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1886 Nagoya Rules Summary ver.0.60 [translation v1.0]
Designed by Micha Bear Cub of the Tōkai Simulation Game Club.
[Haphazardly translated by Phil (sbszine). Translator's additions and comments in square brackets.
Bear in mind that the game is an unfinished prototype, and may have some rough edges. Unless otherwise stated, or where a rule is missing or unclear, the standard 1830 rules are in effect. The 1830 rulebook can be found at: http://www.boardgamegeek.com/filepage/17371
The designer will answer rules questions and discuss strategy (in Japanese only, sorry) at http://bbs3.sekkaku.net/bbs/kidaidai.html
The latest version of this document can always be obtained from the 1886 page on boardgamegeek.com:
http://www.boardgamegeek.com/boardgame/42660
Thanks to the following people for translation and rules help: Micha Bear Cub, Ryūitsu Nakahama, Akiko Hiratsuka, Ron K ]
1. Issue Starting Capital
[Establish a bank of 12,000円. From the bank, distribute starting capital to the players.]
2 Players: 1200円 each
3 Players: 800円 each
4 Players: 600円 each
5 Players: 480円 each
6 Players: 400円 each
7 Players: 350円 each
2. Determine Turn Order
Deal out the turn order cards and seat the players according to turn order, as per 1830. Play proceeds clockwise.
3. Initial Stock Round (Private Company Auction)
ISR proceeds as per 1830. The #4.5 private is only used in a 7 player game. The player holding the priority deal card (marked 優先売買) bids first. A player may purchase the currently offered private, bid on another private, or pass. Minimum bid increment is 5円. Gihoku Light Rail (岐北軽便鉄道) is the blocker private, and if unsold decreases by 5円 per round, until someone is forced to take it for free. Purchaser of a private passes the priority deal card (優先売買) clockwise as per 1830. Players cannot sell certificates during the ISR.
4. Private Companies
#1 Gihoku Light Rail (岐北軽便鉄道) Price: 20円 Revenue: 5円 Location: C4 Kurono (黒野) English Abbreviation: GLR
Owning company may place a large city tile or a station marker for free in hex C4 Kurono (黒野), in addition to its normal placement. This closes the Gihoku Light Rail.
#2 Bisai RR (尾西鉄道) Price: 40円 Revenue: 10円 Location: I6 Tsushima (津島) English Abbreviation: BRR
Owning company may place a large city tile or a station marker for free in hex I6 Tsushima (津島), in addition to its normal placement. This closes the Bisai RR.
#3 Kagamigahara RR (各務ヶ原鉄道) Price: 70円 Revenue: 15円 Location: D11 Inuyama (犬山) English Abbreviation: KGH
Owning company may place an OO city tile or a station marker for free in hex D11 Inuyama (犬山) in addition to its normal placement. The player owning the Kagamigahara RR may take a single share of the Mino Electric Tramway (美濃電気軌道) from the initial offering, providing it has floated. Using any of these abilities closes the Kagamigahara RR.
#4 Nishisan Tramway (西三軌道) Price: 110円 Revenue: 20円 location: L15 Okazaki (岡崎) English Abbreviation: NT
Owning company may place an OO city tile or a station marker for free in hex L15 Okazaki (岡崎) in addition to its normal placement. The player owning the Nishisan Tramway may take a single share of either the Aichi Electric RR (愛知電気鉄道) or the Mikawa RR (三河鉄道) from the initial offering, providing it has floated. Using any of these abilities closes the Nishisan Tramway.
#4.5 Government RR Private (官営鉄道) Price: 130円 Revenue: 0円 Location: M10 Taketoyo (武豊) English Abbreviation: GRP (this private is used in the 7 player game only)
The director's share of the Government RR public company (官営鉄道) comes free with the Government RR private. Upon purchasing the Government RR private, immediately set the par value of the Government RR public company. The Government RR public company's starting capital is equal to twice its initial share price. The Government RR public company then immediately takes a free 2 train from the supply.
