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BoardGameGeek» Forums » Gaming Related » Do It Yourself

Subject: Print And Play Contest - Design a Co-Op Game and win GeekGold rss

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Rudolf Aligierski
Poland

Hello again.
Contest is now OPENED! CLOSED

Make a Print And Play game, and win GeekGold!

Rules below. If you have any questions, comments or suggestions just point those out. You can also check the topic where we discussed rules.


1. Participate in two-person teams - game designer and graphic artist. It does not matter if they both do graphics, or both design, just it has to be "officially" team of game-designer and graphics-designer.

2. One person cannot be in more than one team.

3. Single person cannot participate (no matter how genius designer and/or graphic-artist that person is - has to find somebody to help.)

4. Each team can participate with only one game design. Contest time - 2 months. Teams can mention that they are participating, but can upload the games only in the last two weeks of competition (so there would be no forgery, or unfair competition). Rules/components changes and clarifications may be done during that last weeks.

5. Teams will have to provide game that will consist of: full color box design (top and sides, no bottom), A5 rulebook that will be attractive visually, full color components that will take no more place than 8 A4 pages (it has to respect printer margins), AND black-white low-ink variant of all graphics including rulebook and minimalist box cover.

6. All used graphics has to be legal (graphic designer has to has permission or use own graphics - not to rip off Google Images).

7. The game must use original components only. Entrants cannot use Carcassonne tiles or Decktet cards or Piecepack bits or those Icehouse things... Generic, common gaming pieces such as regular 6-sided dice, or buttons/counters/pawns are allowed though.

8. There is no size limit on the rules. If you need 120 pages to explain your game, go for it.

9. Your entry may use any mechanics and may be themed or abstract. It may be for any number of players (but due to the theme limitations only logical game is for 2 or more players). The game can have any number of turns, including no turns at all. The game should be a game not puzzles (game should be replay-able)

10. There are following limitations on theme:
10.1. Co-Operative game. Most likely in the game, where co-operative mechanics would not be an obvious solution (as someone said "unexpected cooperation" - it sums up the idea nicely)
10.2. Game involving at least two steel swords (That does not influence the theme) It's up to you what will that mean. Interpreatate it anyway you want. And again - to clarify - that does not mean "game about two swords". Two swords may be a critical piece of game, that you need to collect to win as well as hidden prank in "Where is Wally" manner.

11. The cards (or tiles) do not have to be all the same shape or size. Any two dimensional shapes are acceptable. The L Game is a good example; it has 2 L shaped pieces and 2 squares as its main components plus a simple board. (3D-"cut, fold and glue" pieces for the game are welcome though. As long as you will be able to fit it with other components of the game on no more that A4 8 pages, I don't consider "rulebook" a component)

12. If team is from different countries, they must insert rules in their national languages to the rulebook (as well as English rules). So If there would be team X-Y - X is from Hungary, Y is from Germany, then rulebook would be in English, German, and Hungarian.

13. Game has to be designed DURING the contest time. (no entries like "I designed this game month ago", also - no late entires)

14. Post your game to thread via link to downloads and explain how the game works or post the rules. Preferabely - add your game as a BGG game entry to the database.

15. The winner will be determined by a poll that I'll create after all the entries are in. I'll create the poll on a separate thread so it gets some front page time and add links (if possible) to each entry's post's page. The poll will be open for one week! (no ties... there will be another poll if two games will gain the same number of votes... Like in championships...)

16. If you entrants change your game based on other the input of other users, it will be up to you to credit your helpers or not. (Though as I mentioned there is that "last weeks" rule to avoid that)

17. Any tips given the contest thread will be added to the prize pool, with possibility of adding "third place prize". Also tips I've received when I first announced upcoming contest and consulted rules will be added to the prize pool. Also all Geek Gold collected thanks to moderation and Geek Modders will be added to the prize pool. The final prize will be announced on opening on the voting thread.

18. First prize: 30GG for designer, and 30GG for graphic designer. Second prize 10GG for designer and 10GG for artist. Those are guaranteed but not final prizes (look above).

19. Tips given to the VOTING thread will not be added to prize pool, so please don't tip it. If you insist on giving a tip to the voting thread, GG will be added to next contest I will organize. If I will fail to organize next contest, GG will be added to a contest (organized by someone else) that will be running at that time. There are contest organized from time to time.

