counters a fantastic
MapsAfrika Korps only offers three maps. These are made from a thick paper (not cardstock) and are about three times larger than the Eastern Front maps. So overall you get approximately the same amount of possible “play area”.
The maps also are devoid of specific terrain features, but instead have coloured areas which can represent: nothing, wadi, hill, salt marsh or ocean. To identify which, you place a special counter on the terrain during set up.
Now, this sounded stupid to me at first. But in actual play it works surprisingly well. So although the system works, I still find the limited number of maps lack the variety of the Eastern Front or Road to Berlin maps.
Also, the maps aren’t compatible with the other games in the series and are therefore fairly useless outside of Afrika Korps.
40 of the scenarios only use one map, and many of them only use a fraction of it. Which is good, because the 8 scenarios that use 2 (and 2 scenarios that use all 3!) will require a very large game table!
In conclusion, I have to give the maps a
ScenariosComponents aside. The real reason you may purchase Afrika Korps is to play the scenarios. Afrika Korps offers 50 of them, ranging from Company against Company to massive clashes on a Regimental scale, taking place in 1940-1941. The book is the standard paper book, not the wonderful quality of the glue-bound book found in Eastern Front.
I find the scenarios to give a good range of situations and fun to play. Balance is one thing that plagues many of the Panzer Grenadier products, and Afrika Corps is no exception, as many of the scenarios (being historically accurate?) are somewhat “biased”. So, although not particularly “tournament worthy” I give the scenarios a
My one gripe here, is that there was a fair bit of errata in the first printing which was mostly corrected by the next printing (which I have). As I look on the official errata list I found that most of the errors listed did not apply to me. But I did find some errors that were not on the list! I think Afrika Korps, being the black sheep of the family, (honestly, no pun intended) sees much less play than the East & West front games and therefore has less exposed errors. (BGG only has 40 logged plays at the time of writing!)
Special RulesThe Afrika Korps scenario book has two pages of Special Rules. To outline the major ones:
Italian Surrender – I had to re-read the wording of this rule numerous times to figure it out, as it was written quite poorly. In summary, it is a pretty simply rule that can make demoralized Italians surrender to British/Australian Infantry. Or non-demoralized Italian infantry surrender to Armour. I think :rock: It is a special rule that is enforced in particular scenarios only where it makes historical sense. It also explains why the infamous counter was included.
Terrain – There is a large chuck of special rules to explain how to use the maps and the new terrain types. Again, this is poorly worded for both wadi and salt marsh and could have been more clearly conveyed.
Guns – There are rules for dragging small AT Guns, and extended ranges for the large Artillery pieces. Straight Forward and a nice addition.
Other – There are a number of other rules clarifying armour efficiency, who can command who, identity of the tank destroyers, armoured cars and APCs. The normal stuff.
Random Event Table – There is none. Which, considering the scenarios is probably a good thing. The desert warfare wasn’t often one of unexpected surprise, and it makes no sense for the fleeing Italians to be given a Hold or No Quarter order.Overall, I like the special rules, but the unclear writing is a let down.
Conclusion
So should you buy it?
Afrika Korps is a fine offering in the Panzer Grenadier series, but is definitely not the stand-alone I would suggest one starts with.
So, although a stand alone, I would treat Afrika Korps as an expansion that one would purchase if they would like to play through some battles in the early Mediterranean Front.
The actual game play is rewarding and the only let down is the maps which can make it feel a bit “same-ish” although the scenarios have quite a bit of variety.
So, if you enjoy the Panzer Grenadier series, I see no reason why you wouldn’t get a fair bit of enjoyment from Panzer Grenadier: Afrika Korps - The Desert War

edit: typo
Last edited on 2009-03-15 18:02:05 CST (Total Number of Edits: 1)


















































AT Ditches and Barbed Wire - A nice little addition which (the clearing of) is often used as additional victory conditions, which adds a bit more variety.




