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Panzer Armee Afrika» Forums » Variants

Subject: "James E. Meldrum" Army Korps Afrika Fire & Movement #98 VARIANT rss

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Robert Wesley
Nepal
Aberdeen
Washington
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mb
From the Fire & Movement #98 issue, page 48, and transcribed here:

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One of the major factors affecting the outcome of Rommel's campaign in North Africa was the British fortress of Malta and the units based there. This vital island, with its airfields, harbors, docks, and repair facilities, sat astride the Afrika Korps' main supply line from Italy. Repeatedly, British air and naval units sank supply ships supporting German and Italian forces in North Africa. Both Axis countries had contingency plans for an invasion of Malta. If these plans were actually executed, how would the fall of Malta have affected the campaign in North Africa?

Find out by playing Avalon Hill's PANZER ARMEE AFKRIKA game with the modifications listed below. Remember that unless otherwise mentioned, all regular game rules are in effect at all times.

1. Bring all of the Axis variable reinforcements from options F, G, H, J, K, and L into play on Turn 11-(eleven).

2. These units must start play either at El Agheila or Tobruk if Tobruk is under German control.

3. All other reinforcement schedules and victory conditions remain unchanged.

Another possibility suggested by authors of fictional alternative "histories" of World War Two is that a successful invasion of Malta followed by an even greater degree of German success in Russia would have allowed massive reinforcement of Rommel's Afrika Korps.

When playing this variant, set up and play the game like normal, but assume that the invasion of Malta is successful and let the Axis player use all other optional reinforcements except for L. These units enter play on the designated turns. Now--in addition to the optional units, add two Panzer Divisions. These will be the *7th* and 20th Panzer Divisions. They will enter play at El Agheila or Toruk if the German player controls Tobruk.

Make the following units from blank counters:
*7th Panzer Division*
20th Panzer Division

All of these units enter of turn 11-(eleven); alternatively, these may enter play one Division per turn on turns 11-(eleven) and 12 to reflect limited Axis sea transport capability. When using the two extra German Panzer Divisions, the Allied player may wish to add the three-(3) US units (66th and 67th Armored Brigades [4-50] and the 41st Mechanized Brigade) to play. These units normally constitute reinforcement Group "E" for the Allied player. Add these units on turn 17 or roll a die on turn 11-(eleven)--this number (plus 10) represents the number of the turn in which the US units enter play. A "1" indicates that the US units enter play on turn 11-(eleven), a "2" that they enter on turn 12, etc. All US units may appear in Alexandria or the East map edge.

##########################################################################

*NOTE* There already were a 7th Panzer Division SET of counters included, as well with the 10th Panzer Division, while if another SET of 2 more additional "Panzer Divisions" were required, then perhaps have those with being designated as the 20th & 21st.

"GROGnads"
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suPUR DUEper
United States
Villa Hills
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mbmbmbmbmb
Thanks for the variant. PAA is one of my favorite games from S&T.
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Robert Wesley
Nepal
Aberdeen
Washington
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mb
TedW wrote:
Thanks for the variant. PAA is one of my favorite games from S&T.
Here is yet some M-O-R-E on that then! surprise
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