20. I'm not eligible to win. I will not enter. I can vote.

21. Print and Play game design contest begins 28th of June at 0:00A.M. PST. I know it may seem to be stupid time, but where I live it will be 9:00A.M. Contest ends 30th of August at 3:00P.M. PST. (15:00 in 24h display) midnight of my timezone. First entries can be posted on 16th of August, no time specified here, just 16th of August. Then we will take some time off (decided on quantity of entries, but probably about one week) to playtest games. The voting will start one week after contest end (or more - depends). Voting time - one week. I will create voting poll in voting thread.


Big "Thank You" to Geek Modders who expanded this award during moderation.
  • Last edited Sun Sep 6, 2009 8:06 pm (Total Number of Edits: 3)
  • Posted Sun Jun 28, 2009 7:21 am
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Nick Hayes
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And don't forget to add 1 GG to the pool!

No, it's not required, but I think it is a good custom (that began during the last PnP contest). For those entering the contest, one GG isn't going to break your bank account, but it really adds to the final prize money and shows your appreciation to your fellow designers.

Good luck everyone!
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Andrew Tullsen
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Teams

If you want to post here, I can update this post with the teams. Feel free to give your team a name.





Steel Warriors
Game Designer:
Andrew Tullsen
United States
Tigard
Oregon
designer
Game Parts, Custom prototypes, Print & Play Games
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Graphics Designer:
Shaun Austin
Australia
Townsville
Queensland
designer
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Deep Space Disaster
Game Design:
Fred Schmidt
United States
Suisun City
California
designer
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mbmbmbmbmb

Graphics Design:
Daniel San Miguel Cuadrado
Spain
Valladolid
designer
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mbmbmbmbmb













The Mithril Miners

Game Design:
Stephen Tavener
United Kingdom
London
England
designer
The overtext below is true.
badge
The overtext above is false.
Avatar
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Graphic Design:
Jason Spears
United States
Saint Joseph
Michigan
designer
I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
badge
Bffffttt, Pffffttt, Buuuuurtt........
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[/q]











Team 4

Game Design:
Jack Neal
United States
Madison
Ohio
designer
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Graphic Design:
Orlando Ramirez
United States
Manor
Texas
designer
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Vampires Dance

Game Design:
Mike Reading
Australia

SA
designer
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Graphic Design:
Dann May
Australia

Victoria
designer
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Route Z

Game Design:
Patrick Leder
United States
Saint Paul
Minnesota
designer
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Graphic Design:
Topher M
United States
Chicago
Illinois
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  • Last edited Mon Aug 24, 2009 6:21 am (Total Number of Edits: 13)
  • Posted Mon Jun 29, 2009 10:22 am
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Rudolf Aligierski
Poland

Contest is up for almost two days and no questions? Either I'm genius, and rules are clearly written, or everybody is working hard on entries so hard that has no time to question anything :D
Have you noticed that this thread is on Hot list of forum threads on the frontpage? That's because it collects nearly one thumb an hour. Impressive, but soon it's going to sink a little. So spread news about it everywhere! I added links to this thread on Board Game Design Forum, and on the forum of Graphic Designers and Artists Guild.

Also two more observations:
- as I mentioned before I sent this thread though the moderation. I added with bold font on the beginning that all GeekGold, they will award it with will be spent on contest prizes. They were really considerate, the awards were really high giving total 4,45 - I just wonder why it resulted in such weird amount of GeekGold but I believe some of them awarded it 4GG (because there are 4 base prizes - very thoughtful) and some of them 5GG (because simply you can't award with more). I didn't expect at first that it will work when I mention what I'll do with the award GG. But it worked - GeekModders took this really seriously, and I'm really happy about it. That is why I made this a new tradition - every contest I will announce in the future will go through the moderation. I encourage every future contest host to do the same.

- on the voting thread about Dice Contest Reprint wrote "the winners are... everyone". I just realized how true is this for current contest. Due to the rules (no.5 in particular) the easiest way to enter the contest will be to add BGG database entry about participating game design. Let's say admins will award entry with 2GG, then every file with another 2GG (let's assume average quantity of files equals 3) every picture with 1GG (let's assume 5). Then every participating team AUTOMATICALLY collects participating award of 13 geek gold. Isn't that great? What I also find really amusing is the gallery for Homesteaders. There are pictures of stages of doing artwork it's really interesting and gives great overview on artists work for the game. Good luck with designs then.
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Rebekah B
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rudolfoaligieri123 wrote:
Let's say admins will award entry with 2GG, then every file with another 2GG (let's assume average quantity of files equals 3)

You can't count on GG from files, though. Files for your own PnP games aren't always awarded GG. It's hit-and-miss.
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Rudolf Aligierski
Poland

sq498 wrote:
rudolfoaligieri123 wrote:
Let's say admins will award entry with 2GG, then every file with another 2GG (let's assume average quantity of files equals 3)

You can't count on GG from files, though. Files for your own PnP games aren't always awarded GG. It's hit-and-miss.

