Image from BGG user: Zman
Year Released: 2008
Designed by: Matt Leacock
Published by: Z-Man Games (among others)
Number of Players: 2-4
OVERVIEW OF THE GAME
Pandemic is cooperative game where players assume the role of characters who are trying to find the cure for epidemic diseases before contagion spreads out and takes over. The character roles available in the game are: medic, scientist, researcher, dispatcher and operations expert.
Image from BGG user: basilmichael
WHO I AM
My name is Guilherme, I live in Brazil with my wife Michelle and I'm 24 years old.
While I've owned most board games released in Brazil for a long time, I've only gotten into board gaming seriously in 2008, acquiring and reading about American and European games.
MY EXPERIENCE WITH THIS GAME
While I’ve played Pandemic only once, I have read many reviews and discussions here on BGG. I’ve also read the rulebook at least twice before we actually played it. In the game we played, which was the Introductory Game (with 4 epidemic cards only), our team won.
GAME COMPONENTS
Pandemic is, overall, a beautiful game.
The game box is pretty small and it comfortably fits all of its components.
Image from BGG user: Grimwold
The board itself represents the world. Like someone has already said, it resembles boards from Risk-type games, with the exception that instead of being divided in regions, the various cities in the game are connected through multiple colored lines. The artwork in the board is very good and effective.
Image from BGG user: Zman
The game uses colored cubes that are placed on the boards to represent the diseases that are in effect in the cities. These are the staple cubes from euro games, but even so in this game when they are placed in the board, which features the same colors in the different areas of the world, the combination works very well and contributes to the visual aspect of the game.
Image from BGG user: hrc333
Aside from the board and the cubes, the game brings many cards.
There are a few types of cards: Role cards, Infection cards, Player cards and Reference cards. They are of a good quality and like the rest of the game, feature good artwork in them.
Lastly, the game brings a few cardboard markers, wooden cylinders that represent Research Centers and 5 pawns.
Image from BGG user: l10n0fjudah
I rate the components 4/5





GAMEPLAY
Pandemic is tense game!
Here’s a basic-one paragraph overview: in each player’s turn, he/she will take 4 consecutive actions, which he/she can use to move around the world, cure diseases (with varying effectiveness depending on the role played), build a research center, try to find a cure or trade cards with other players. After he has finished his actions, he draws two cards and gets to play the infector by drawing infection cards and placing cubes where the diseases are nor spreading.
The object of the game is to find the 4 cures - not eradicate them. Even so, the game gets very tense easily! The main factor that complicates matters are the Epidemic cards, that are shuffled among Player cards and when drawn, that player has to draw a new city from the bottom of the infection pile (which ensures that it is going to be a city that hasn’t shown up yet), place 3 disease cubes in it and then pick the discarded infected cities, shuffle them an place them back on the top of the infection pile. Now this is where things get ugly! The cities that are now on the very top of the pile that each player will have to draw after his turn contains the cities that have already had cubes placed in them and so there is a very high chance that cities will have outbreaks of diseases, and sometimes chain outbreaks might happen!
Although there is one way to win the game, there are three ways to lose it: by running out of cubes of any color, by running out of Player cards or by having 8 outbreaks. Players have to be constantly watching out for all these conditions, managing their actions and team decisions so that they can find the cures before the too many cities get infected or else things will quickly escalate and get out of control.
Downtime and Playtime
In the game we played, downtime was almost never a problem. All the while a player was taking actions, everyone was discussing their next moves and deciding as a team what would be best. Obviously these plans change and have to be adapted every time a player finishes his/her turn as new cubes are placed in the game. There wasn’t much opportunity for analysis paralysis and the game flowed very well. We were all very interested in what was happening throughout the game. I will however have to play this game more times to see if I’m wrong in this aspect.
Playtime is one of Pandemic’s highlights. You can easily finish a game in one hour and still, feel like you’ve played a great, tense and complex game. I absolutely love the fact that the game is so quickly resolved and yet it packs so much tension in that one hour.
I rate the gameplay 4/5





MY THOUGHTS/CONCLUSION
As you can see, I loved this game. I’m a sucker for cooperative games and Pandemic proved to be a quick yet very tense option. I like the game and how well it is integrated into the game. Players will come out of the game usually talking about that one time when the Epidemic showed up and messed everything up and what best strategy could be used next time. It is a funtastic game!
I rate Pandemic 8/10!










Image from BGG user: nnjed
Image from BGG user: kilroy_locke
Image from BGG user: Zman
edit: adjusted rating
Last edited on 2009-03-26 22:12:47 CST (Total Number of Edits: 3)






























