(This review is intended to be helpful for those who are already familiar with the basic Dominion game and are wondering whether or not to buy Intrigue. It's based on 27 plays of the basic set and 13 of Intrigue or the two sets mixed, so I am just a beginning, casual player, and my comments should be read in that light.)
I bought the first Dominion expansion even though I wasn't really a great fan of the game. I didn't hate it by any means, I just found it to be sometimes a little boring. In the basic Dominion set, I found myself settling on a strategy and then rarely having to make any subsequent decisions about what to do. It is usually obvious how best to play a given hand. The main decision point is what to buy, but that's usually fairly well decided by one's strategy.
Now, I know I'm probably oversimplifying drastically here, and I'm quite prepared to admit that I simply hadn't 'got' the game yet, but it wasn't something I tended to suggest playing.
So why did I buy the expansion? Well, I was intrigued- forgive the pun- as to what could be done with this system. I thought the game system was great, and that a few more cards might be just enough for it to take off in my estimation.
And my hunch turned out to be right. After a few games of Intrigue I am absolutely hooked and excited by the possibilities. The new, slightly more complex cards make the game for me. Many of the Intrigue cards have a choice to be made when you play them: when you play Nobles, for example, you have to choose between + 2 Actions or +3 Cards. I find that very often, there is a choice about the best way to play each hand, so the actual playing of the game, rather than thinking up strategies, becomes more interesting.
One criticism I had of the basic set alone was that, at least with the 2 player game I usually play, the race for the Province cards is the usual way to win. Now there are some alternatives: if you can get 7 Duchies and 4 Dukes in the time it takes your opponent to get 8 Provinces, you'll win by one point. There are other cards, like Harem and Noble, which can be used in other ways as well as giving VPs. Altogether, the endgame strategies become more interesting rather than trying to get five provinces, which usually seemed to guarantee a win in the basic set.
Now that games including ten kingdom cards out of a choice of 52 (including the two BGG freebies) rather than ten out of 25, there seems to be much much more variety. You can play all night and still there are plenty of cards you haven't even touched.
Now of course, I might find myself getting bored again after a few more games, as happened with the original set, but at the moment, I don't think that's likely. There seems so much more to explore, and I find the actual playing of the game much more enjoyable now. So my advice for those who have Dominion and quite like it, but aren't its greatest fans is: do give Intrigue a try. It might do for you what it's done for me, raise Dominion from a 6/10 to something more like an 8/10.
|
|
|










