And that is EXACTLY the reason for rule no.1. :D
 
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Fred Schmidt
United States
Suisun City
California
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I guess we will be the first to announce our team...

Game Design:

Fred Schmidt
United States
Suisun City
California
designer
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Graphics Design:

Daniel San Miguel Cuadrado
Spain
Valladolid
designer
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Those are just our primary roles... I'm sure we will be collaborating on all aspects of the game, though I'm sure Daniel will help me with the game design much more than I with the graphics.

No team name as of yet...
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  • Last edited Mon Jun 29, 2009 9:28 pm (Total Number of Edits: 1)
  • Posted Mon Jun 29, 2009 9:26 pm
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Andrew Tullsen
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sq498 wrote:
rudolfoaligieri123 wrote:
Let's say admins will award entry with 2GG, then every file with another 2GG (let's assume average quantity of files equals 3)

You can't count on GG from files, though. Files for your own PnP games aren't always awarded GG. It's hit-and-miss.


wow

I didn't know that!
 
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Jason Spears
United States
Saint Joseph
Michigan
designer
I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
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Howitzer_120mm wrote:
sq498 wrote:
rudolfoaligieri123 wrote:
Let's say admins will award entry with 2GG, then every file with another 2GG (let's assume average quantity of files equals 3)

You can't count on GG from files, though. Files for your own PnP games aren't always awarded GG. It's hit-and-miss.


wow

I didn't know that!
I've never had this issue, whether submitting files for the icehouse games I designed, or the dice game, and certainly not for the game expansions I designed. Now, when I submitted updates or corrections, I may not have gotten much (or any), but I'm cool with that.
 
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Rebekah B
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spearjr wrote:
I've never had this issue, whether submitting files for the icehouse games I designed, or the dice game, and certainly not for the game expansions I designed. Now, when I submitted updates or corrections, I may not have gotten much (or any), but I'm cool with that.

After all of the files for my first two PnP games received 0 GG, I contacted an admin to ask about it and was informed that that's the policy. However, some of my other PnP files have received rewards, so I think it's flexible. At any rate, the submission itself and pictures still receive GG, so it's not like you don't get anything.
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Jack Neal
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I don't do it for the GG... I just do it for the babes.
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Nick Hayes
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sq498 wrote:
spearjr wrote:
I've never had this issue, whether submitting files for the icehouse games I designed, or the dice game, and certainly not for the game expansions I designed. Now, when I submitted updates or corrections, I may not have gotten much (or any), but I'm cool with that.

After all of the files for my first two PnP games received 0 GG, I contacted an admin to ask about it and was informed that that's the policy. However, some of my other PnP files have received rewards, so I think it's flexible. At any rate, the submission itself and pictures still receive GG, so it's not like you don't get anything.

This happened to me, too. There were two file submissions for which I received 0 GG. I thought it was a bug or something, but I guess it wasn't.
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Eric Jome
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rudolfoaligieri123 wrote:

3. Single person cannot participate (no matter how genius designer and/or graphic-artist that person is - has to find somebody to help.)


And I stopped reading. I'm out. Too bad; it sounded fun and I would have liked a shot at it, but hey, I don't have anyone to participate with, so why even try...
 
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Eric Jome
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rudolfoaligieri123 wrote:

10.2. Game involving at least two steel swords (That does not influence the theme) It's up to you what will that mean. Interpret it anyway you want. And again - to clarify - that does not mean "game about two swords". Two swords may be a critical piece of game, that you need to collect to win as well as hidden prank in "Where is Wally" manner.


I lied. I kept reading.

