Four Great Battles from the Napoleonic Wars
Designed by David Isby, Irad Hardy, Frank Davis, Edward Curran & Redmond Simonsen
Published by Simulations Design Incorporated (1975)
Even though Jane Austen wrote her stories two hundred years ago, and even though her plots are about a society that is far different to ours and despite the language being quite different to current usage, her books continue to be popular and can be quite a good read.
I put Napoleon at War in the same category. The designs are quite dated, originally designed over thirty years ago. The mechanics are simple and clearly typical of an era from wargaming’s past. Despite the age of the game, its components, its design and its graphics, it remains an enjoyable gaming experience.
Napoleon at War is made up of four separate games using the same system. The games are Marengo, Jena-Auerstadt, Wagram and The Battle of Nations (Leipzig) – despite sharing the same rule set, each battle has its own specific rules, but, in each case, the rule additions are quite minimal.
Napoleon at War is based upon the 1972 design Napoleon at Waterloo. It is a game typical of 1970’s wargames – one player moves all of his units and then resolves battles between adjacent units using an odds-based Combat Results Table.
Once units move adjacent to enemy units they are locked in place and can only move as a result of combat.
As is typical of S.P.I. quad-games (four games using the same system and having related subjects) the four battles have been carefully selected and each one gives players a quite different gaming situation.
Marengo: Napoleon in Italy, 14 June 1800 – Marengo is the smallest battle represented in the quad. In this game the Austrians have a vastly superior force numerically. The larger Austrian units also have larger strength factors than the French units. All Austrian units start on the board while the French receive a lot of reinforcements during the game. The French player has two advantages at the start of the game – the Austrian units are bottled-up behind a river which makes it difficult for them to use their numerical advantage and the Austrian units tend to have lower movement rates. A special rule allows the French three turns towards the end of the game where they can counter-attack due to having the strength of their units doubled for three consecutive turns. It is a tense game where both players have to make careful decisions about where and how to attack and then gutsy decisions about advancing after combat. If there is a problem with Marengo it is that luck plays too big a role – a couple of crucial dice rolls in the first few turns can make a big difference to the result at the end of the game.
Jena-Auerstadt: The Battle for Prussia 14 October 1806 – the general feeling about this game is mixed – it has the lowest individual BGG rating of the four games but some players have commented that they really like it. It is unusual in as much as it has two separate maps and tracks between them. This reflects the dual nature of the battle where Napoleon fought one action while Davout was successful elsewhere while outnumbered 2:1.
Wagram: The Peace of Vienna, 5-6 July 1809 – Wagram is a large set-piece battle. It is generally considered to be the best of the four games in the quad. It is a big battle, the sides are evenly matched and the result can be very close. Victory points are scored by eliminating enemy units. Both armies have a Demoralization Level of 50 points – if an army becomes demoralized it simply means that units are not allowed advance after combat and this can be crucial as advance after combat is a technique that allows you to surround enemy units and then destroy them as they have no escape path.
The Battle of Nations: The Encirclement at Leipzig, 16-19 October 1813 – this is the longest of the four games and has several scenarios. The campaign game can go for four days of battle, even though the real battle only went for two days. This game is well balanced and both players will have the opportunity to both attack and defend.
All in all, Napoleon at War is a fine wargame. It is certainly on the simpler end of the scale of complexity. It has the beauty that you can basically play four quite different battles even though you are reading only one relatively short set of rules.
Despite the apparent simplicity of the game system, there is a real subtlety in the game and experienced players will consistently defeat the inexperienced.
The bottom line is that the games are quick to set up, fast to play and good old-fashioned fun.
Last edited on 2009-05-29 23:50:09 CST (Total Number of Edits: 1)




















