#5 Sangū RR (参宮鉄道) Price: 160円 Revenue: 25円 Location: O4 (mountain hex) English Abbreviation: SRR
An ordinary share of the Kansai RR (関西鉄道) from the initial offering comes free with the Sangū RR private. This share may not be sold until the Kansai RR has floated. The owning company may place a tile for free in hex O4 (labelled 参宮鉄道) in the southwestern board quadrant, in addition to its normal placement. This closes the Sangū RR.
#6 Aichi Horsecar (愛知馬車鉄道) Price: 220円 Revenue: 30円 Location: I8 Nishi Biwajima (西枇杷島) English Abbreviation: AH
The director's share of the Nagoya Electric RR public company (名古屋電気鉄道) comes free with the Aichi Horsecar. Upon purchasing the Aichi Horsecar, immediately set the par value of the Nagoya Electric RR public company. The Aichi Horsecar immediately closes if a tile is placed in Nagoya, or if a station marker of the Nagoya Electric RR is placed anywhere.
[The ordinary share that may be taken by the owner of the KGH or NT follows the same rules as 1830 with respect to timing, with the explicit exception that the share may also be taken at any time during a merger or acquisition. Taking such a share does not count as a purchase, and the priority deal card (marked 優先売買) does not change hands as a result of such a share being taken.]
5 Public Information
Player assets and company assets are both public. Cash of players and companies must be clearly separated.
6 End of Game
The game ends when either:
a) a player is bankrupted
b) the bank runs out of money (play out the current set of ORs)
c) the Pacific War begins (this happens when a full set of ORs have been completed since the beginning of Phase D)
7 Game Winner
The winner is the player with the highest value of combined cash and assets at the end of the game. A bankrupt player may win.
8 Floating Public Companies
The director's double share must be purchased first. This share counts as one certificate for the purposes of the certificate limit.
When the director's share is purchased from the initial offering, purchasing player sets the company's stock price.
Except for the Government RR (官営鉄道), a company floats when 6 shares are sold. It immediately receives 6 x its par value as starting capital. It receives the remainder of its capital as the remaining initial offering stock is sold.
When a company floats, place its marker on the stock chart and check whether the certificate limit has changed.
When a company floats, it places its initial station marker on its home base at the beginning of the next OR.
9 Government Railroad (GRR)
The Government RR (官営鉄道) floats when the director's share is purchased, and receives its capital piecemeal as each share of the initial offering stock is sold.
The GRR has two types of station markers: red and white. Red GRR station markers can only be placed in red hexes: hex A16 Gero (下呂), hex O20 Hamamatsu (浜松), or hex E20 Nakatsugawa (中津川). Only red GRR station markers may be placed in these hexes (white GRR markers, or the markers of other companies may not be placed in these hexes). The presence of a red GRR marker does not prevent other companies from obtaining revenue from a red hex.
The GRR may place red station markers on its reserved offboard hexes without needing a track connection, creating further railheads. These represent government track coming into the board from the Tokyo area.
White GRR station markers function normally.
At the end of the stock round in which it floats, the Government RR must place one of its red station markers on one of its red hexes: A16 Gero (下呂), hex O20 Hamamatsu (浜松), or hex E20 Nakatsugawa (中津川). This marker is not the GRR's home base; rather, it represents government railways from neighbouring areas building into the Nagoya region.
In its first operating round, the GRR will place a white station marker on M10 Taketoyo (武豊), as its home base.
There will therefore be a total of two station markers placed by the GRR before it lays track for the first time: its free white station marker on Taketoyo (the GRR home base), and one of its free red station marker on one of the red hexes.
The red station marker placed by the GRR during this process does not require a track connection to any existing GRR track, and can be used as a railhead (to extend track from and run trains from).
