Well, I can't answer all these questions, but I wanted to do a little compare/contrast along the worker-placement genre and show how some of my favorites stack up to Kingsburg.
I like worker-placement games a lot. I have not played them all, but I certainly intend to. I enjoy the idea of selecting roles, gathering resources, and racing to get the most victory points. They are fun games, but they do have their weaknesses.
Here's some of the common weaknesses:
Not enough luck: Some worker placement games have a limited selection of cards for each phase and the phases become easy to memorize. Every game of Pillars feels a bit like Chess, because I am planning out moves several turns ahead. I already know what is coming and there is little surprise. Other worker placement games have strategies that become revealed after only a couple plays and the game just becomes a race to see who can get their system working faster. These games generally have little luck to them and they often reward experienced players far too much.
Fiddly bits: Many worker placement games have lots of cards, cubes, pawns, dice, etc. However, they are nowhere near the level of most wargames and are lots less fiddly than big box Ameritrash games like StarCraft: The Board Game or Descent: Journeys in the Dark. The most fiddly that I have played is Agricola, but Pillars of the Earth is a close second.
Multiplayer solitaire: Many worker placement games have little interaction between players. You can screw someone out of a coveted spot on the board, but you can't destroy their buildings or make them discard cards. While there are exceptions, these are generally true Euro games, and have very little conflict.
Runaway leader: Some worker placement games allow someone to collect so many resources or build so much infrastructure early on that catching up is impossible. The winner can be determined mid-game and there just seems like no reason to finish the game. I have often felt this way playing Agricola or Caylus and this causes the last few rounds to really drag.So how does Kingsburg compare?
Luck and Replayability: Kingsburg allows you to roll three dice every productive season to determine which of eighteen people you might call on aid from. There are different buildings you can make that will affect your roll, but there is still a large element of luck to it. Stone Age is another worker placement with dice, but I always felt like the addition of more workers and the tools you could obtain reduced the luck too much. In Kingsburg, there are some ways around the luck, but the dice still get their say. However, it is not random chaos. It just feels "right." And it is a welcome change from other worker placement games.Some of the game is lost with rehearsal. It does not pack the sheer variety of Agricola or even that of Stone Age when you add Stone Age - The New Huts. However, the luck of the dice makes it so that you can replay it a lot without getting bored.
Setup: Not too bad. Only three resources to keep track of, some clean player sheets for showing what you have built, and a very well-organized board with a scoring track. The year marker seems irrelevant since the game already has a deck showing you what year it is. However, you never feel overwhelmed by all the stuff on the board. The game sets up quicker than most worker placement games and that is why it gets played more often in my house. (It plays quicker than most other games in this genre too.) It has replaced Stone Age as my favorite under-an-hour, worker-placement game for two.
Interactivity: The interactivity in this game is not as high as I would like, but there are some nice options to screw people over for the spots they need if you are paying attention. Paying attention to what other players roll on their dice allows you to snag the primo spots before your opponents get their turn. So while the dice make this game feel like Ameritrash, it is still a Euro at heart.
Runaway leader: Not an issue in this game. The game rewards the person who has made the least number of buildings twice a year with some powerful bonuses that allow that person to catch up quick. Furthermore, the low-roller in the game gets to pick their spot on the board first, which works out nicely. Scores among experienced players are often neck-and-neck until the very end. I saw tight scores in Cuba as well, but this was even closer.Should I get it?
Rather than assign an arbitrary score to this game, let me explain when you might want to play this game.
First of all, Kingsburg plays 2-5 players, so if you have 6 consider Pillars and The Pillars of the Earth Expansion Set. It is a great game, but it does suffer from most of the weaknesses I've pointed out.
If you don't mind a fiddly setup or a long game then I just want to say that Agricola is the current #1 on Boardgamegeek for a reason. It is the best in the pack, but it does take awhile to play and it has a lot of components to deal with.
If you want a quick game and like a bit of luck then Kingsburg and Stone Age should be the ones you are looking at. They are both good games, but I prefer to play Kingsburg over Stone Age.
I have played Caylus and Cuba and I didn't absolutely hate either, but they were just not my thing. I found Caylus too long of a game and I found Cuba to be frustrating in the fact that I always felt poor and unable to do any effective actions. However, if you want to add some bidding to your worker placement game then you might want to give Cuba a try.
I also own Age of Empires III: The Age of Discovery and Leonardo da Vinci, but have not played them yet.
My current personal favorites (in order):
Agricola
Kingsburg
The Pillars of the Earth
Stone Age
Last edited on 2009-06-01 00:26:19 CST (Total Number of Edits: 1)






















































