Tom, you continue to steal 10 minutes of my life one review at a time and then make my wish list grow and grow..... Will I ever be happy with what I have?...Probably not...One day the whole Small World will be mine!
Funny that Tom avoids any references to Disney in his review. I own Vinci and have played Small World, and here are my comments in the recent "That Game Looks Awful" geeklist:
"Hmm. I was actually thinking about adding the updated version Small World to this list. The graphic design of the new and improved civ races and powers is done up in pure Disneyland attraction style. Reassuring and nonthreatening cartooniness for kids of all ages. Let's get in line for the Flying Wizards ride! And then let's go see Underworld Ghouls!"
as for the tray, it is hard to pick up the race tokens if they fall over in the tray. my wife and i were keeping a toothpick in the tray to help with that. i have recently put all my race tokens in a plano and will soon see how that works out.
Tom, as always, brilliant review. I haven't commented on bgg in a LONG time, but Origins is coming up, so I need to start reading up on what I've missed, and this is one I had heard about that I wanted to check out.
In the beginning of the review, you say you aren't going to compare it to Vinci, which kind of sux, cause I love Vinci. But as the review went on, I find it hard to find ANY differences except for the map and theme. This seems like the same game. Which is fine, because I don't actually own Vinci. Besides those two things, what differs between the two? If you took the theme out of Small World, what would make me pick one over the other?
I'm sure others can answer better than I. The components are better - using tokens for each race, rather than colored tokens for a player.
The combinations are more under control here. Here you have a race and a characteristic. Never two races, etc. In Vinci, you could combine any two tiles. There's also a fixed amount of turns here, which is better than the "get to a certain amount of points" that Vinci had.
Basically, it's streamlined, and has a theme. Good enough for me.
It was solitaire with cool cards. Zero interaction
Looking for a playtester/editor/translator for your cool new game? Contact us, we're free (but we ask to be mentioned in the acknowledgements, and a copy of the game would be a nice gesture, but not necessary).
vinci is gone! *plays in the document shredder* ROFL