Example: A player buys the GRR director's share during a stock round. All players pass in turn, signalling the end of the stock round. As a final step before moving on to the OR, the GRR director places a free red station marker on Gero. An operating round then begins. When the GRR operates, the GRR director places its free white station marker on Taketoyo.
Keep track of how many tiles the Government RR has placed [either as new tiles or upgrades] during a game. It may only place one tile per Government RR share sold from the initial offering, i.e. a maximum of ten tiles per game.
Until the Tōkaidō line (東海道本線), Chūō line (中央本線), and Kōzen line (高山本線) are all complete, the Government RR may only pay a half dividend [keeping the balance] or withhold and pay no dividend. When all three lines are complete, it gains the option of paying a full dividend, and the half dividend option remains available.
The Tōkaidō line (東海道本線) is complete when there is track connecting hex F1 Maibara (米原) with hex O20 Hamamatsu (浜松)
The Chūō line (中央本線) is complete when there is track connecting hex J9 Nagoya (名古屋) with hex E20 Nakatsugawa (中津川)
The Kōzen line (高山本線) is complete when there is track connecting hex E6 Gifu (岐阜) with hex A16 Gero (下呂)
Station markers of other companies are ignored for the purpose of completing a line.
The Government RR cannot close due to entering the red region of the stock market. [If a stock movement would place its marker in the red region, it stops one square away.]
The Government RR pays half price when placing track tiles.
The Government RR may choose to lay two tiles in its turn, providing both tiles are yellow tiles.
The Government RR may only buy and sell trains at face value.
The Government RR can participate in a merger or acquisition, but it cannot be absorbed. It can only absorb other companies.
10. Forced Sale of Shares
As per 1830.
11. Certificate Limit
The certificate limit changes depending on the number of players, and on the number of floated companies currently in the game. The limit may change whenever a company floats or closes. When the limit changes, players over the limit must honour the new limit as per 1830.
Players
Companies 2 3 4 5 6 7
11 37 28 22 18 15 12
10 34 25 20 16 14 11
09 31 22 18 15 12 10
08 28 20 16 13 11 09
07 25 18 14 11 10 08
06 22 15 12 10 08 07
05 20 13 10 08 07 06
04 - 00 18 10 08 07 06 06
12. Mergers and Acquisitions
A merger or acquisition occurs when one company absorbs the assets of another, by reimbursing its shareholders with stock or cash from the absorbing company.
One company (the absorbed company) will be removed from the game, and the other (the absorbing company) will remain in the game.
Companies merge or acquire two at a time. If a group of 3 or more companies wishes to merge or acquire, the situation must be resolved as a series of two-way mergers and / or acquisitions.
Mergers and acquisitions may occur in phase 4 or later. Any public companies may merge or acquire during an OR (including the Government RR). A merger or acquisition must be proposed by the director of one of the participating companies, at any time during an OR, but before the company to be absorbed has operated.
A track connection on the board is not required for a merger or acquisition, and a floated company may be absorbed without ever having operated. The company whose director is proposing the merger must have a home base token on the board before a merger or acquisition can occur.
If trains have been run by the absorbing company, the revenue must be withheld or paid out (as usual) before the merger or acquisition goes ahead.
The proposal will detail:
a) which two companies are participating
b) which company is absorbing and which is being absorbed
c) whether the absorbed company will be merged (reimbursing its shareholders with stock) or acquired (reimbursing its shareholders with cash)
d) in the case of an acquisition, how much the absorbing company will pay for each share (50% to 200% of the absorbed company's current share value)
It doesn't matter which company is the absorbing company and which company is the absorbed company, as long as the proposed merger has sufficient shareholder support. Exception: If the Government RR participates in a merger or acquisition, it is always the absorbing company.
For each merger or acquisition company, stockholders controlling at least 60% of each company must support the merger or acquisition, otherwise it does not go ahead. Stock in the initial offering or the open market is deemed to be opposed to the merger or acquisition.
