I enjoy games where I feel like my choices have an impact on the game, but also have a bit of a chance element to them. Games that are extreme on either end of this spectrum will be less enjoyable for me.
About my gaming group:
I have a core group of ex-M:TG, D&D players who are usually up for playing (and trying) most games. I also have friends who are more into easier, party games, and I have friends who are more hardcore gamers. Finally, my girlfriend is a non-gamer who is willing to try many games with me, but is extra picky.
Overview:
As an ex Magic: The Gathering player, Dominion’s deck-building mechanic was very attractive to me. I watched Tom Vassal’s excellent video review, and later played a game of it at a game convention. Within the first few seconds of looking at my opening hand, I was addicted and already thinking, “I can’t wait to play this again!”
I played a lot after that, both other people’s copies and my own when I finally got it (2nd edition). I also introduced it to a number of people (some of whom also bought copies). The addiction and desire to play was very strong at first, until I got to about 30 games, and now the compulsion isn’t there, but I feel it’s a solid game and am eagerly awaiting my pre-ordered copy of Intrigue to come in.
Aesthetics:
I normally don’t care about the box a game comes in, but for some reason I really like the box art for Dominion, and I especially like the Dominion logo. Seriously, I normally don’t care about that at all. That said, the inside of the box is not really the best design for holding all the cards. With the insert, the 2nd edition works better, but once you sleeve them it becomes less satisfying again. I just put all my cards into card boxes with tabbed dividers.
As far as the most important part, the design and look of the cards, I find the card text extremely efficient and clear. Fresh players may have questions about some things, but that’s usually because they’re not familiar with the terms or are assuming the cards do something that they don’t. Dominon has very good shorthand (“+1 action”) and the color coding of the cards makes them easy to recognize in your hand, in the layout and as other players play them.
Now for my one gripe. I am not impressed with the card art. It reminds me of the art on Magic cards about 12 years ago. It’s not the most important element of the game, of course, and really, it’s not horrible, but I’d prefer something better to look at for the 1 and a half minutes the cards are in my hand each turn…

Theme:
You are a monarch trying to build up your kingdom. Of course, the best kingdom will be rich with huge, beautiful tracts of land. To get that land, however, you have to hire smithies and woodworkers, build villages, throw feasts, and remodel your old stuff into better stuff.
Some will argue that the theme is tacked on, and I wouldn’t put much effort into disagreeing with them. If you think of the game in the terms of the theme, it makes sense, and you can probably get into it. However, you can play this game pretty straight and the theme might never occur to you (see the re-themes for examples of how this game can be altered to match almost any theme…) So while I wouldn’t say it’s a tacked on theme, I would also say that the theme and mechanics/cards are not tightly woven to the extent that you really feel like a monarch building up their kingdom (unless, as I said before, you try really hard to imagine this while playing the game.)
Coming from a Magic player perspective, I never really tried to imagine myself as a wizard casting spells to defeat another wizard, either. I focused more on gameplay and strategy, as I do with Dominion.
Gameplay:
Many previous reviews already cover this, so I will do it quickly:
All the players start with the same crappy deck (7 coins and 3 estates). Each player draws a hand of 5 cards and purchases one of the 17 cards available. (There are always stacks of victory cards worth 1, 3 and 6, coin cards worth 1, 2 and 3, curses worth -1, and stacks of 10 randomly determined kingdom cards).
The victory cards help you win at the end of the game (but do nothing during the game), the coin cards help you buy more things, and the kingdom cards are the actions that you play throughout the game that allow you to interact with players and do more things.
Everything you buy with the coins, as well as the coins, go in your personal discard pile. Whenever you need to draw more cards but cannot, you shuffle your discard pile and form your new draw deck. Thus, your deck is constantly being recycled as it is growing with new cards.
At the end of the game, the player with the most victory points in their deck is the winner.
Fun:
As I said above, I was addicted to this game instantly. I really enjoy the deck-building mechanic, I think the cards are cleverly balanced, the game overall provides a unique experience. Further, it seems like the game has been playtested extensively, as I feel that with time, all of the cards appear balanced and fulfill different roles at different times.
The re-playability of Dominion is great, and I look forward to the expansions that will be adding more and more variation.
Who might like it?
People who like: card games, Magic: The Gathering, CCGs, LCGs, Blue Moon, Race for the Galaxy, and customizable games (in the sense that you can choose which kingdom cards to play with each game).
Who might not like it?
People who hate the randomness of card games, or card games in general. People who like long games with a great amount of strategic depth. People who need a really strong theme. People who hate to shuffle. People who only like Race for the Galaxy.
My group?
I have played quite a few games of Dominion with a few different groups. Everyone seems to like it. My girlfriend likes it (big score!), my core group likes it, the meetup players like it, the Euro-gamers like it, the ex-Magic players like it, and even some of the casual, party gamers like it (although they think of it as an extremely challenging, strategic, “brainy” game…)
Similar games:
Magic: The Gathering, Blue Moon, many CCGs/LCGs, and allegedly Arctic Scavengers.
Edited for typos and word choice on 1/13/10.
Last edited on 2010-01-13 20:40:33 CST (Total Number of Edits: 1)














































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