But this... umm... what is the point of this? Don't you think that you should really highlight this section of the rules, name the contest after this quirk, explain why it is you have this affectation in the game? This is the distinguishing feature of your contest. You need to put this front and center - thread title, premise number one of contest.
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Nick Hayes
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Another international team:

Game Design
Konrad Anft
Germany
Berlin
designer
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Graphic Design
Nick Hayes
United States
Los Angeles
California
designer
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Andrew Tullsen
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I'm sure a lot of teams will have both working on design, perhaps both on graphics. But in the "Teams" post above, I just had one person for each role.
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Rudolf Aligierski
Poland

cosine wrote:
rudolfoaligieri123 wrote:

10.2. Game involving at least two steel swords (That does not influence the theme) It's up to you what will that mean. Interpret it anyway you want. And again - to clarify - that does not mean "game about two swords". Two swords may be a critical piece of game, that you need to collect to win as well as hidden prank in "Where is Wally" manner.


I lied. I kept reading.

But this... umm... what is the point of this? Don't you think that you should really highlight this section of the rules, name the contest after this quirk, explain why it is you have this affectation in the game? This is the distinguishing feature of your contest. You need to put this front and center - thread title, premise number one of contest.


lol. I don't know.
That rule was made spontaneously (did I wrote that word right?). In the thread were we discussed rules - that rule wasn't there at the beginning, but everyone suggested giving some slight (because that co-operation between two people is really hard one in here) limitation on the game. So here it is. Game MUST have two swords - it's a distincting feature, yes, but not major one. Due to what we discussed I get the feeling that it will be really hard to find that swords in some games. Like "So where is it?" "Whoa, you havent found it? It's emblem on the UBER-General's no.7 boots." Or "so... You have to collect 100 and 2 swords to win the game, huh?"

About you not reading the rules anymore. Just go and find some artist out there and come back. You will be really welcome.
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Señor Vanilla
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If you want to get technical about the "2 swords" thing:
The organiser is aiming for "the minimum structure that will provide the maximum spontaneity".
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Stephen Tavener
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The Mithril Miners
... multinational, but monolingual

Game Design
Stephen Tavener
United Kingdom
London
England
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The overtext above is false.
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Graphic Design
Jason Spears
United States
Saint Joseph
Michigan
designer
I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
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Konrad Anft
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Rule Clarification needed.

Since we are adding more and more stuff to our game (at least it feels like it... aaah so much to concider), I just wanted to make sure of the following:

Quote:
5. Teams will have to provide game that will consist of: full color box design (top and sides, no bottom), A5 rulebook that will be attractive visually, full color components that will take no more place than 8 A4 pages (it has to respect printer margins), AND black-white low-ink variant of all graphics including rulebook and minimalist box cover.



The box design is neither part of the 8 colored pages, nor in the 8 black and white pages. Right?
Those 8 pages are reserved for game materials such as tiles, counters, and dice.


Here is an (rather pointless) inside info: The working title starts with an "E".
 
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Rudolf Aligierski
Poland

pidaysock wrote:

Quote:
5. Teams will have to provide game that will consist of: full color box design (top and sides, no bottom), A5 rulebook that will be attractive visually, full color components that will take no more place than 8 A4 pages (it has to respect printer margins), AND black-white low-ink variant of all graphics including rulebook and minimalist box cover.
The box design is neither part of the 8 colored pages, nor in the 8 black and white pages. Right?
Those 8 pages are reserved for game materials such as tiles, counters, and dice.

Correct.
 
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Jack Neal
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If there are any artists needing a designer, I'll throw my hat into the ring.

I have now been drafted.

Presenting Team #5...

Orlando Ramirez
United States
Manor
Texas
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- as himself, the talented graphic artist.

Jack Neal
United States
Madison
Ohio
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- as himself, the guy that makes train games.

We're going to make the best pony game ever made. Or something else. Probably something else. But it'll be cool! You see!

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  • Last edited Tue Jun 30, 2009 6:30 pm (Total Number of Edits: 1)
  • Posted Tue Jun 30, 2009 3:07 pm
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Daniel Wilcox
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Team #6!!!

Nathan Morse
United States
Powell
Ohio
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Daniel Wilcox
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Marysville
Ohio
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We are going to co-operate to make our most co-operative game EVER!
 
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Andrew Tullsen
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Erulisse wrote:
Team #6!!!

Nathan Morse
United States
Powell
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Daniel Wilcox
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Marysville
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We are going to co-operate to make our most co-operative game EVER!


I guessed on the designer/graphics credits. Tell me if I was wrong (team post up above)
 
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Daniel Wilcox
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Ya that's probably how it will work out
 
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