Merger / Acquisition Prerequisites
1. Both companies have floated
2. Company whose director is proposing merger must have a home base marker on the board
3. Company to be absorbed must not have operated in the OR
4. Company to be absorbed is not the GRR
5. Proposal accepted by shareholders
Merger / Acquisition Process
Step 1.a. MERGER ONLY: Shareholders in the absorbing company place half of their shares (rounded down) into the Company Merger box on the stock chart. If the absorbing company has shares in the open market, half of those shares (rounded down) are also placed into the Company Merger box. If this would leave the director of the absorbing company with only one share, he or she retains the director's share and contributes nothing to the Company Merger box.
All shareholders in the absorbed company are entitled to one share in the absorbing company (from the Company Merger box) for every two shares of the absorbed company (rounding down). The open market is considered a shareholder, and takes its shares first if it is due any. The former director of the absorbed company takes his or her new shares next, then the others follow in order of shares held, with ties broken in clockwise order from the former director. There may not be enough shares left in the Company Merger box to fully supply every shareholder, or there may be shares left over after the merger. Left over shares are placed in the open market.
Step 1.b. ACQUISITION ONLY: All shareholders in the absorbed company are entitled to a cash payout from the absorbing company's treasury, at the agreed price per share. Shares in the open market are paid for first, with the money going to the bank. The former director of the absorbed company takes his or her money next, then the others follow in order of shares held, with ties broken in clockwise order from the former director. There may not be enough money to fully supply every shareholder, in which case the director of the absorbing company must make up the difference (as per a forced train purchase).
Step 2. Transfer the treasury, trains, and private companies of the absorbed company to the charter of the absorbing company. The absorbing company now adds the absorbed company's train limit to its own.
Step 3. Determine the new director of the absorbing company. The new director is the player with the most shares in the absorbing company after Step 1 has been completed. If, as the result of a merger, two or more players end up with the same number of shares in the absorbing company, the director of the absorbing company is decided from among the tied players as follows. If one of the tied players is the former director of the absorbing company, he or she retains the directorship. Failing that, if one of the tied players is the former director of the absorbed company, he or she takes the directorship of the absorbing company. Finally, if neither former director is among the tied players, the tied player closest to the priority dealer in turn order takes the directorship.
Step 4. The director of the absorbing company may now choose to remove any of the absorbed company's markers from the board and return them to its charter. [If a hex has markers from both companies on it, the absorbed company's marker must be removed, because...] Any station markers of the absorbed company that remain on the board now count as markers of the absorbing company.
Step 5. Transfer the unused station markers of the absorbed company (including any returned to the charter in the last step) onto the absorbing company's charter. Regardless of their original cost, these count as additional 100円 markers. If the absorbing company has a 40円 marker that it has not yet used, it also becomes a 100円 marker.
Step 6. The stock price of the absorbing company increases after a merger. Add the stock price of the two companies together to determine the new price. If the new price is not present on the stock market chart, or if it is present in multiple locations, move the absorbing company's stock marker to the leftmost number closest to the new stock price. Remove the absorbed company's stock from the game.
Step 7. The stock price marker of the absorbed company is removed from the stock market and placed onto the absorbing company's charter as an additional 100円 station marker.
Step 8. The IPO price marker of the absorbed company is removed from the stock market and placed onto the absorbing company's charter as a reminder that the two companies have combined. [Or you can just slide the absorbed company's charter under the absorbing company's charter, so that both companies names are visible.]
Note that the certificate limit may now change, as there is one less floated company in the game.
The absorbing company now has the option of paying a half dividend for the rest of the game, as per the Government RR.
