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BoardGameGeek» Forums » BoardGameGeek Community » Geek of the Week

Subject: Geek of the Week: Hilko Drude (HilkMAN) #205 rss

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Keng Ho Pwee
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Having ascended to the dizzying heights of Geek of the Week, it is time for me to relinquish the position, with thanks to all BGGers who stopped by to say hello.

My successor meets the criteria of residing in a different continent to my own and is someone I do not personally know, other than that he has the good taste to appreciate interesting dice. I believe he also works in the German gaming industry and perhaps he can tell us more about it.

I bid you welcome
Hilko Drude
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as your 205th Geek of the Week!

HilkMAN wrote:
Thank you, Keng Ho, this is a pleasant surprise. Let's see, what can I tell you about me?

Gaming has always been a part of my life. I remember the usual stuff: Malefiz, Top Trumps, Snakes and Ladders (my grandparents had a beautiful old version called Semper Avanti – got to check where that ended up), some Monopoly and Clue, Risk, Connect Four, Oil Great Adventure , The Game of Life and quite a few more, as well as several fun games only played during children's birthday party (such as the chocolate eating game with hat, gloves, knife, fork etc. - is this well known everywhere or just a German tradition? I would be happy to supply the rules...) and so on. All this was in elementary school or even before.

As I grew older, I learned some traditional card games, such as a little Skat which I never grew too fond of, some Doppelkopf (Double Sheepshead), which I liked more, Rummy, Fahrstuhl (the ancestor of Rage and Wizard), Arschloch (the ancestor of Karriere Poker and The Great Dalmuti) and (this might have been earlier, actually) Tripoley (known to me as Poch, one of the ancestors of Poker), which I recently re-discovered and re-learned (with some rules I hadn't known before and which really spice up the game). My grandparents also had a wonderful old Poch board, around 100 years old, with dried beans (not much younger, I think) as the currency.

At some time during elementary school, I started inventing games with my friend, too. The earliest I can remember was a kind of stock market game. Here's the rules: We wrote down a number of company names and each of us got some „money“. Each of us would buy some shares of companies. Then we took two different colored dice and rolled for each company. We deducted one die from the other, the result was the change in value of each share. Then we paid our losses and cashed in our gains. Repeat for hours. There were some other inventions, but usually we just modified existing games.

When I visited the States in early 1986, I stayed at home while my friend who hosted me went to school. In his bookshelf, I found a roleplaying book, some piece of D&D or something. I read it and had no clue what it was about. My friend explained it to me and gave me a small pouch of dice, because I was convinced they would be hard to come by in Germany. Later that year, there was a roleplaying convention in Bremen (where I grew up) and I went, met someone from school and a new passion was born that continued for over ten years. Starting with complex rules, I eventually played rule-less roleplaying (or, when I didn't find anyone for that, at least games where only the game master knew the rules, character sheets and so on). Enjoyed that much, but later there was no more time for it. Boardgames never ceased to interest me, and I had time to play some stuff that are almost impossible now with a little kid around: Time Agent, Blood Royale, Civilization, Junta, Diplomacy and so on. An outdoor game I would really like to recollect the rules of was called Kibbel-Kabbel (played with a long and a short stick (Kabbel and Kibbel) and a hole in the ground. Does anyone know that?

Then Tichu came into my life. I have played much, much of that, it remains my favorite game. I have organized more than 20 Tichu tournaments – the next one will be a Tichu picnic this Saturday ( http://boardgamegeek.com/thread/429780). But I am always happy to try out something new.

Another thing I need to mention is my passion for play-by-mail games. I started this in 1986 when real letters were sent around. That was fun, and I had the great luck to play Star Skipper for almost all the time it existed, the greatest PBM I have ever seen. Some who played that are my friends until now. Of those activities, only KSK is left, one of the oldest PBM magazines in Germany which I have been playing in for over 200 issues now (since 1996 maybe?). Each year, we donate some money to afford our own booth in Essen, which serves as a gathering and storage point („die teuerste Messegarderobe“ - „the most expensive closet on the fair“).

