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Subject: How to treat blocks of Big Combos? rss

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7rym Nævestad
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My friends and I ended up in a heated debate on how to treat blocks of the BIG COMBO card.

The rules say:
• Big Combo
The BIG COMBO entitles the player with this card to dream up any two fancy moves (such as a front kick followed by a spinning elbow strike) and announce them as the card is played.
Defending against this attack requires two defense cards.
If a defender only has one defense card to play against the BIG COMBO, then only half of the attack landed and half damage (i.e., 3 counters) is taken

The question that remains unanswered is:
If the victim uses the BLOCK card to defend any of the two attacks, can it be followed up by a GRAB and more stacked action?

The rules of using GRAB says:
A GRAB may also be played immediately after a BLOCK has been played.
The defender who played the BLOCK has the first option to play a GRAB card (and follow up).
But if a defender plays BLOCK and has no GRAB, the attacker now has the option to play a GRAB and follow it with a free attack.

Am I right to draw the conclusion that this also goes for both the attacks of a BIG COMBO?
The combo -is- two attacks that should both be played out full?

note: full ruleset found here:
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Matt Hoskins
United States
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I think that the defender can play a grab after blocking a Big Combo.


A: plays Big Combo
B: plays one block - takes 3 Damage
B: plays grab and then plays a basic attack

Is that the issue?
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OldSchool Owns
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To answer your question simply, yes.

The best way to show this would be through an example:
Let's say Bob uses a Big Combo on Ann.
Ann uses a Block on the first attack.
Ann has the first option to use a Grab, she does so.
Bob has the option to Humiliate or Freedom, he can not.
Bob gets grabbed and takes a Roundhouse from Ann for 4 damage.
The second hit of the Big Combo now comes into play.
Ann uses a Block on the second hit.
Ann has the first option to use a Grab, she does not this time.
Bob now has the option to use a Grab. He does.
He follows up with a Hail Mary for 7 damage.
The turn ends and both players draw 4 cards.
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