13. Phases
Phase 1
Initial stock round
Certificates cannot be sold
Phase 2 (triggered by end of ISR)
Yellow tiles in play
Train limit 4, Government RR train limit 4
Privates may not be sold
Mergers and acquisitions not allowed
One OR
Offboard areas use top revenue box
Phase 3 (triggered by purchase of 3 train)
Yellow and green tiles in play
Train limit 4, Government RR train limit 4
Privates may be sold
Mergers and acquisitions not allowed
Two ORs
Offboard areas use top revenue box
Phase 4 (triggered by purchase of 4 train)
2 trains rust (you can re-use the cards to represent additional diesels if later needed)
Yellow and green tiles in play
Train limit 3, Government RR train limit 4
Privates may be sold
Mergers and acquisitions allowed
Two ORs
Offboard areas use top revenue box
Phase 5 (triggered by purchase of 5 train)
Yellow, green, and brown tiles in play
Train limit 3, Government RR train limit 3
Privates close
Mergers and acquisitions allowed
Three ORs
Offboard areas use middle ('5') revenue box
Phase 6 (triggered by purchase of 6 train)
The Showa Depression occurs -- all stock sales from now on count as double for the purposes of reducing stock price (e.g. selling 2 shares drops 4 rows)
3 trains rust
Diesels may be purchased (an 1830 style trade-in of 4 train or higher is permitted) -- if a diesel is purchased, play out the set of ORs before implementing phase D
Yellow, green, brown, and grey tiles in play
Two-dot small cities may be upgraded
Train limit 2, Government RR train limit 3
Privates closed
Mergers and acquisitions allowed
One OR (this represents reduced economic activity during the Showa Depression)
Offboard areas use middle ('5') revenue box
Phase D (triggered by purchase of diesel)
4 trains rust
The number of diesels supplied with the game is not considered a hard limit -- reuse rusted train cards as diesels if needed
All tiles in play
Two-dot small cities may be upgraded
Train limit 2, Government RR train limit 3
Privates closed
Mergers and acquisitions allowed
Three ORs
Offboard areas use bottom ('D') revenue box
14. Stock
Pretty much the same as 1830. Players may sell-buy or buy-sell. Stock prices can't go lower than the bottom row during a sale in the Showa depression (phase 6). [I take this to mean that shares that would drop below the ledge don't move left, rather than meaning that no companies can close by entering the red zone during the depression.]
Buy one share or player held private company at a time, plus any number of shares in the green zone. Players may purchase private companies from each other for any agreed price. [Public companies purchase privates as per 1830 (at 50% to 200% face value, during an OR).]
A fully subscribed company (all shares in player hands) rises one line at the end of an SR.
Stock purchases from the open market are paid to the bank.
In the Showa depression, shares can't be bought from the initial offering.
Shares in yellow zone can be held in excess of certificate limit. Shares in green zone can be held in excess of certificate limit, and in excess of 60% ownership. Companies in the red zone close without compensation, and are entirely removed from the game (shares, markers, etc). Check whether the certificate limit has changed after a company closes in this manner. Government RR can't enter the red zone.
You can't buy a share in a company and sell shares in the same company in the same buy-sell or sell-buy action.
15. Operating Rounds
Step 0. Must place home base free station marker, if company has just floated.
Step 1. May place track or upgrade track. The placing company must be able to make use of the new track, as per 1856. There is no tile upgrade chart in the original Japanese, but most of the tiles are present in either 1830 or 1856, so catch a vibe from those. Small cities may be upgraded from Phase 6 onwards (as per 1856), but can't be downgraded. Remember that the Government RR has many special rules relating to track laying. If a hex is marked with a letter (B, NY, or OO), it can only be upgraded using tiles with a matching letter. Letter tiles may not be placed in unlettered hexes.
Exception: L tiles work as per L tiles in 1856, i.e. unlettered yellow and green tiles may be placed in a L hex, but only brown L tiles may be placed in an L hex. Brown L tiles may not be placed in a non-L hex. In 1886, L stands for Large, and the tiles represent cities that have chosen to limit rail development to provide balanced land use (presumably in the form of high-density housing).
Step 2. May place station marker, unless doing so would block another company's home base. A company may not place a second station marker on a hex that already contains one of that company's station markers. The placing company must have a track connection to the city where the station marker is to be placed. Exception: The GRR may place red station markers on its reserved offboard hexes without needing a track connection, creating further railheads. These represent government track coming into the board from the Tokyo area.
