Your network connection is just too slow to stream Youtube videos.
You can pause it and then wait for your browser to download the whole thing (watch the completion bar at the bottom), then it should play without hesitating.
This is very much a game dependent on your group. If you go in expecting deep strategic play and quiet contemplation of moves, you'll hate it. If you go in expecting a lot of yelling and laughing and die-rolling and trash-talking, you'll love it. So if your group doesn't like that kinda stuff, this won't be a big hit, and you likely won't enjoy it either. This is a game we play before a main game, or several times in place of a main game if we don't want a huge amount of thought.
That, and you have those epic stories about how the entire shadow team except the werewolf died on turn 4 and the werewolf came back to win though shooting meatcleavers and cursed katanas out of his pistol-machinegun. Fun times.
Interesting that you prefer Shadow Hunters over Bang!. Many in a group I game in feel the same way. I think I see the reasons for this: - The Hermit (green) cards are a neat mechanism for sleuthing info on other player's ID. - Shadow Hunters is a bit shorter than Bang! - Once the dying begins, the end of the game comes fast. Therefore dead player down time is short.
I still prefer Bang! for the following reasons: - Bang! mechanics work better with it's theme. In particular, when I damage someone in Bang! I know that represents shooting them. If I damage someone in Shadow Hunters, and I not using a weapon card, I know that represents... um... damaging them. - Some of the neutral characters (Alice, Bob) don't real care what character the other players are. - Bang! separates a player's special ability from his team. This allows the special ability to be used throughout the game. With the exception of the Unknown, in Shadow Hunters, a player can't use his special ability until he reveals his identity. Once identities start to be revealed, the end of the game is near. Therefore most players only get to use there special ability for a small part of the game.
- Bang! separates a player's special ability from his team. This allows the special ability to be used throughout the game. With the exception of the Unknown, in Shadow Hunters, a player can't use his special ability until he reveals his identity. Once identities start to be revealed, the end of the game is near. Therefore most players only get to use there special ability for a small part of the game.
My co-workers and I play Shadow Hunters daily at lunch (bough it at GenCon '08 and we're still not sick of it almost a year later) and we've created a variant that helps with this situation. We play with homemade versions of the expansion characters, and after the initial character cards are dealt out we deal a second face-up character card to each player. The second card has no effect on affiliation, but you may use it's special ability.
And I love the "I don't care what your affiliation is" Neutrals as they add a wildcard element that makes the game less predictable than Bang. In Bang, I know the distribution of player agendas right from the get-go (including the "Neutral" Renegade), whereas in Shadow Hunters you're never sure which team the Neutrals will support with a few exceptions.
- Some of the neutral characters (Alice, Bob) don't real care what character the other players are. - Bang! separates a player's special ability from his team. This allows the special ability to be used throughout the game. With the exception of the Unknown, in Shadow Hunters, a player can't use his special ability until he reveals his identity. Once identities start to be revealed, the end of the game is near. Therefore most players only get to use there special ability for a small part of the game. -Eric
We don't play both Alice because she's boring to play (although easy to win). We also left out Bob because he felt a bit random and harder to play. Try looking at the expansion neutrals, we find them quite a bit more fun to play.
Timing when to reveal and use your ability is actually part of the game. Werewolf and Vampire usually reveal themselves earlier to exploit their abilities. I think it is a design decision to speed up the game which works quite well.
Our group considers Shadow Hunters as better game than Bang! mainly due to speed of play while giving the similar kind of fun. Bang! can drag on with more players and it's bad for people who got eliminated early. Shadow Hunters usually only takes 30 mins even with full 8 players (albeit experienced).