During a severe illness of a close family member in 2007/2008, I needed some distraction from hospital life, so I joined Reinhold Wittig's community college class „Inventing games – how do you do that?“ That was a really, really good idea. Within a few weeks, Edition Perlhuhn had accepted my first prototype, Pari, for publication (circulation 100). Producing it was fun, and while some things could have turned out better, I wouldn't want to miss the experience. The basic idea of the second game, Omba, was invented within about 45 minutes. Of my third game, Schiebung, I have handmade around 50 pieces, two of which are currently tested by two German publishers, one medium company and one really, really big one. Keep your fingers crossed. Several new ideas are in my head or in my drawer, but with my daughter around and a second kid coming up soon, I am short on time.
As a side effect, I have joined Edition Perlhuhn as a hobby/job. It has been a tremendous inspiration for me, and I have fulfilled my dream of working in the industry, although not full time or even close to it.
While I had joined bgg a while ago, I was rather passive for a long time. Then I discovered how many Perlhuhn games were missing from the database and added them. Then I discovered how many games in general were missing and added some whenever I could. And then I discovered that this is my favorite online community, and did other things... you know me from chit chat or my recent attempts at running the Zettelspiel ( http://boardgamegeek.com/thread/427407).
In fall, I usually work for Amigo in Essen, explaining games. This year, I will be one of the people with an „I explain games in English“ badge or something. You are welcome to look out for me there (only Saturday/Sunday this year, though).

There's more, but I don't want to bore you. Ask all you want, though!

And here are my two truths and one lie:

1. During my first driver's licence exam, I was involved in a minor collision with a van. The examiner offered to let me continue after dealing with the formalities (because I was completely innocent), but I was too nervous and decided I'd rather go through with it a week later (still nervous, but there were no more incidents).

2. The younger brother of the Dalai Lama spent a night at my girlfriend's place and we drank wine together while we chatted about his youth, politics and life in general.

3. I have spent a night in hotel room with a dead sheep (skinned and beheaded) in the bathroom. .


I believe that #3 is the lie - the sheep was probably not skinned: too much work involved ...

Let's start off with a few penetrating questions:

1) What are your favourite kind of dice?

2) Could you tell us more about Edition Perlhuhn and the kinds of games it publishes? Where would their games be available outside of Germany?

3) What sort of games are usually played by German school children (you've mentioned some games, which may be what was played with your family at home; what about at school?)?

4) What is this chocolate eating game you speak of? (inquiring minds wish to know)

5) Tell us a little about the city you stay in, and where one would go to find nice games to buy. Does it have any nice flea markets?

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Robert Wesley
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Hoi Hilko, GRATZ! and do YOU also have some 16 like 'moi' that Keng Ho Pwee doesn't?
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Daniel Danzer
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HERZLICHEN GLÜCKWUNSCH!

Ja, Pochen mit kleinen Bohnen als Währung - so haben wir das vor 35 Jahren in der Familie auch gespielt.

Schön, dich hier zu sehen!

[Congratulations! Yes, Tripoley with beans as currency - we played it this way 35 years ago in our family, too. Nice to see you here.]
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  • Last edited Sun Aug 9, 2009 9:52 am (Total Number of Edits: 1)
  • Posted Sun Aug 9, 2009 9:52 am
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Hilko Drude
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Thanks everyone, particularly Keng Ho! I will start with answering the first few questions, with more time to spare later today (I am at a friend's house right now).

Keng Ho wrote:


Let's start off with a few penetrating questions:

1) What are your favourite kind of dice?

2) Could you tell us more about Edition Perlhuhn and the kinds of games it publishes? Where would their games be available outside of Germany?

3) What sort of games are usually played by German school children (you've mentioned some games, which may be what was played with your family at home; what about at school?)?

4) What is this chocolate eating game you speak of? (inquiring minds wish to know)

5) Tell us a little about the city you stay in, and where one would go to find nice games to buy. Does it have any nice flea markets?


1) is hard to answer. I guess the aforementioned pouch of totally worn off dice is my personal treasure. Other than that, I don't have a particular kind of dice I like. When I do game design, I usually go for ideas without dice. In fact, one of my raw ideas is a game called "Würfelverbot" ("Die rolling prohibition" or something like that). Involves a die, of course. But so far it has come to nothing.