Step 3. Must run trains. Same rules as 1830 (small cities count as stops).
Step 4. Must pay dividend or withhold. Check whether company can pay full dividend, half dividend, or both. Full dividend moves stock right one space. Half dividend, no change. Withholding, left one space. Shares held by the initial offering pay into the company treasury, shares in the open market pay into the bank.
Step 5. Must buy at least one train, if trainless. Otherwise, may buy any number of trains. The number of D (diesel) trains included with the game is not an intentional limit. [Rusted train cards may be reused as diesels if the supplied diesel cards run out.]
[16. Public Company Descriptions
Government RR (官営鉄道) Map Symbol: 官 Colour: Black Station Markers: 4 white + 3 red (for offboard lines) Home Base: M10 Taketoyo (武豊) English Abbreviation: GRR
Nagoya Electric RR (名古屋電気鉄道) Map Symbol: 名 Colour: Light Red Station Markers: 4 Home Base: I8 Nishi Biwajima (西枇杷島) English Abbreviation: NER
Sangū Electric Rail (参宮急行電鉄) Map Symbol: 参 Colour: Yellow Station Markers: 4 Home Base: P3 Nakagawa (中川) English Abbreviation: SER
Mikawa RR (三河鉄道) Map Symbol: 三 Colour: Dark Blue Station Markers: 3 Home Base: M12 Hekinan (碧南) English Abbreviation: MRR
Kansai RR (関西鉄道) Map Symbol: 関 Colour: Light Green Station Markers: 3 Home Base: M4 Yokka City (四日市) English Abbreviation: KRR
Aichi Electric RR (愛知電気鉄道) Map Symbol: 愛 Colour: Dark Green Station Markers: 3 Home Base: L9 Ōtagawa (太田川) English Abbreviation: AER
Mino Electric Tramway (美濃電気軌道) Map Symbol: 美 Colour: Dark Red Station Markers: 3 Home Base: B9 Seki (関) English Abbreviation: MET
Ise Electric RR (伊勢電気鉄道) Map Symbol: 伊 Colour: Pink Station Markers: 2 Home Base: O6 Shin (津) English Abbreviation: IER
Tōmi RR (東美鉄道) Map Symbol: 東 Colour: Light Blue Station Markers: 2 Home Base: D15 Kani (可児) English Abbreviation: TRR
Seto Electric RR (瀬戸電気鉄道) Map Symbol: 瀬 Colour: Grey Station Markers: 2 Home Base: H15 Seto (瀬戸) English Abbreviation: SRR
Atsumi RR (渥美鉄道) Map Symbol: 渥 Colour: White Station Markers: 2 Home Base: P17 Kōji (高師) English Abbreviation: ARR
17. Scrip Manifest
12000円 bank, comprised of:
14 x 500円
30 x 100円
20 x 50円
30 x 20円
26 x 10円
20 x 5円
10 x 2円
20 x 1円
18. Glossary
愛知電気鉄道 = aichi denki tetsudou = Aichi Electric RR (public)
愛知馬車鉄道 = aichi baja tetsudou = Aichi Horsecar (private)
熱田神宮 = atsuta jinguu = Atsuta Shrine (J11)
渥美鉄道 = atsumi tetsudou = Atsumi RR (public)
飯田 = iida = Iida (K20)
伊勢神宮 = ise jinguu = Ise Shrine (Q8)
伊勢電気鉄道 = ise denki tetsudou = Ise Electric RR (public)