2. Edition Perlhuhn is one of the early small publishers in Germany that rose to a certain fame by combining gaming and arts. Many games were produced with pieces from the junk yard; most notably Wabanti which was published two years before the foundation of Edition Perlhuhn for the Göttingen arts association (I think there were 24 pieces - if you own one of those original few, consider yourself lucky, as they are impossible to come by nowadays). The first major success was Spiel, originally just called "Spiel" ("Game") which was designed in 1979 and officially published in 1980. Both of these games are still available, both from us and from other publishers. During the 1980s, Perlhuhn games were quite popular and thousands of them were sold. The biggest success must have been Heimlich & Co., which, after having been turned down by major publishers, was published by Perlhuhn with a game map showing pictures of Göttingen (beautifully drawn by Reinhold Wittig's son). The game was so popular that Ravensburger eventually took over and published it in the form known today. I still prefer the original map, of course.
The most coveted game today is Auf Fotosafari in Ombagassa, which will quite possibly see a re-release rather soon, although in a different graphical design, with parts made in Ghana. These are only some of the 120-130 games (I am still trying to find out) published by Edition Perlhuhn. For a while, Frankh-Kosmos had a line of games published under the name Edition Perlhuhn, some Reinhold's, some others. These sold well for a while and helped Kosmos become a major player in the boardgame sector.

After Reinhold's divorce a few years ago, Perlhuhn was rather inactive. Last November I stepped in to fill some gaps, update the webpage, help with English language inquiries and so on. We sell our games mostly through our webpage and during the regular gaming sessions every Friday afternoon. If you pass through Göttingen, don't miss it (if it's not on a Friday, let us know - there are other opportunities to come by).
That said, I recommend to check out the Edition Perlhuhn photos on boardgamegeek which give you an idea how it feels to enter the house. It is pretty much Reinhold's place to live, with a basement that has a stage for his other great passion, puppet building and playing. As his games, many of the puppets are built from spare parts that he finds in the trash.
My own role in the history of Edition Perlhuhn is rather small, but I am trying to encourage Reinhold to keep things running.
There is much more to say, but I don't want to turn this into an advertising show... so I will proceed to your other questions.

3. As for school, I don't remember many games being played in school as parts of lessons (except in language classes), but card games were played in the breaks. Doppelkopf and Arschloch were popular, also something called Schwimmen ("swimming") that I don't remember too well, but I remember you were out after losing your third "life". Top trumps were also popular.

4. The chocolate game was really popular during birthday parties. Take a chocolate bar (100 grams, like Milka or Ritter Sport or something), wrap it in many layers of newspaper and tie it up with a few sturdy strings. Put it in the middle of the table. Supply a hat, a scarf, gloves, a knife and a fork. And a die.
Players take turns rolling the die. When a player rolls a six, he or she puts on the aforementioned clothes, grabs knife and fork and tries to open the package with them. As soon as another player rolls a six, however, all equipment has to be passed on immediately. This goes on until the chocolate has been unpacked and eaten (with knife and fork only, mind you!). There should be at least six players, so it's down to several people to do the actual eating. This was really popular in my younger days, and I am looking forward to my own daughter being old enough to play stuff like this.

5. Göttingen is a city of about 130,000 people right in the center of Germany. There is one real gaming store called the Spieleburg ("games' castle", named after initially being in Burgstraße (castle street). This is where you get about anything. There are two other qualified game stores (Drachenladen and Rabenladen), one children's store with a surprisingly good selection, partly of used games (Papa Jule) and of course the usual department stores, Toys 'R' us etc., but I don't go there, so I don't recommend them... :-). In Spieleburg you can find a notice board for finding players. There are plenty of flea markets, each Saturday and on many Sundays. You do find unusual games there, but I spent way too little time there.
The city itself is famous for its large university (about one fifth of the population are students), but it has a certain touristic value if you are interested in typically German architecture (the oldest inhabited house in Göttingen dates back to 1276, making it one of the oldest inhabited houses in the country).
In the gaming scene, Göttingen is somewhat important for hosting the game designers' convention in early June of each year (probably the largest event of its kind in the world), for being the seat of the game designers' guild (Spieleautorenzunft, SAZ), hosting the Fachtagung der Spieleverlage (the convention of game publishers) and some other things. It was in Göttingen that game designers met in a pub (in the Apex, I believe) and made a contract on a cardboard coaster, vowing not to sell any more designs to publishers who didn't agree to print the designer's name on the front of the box. This coaster is in the Deutsche Spielearchiv (German game archives) in Marburg now. I will visit that one day, if I can. :-)

Ok, if I answer everything in such detail, I will have a rather busy week... but I will do what I can!
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Hilko Drude
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GROGnads wrote:
Hoi Hilko, GRATZ! and do YOU also have some 16 like 'moi' that Keng Ho Pwee doesn't?