市場 = ichiba = Open Market
一宮 = ichinomiya = Ichinomiya (G8)
員弁 = inabe = Inabe (L1)
犬山 = inuyama = Inuyama (D11)
揖斐 = ibi = Ibi (C2)
岩倉 = iwakura = Iwakura (G10)
円 = en = Yen
大垣 = oogaki = Ōgaki (F3)
太田川 = ootagawa = Ōtagawa (L9)
大府 = oobu = Ōbu (K12)
岡崎 = okazaki = Okazaki (L15)
尾鷲 = owase = Owase (Q4)
各務ヶ原鉄道 = kagamigahara tetsudou = Kagamigahara RR (private)
春日井 = kasugai = Kasugai (G12)
可児 = kani = Kani (D15)
官営鉄道 = kanei tetsudou = Government RR (public, also private in 7P game)
亀山 = kameyama = Kameyama (O2)
刈谷 = kariya = Kariya (L13)
関西鉄道 = kansai testsudou = Kansai RR (public)
岐阜 = gifu = Gifu (E6)
岐北軽便鉄道 = gihoku keiben tetsudou = Gihoku Light Rail (private)
黒野 = kurono = Kurono (C4)
桑名 = kuwana = Kuwana (L5)
下呂 = gero = Gero (A16)
高師 = kouji = Kōji (P17)
高山本線 = kouzen honsen = Kōzen line
河和 = kouwa = Kōwa (O10)
小牧 = komaki = Komaki (F11)
挙母 = koromo = Koromo (K16)
参宮鉄道 = sanguu testudou = Sangū RR (private)
参宮急行電鉄 = sanguu kyuukou dentetsu = Sangū Electric Rail (public)
津 = shin = Shin (O6)
社長株 = shuchuu kabu = Director's Share
関 = seki = Seki (B9)
瀬戸 = seto = Seto (H15)
瀬戸電気鉄道 = seto denki tetsudou = Seto Electric RR (public)
武豊 = taketoyo = Taketoyo (M10)
多度大社 = tadotaija = Tadotaija (J3)
多治見 = tajimi = Tajimi (F17)
谷汲山華厳寺 = tanigumisan kegonji = Kegon Temple, Mt. Tanigumi (B1)
樽見 = tarumi = Tarumi (A6)
知立 = chiryuu = Chiryū (K14)
中央本線 = chuuou honsen = Chūō line
津島 = tsushima = Tsushima (I6)
東海道本線 = toukkaidou honsen = Tōkaidō line
東美鉄道 = toumi tetsudou = Tōmi RR (public)
常滑 = tokoname = Tokoname (M8)
豊川稲荷 = toyokawa inari = Toyokawa Inari Shrine (M18)
豊橋 = toyobashi = Toyobashi (N17)
中川 = nakagawa = Nakagawa (P3)
中津川= nakatsugawa = Nakatsugawa (E20)
名古屋 = nagoya = Nagoya (J9)
名古屋電気鉄道 = nagoya denki tetsudou = Nagoya Electric RR (public)
西三軌道 = nishisan kidou = Nishisan Tramway (private)
西枇杷島 = nishi biwa jima = Nishi Biwajima (I8)
浜松 = hanamatsu = Hamamatsu (O20)
尾西鉄道 = bisai tetsudou = Bisai RR (private)
碧南 = hekinan = Hekinan (M12)
米原 = maibara = Maibara (F1)
松阪 = matsusaka = Matsusaka (P7)
三河鉄道 = mikawa tetsudou = Mikawa RR (public)
美濃 = mino = Mino (A10)
美濃太田 = mino oota = Mino Ōta (C14)
美濃電気軌道 = mino denki kidou = Mino Electric Tramway (public)
柳ヶ瀬 = yanagase = Yanagase (D7)
優先売買 = yuusen baibai = Priority Deal
湯の山温泉 = yunoyama onsen = Mt. Yuno Hot Springs (N1)
養老 = yourou = Yōrō (H1)
四日市 = yokkashi = Yokka City (M4)]
Last edited on 2010-01-04 18:02:46 CST (Total Number of Edits: 38)


























