Yes, I do have two right now. I am planning to send them over next week, though, to change this situation. :-) Which reminds me that I might have a misprinted die somewhere I could toss into that letter, too. Let's see if I can find that.
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Pete Belli
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Congratulations.

Tell us about your "Organ Donor" microbadge... you have it displayed right up front with your avatar.
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Daniel Danzer
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Grown up in Göttingen myself (until I moved to Stuttgart in 1989) it is nice to hear something from there.
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Hilko Drude
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pete belli wrote:
Congratulations.

Tell us about your "Organ Donor" microbadge... you have it displayed right up front with your avatar.


Well, somewhere above I mentioned the severe illness of a close family member. That beloved person was eventually saved by a heart transplant (and is very well now), but he/she had been waiting in the ICU for 243 days until a donor organ was finally available. I won't go into more of the personal details here (I hope you understand), but I have been trying to encourage others to get a donor pass since, so future patients can be saved somewhat faster. When garion created this nice microbadge (I hadn't been the one who requested it), I bought it immediately. And apparently it makes sense to display it - thanks for confirming that.
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John Bandettini
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Congratulations Hilko, have a great week.
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I fought the dice and the dice won
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Congratulations!!!

I found your game ratings to be interesting. I don't know the last time that I looked at the games that someone has rated and found more games that I have never heard of. You even have a Time Agent microbadge. Could you tell us a little more about why the games you've rated are some of the more obscure games and why you don't have Agricola, and more of the games from BGG's top 100 in your collection? It sounds like you're not in the camp that believes that boardgame design has been totally revolutionized in the last 10 years and everything prior is obsolete.

One of your favorite games is Blood Royale. I've got this and would like to get it to the table. What should I be telling my gaming group about this game to get them to give it a try. What is it about the game that appeals to you and makes it a favorite?

Also could you tell us about one obscure game that is relatively easy to obtain that you think that more people should be aware of and try?

Lastly you are one of the four people who have the silver game submitter microbadge. how many games does one need to submit to earn the copper and silver microbadges? Did you have to ask Lajos for it, or was it automatically sent to you?

I'm looking forward to learning more about you this week, and hope that you enjoy it.
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Hilko Drude
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Thanks for all the congratulations, everyone! And here is the next round of not-so-quick-to-answer questions, I guess:

autumnweave wrote:
Congratulations!!!

I found your game ratings to be interesting. I don't know the last time that I looked at the games that someone has rated and found more games that I have never heard of. You even have a Time Agent microbadge. Could you tell us a little more about why the games you've rated are some of the more obscure games and why you don't have Agricola, and more of the games from BGG's top 100 in your collection? It sounds like you're not in the camp that believes that boardgame design has been totally revolutionized in the last 10 years and everything prior is obsolete.


Well, I was wondering whether I should have included this in my introduction, but then skipped it. No, I have absolutely nothing against newer games. I just have a daughter that will turn three this month. Since she was born, I have had practically no opportunity to play anything that takes more than an hour (or is interruptable, such as Tichu). Also, those friends who tolerate having a kid running around the table once in a while are mostly my Tichu friends, so hardly anything else gets on the table at all lately. In fact, when I recently won second place in a Tichu tournament, I grabbed Zooloretto instead of Agricola, not at all because I believed it was the better game (winner of the third place stared at me in very, very happy disbelief), but because I saw a slight chance of actually playing it. And so we did. Once.
As for my collection: I am not a collector at all. I buy maybe three or four games a year. I win games at tournaments sometimes and I get every Amigo game they publish so I can play and learn it for Essen. Then there is an occasional gift. The rest of my games are from before 2006, many of them much older. I am hoping that someday we can play more complex things again, but I guess we will have to wait until the kids are ready (second one just on the way, so it will be several years from now).
From the older days, however, I have kept my love for some of the longer games. Time Agent (a fantastic game with a practical but not very pretty design) is a game I am definitely hoping to play again. But when will I have exactly six players who are willing to learn something complex and a bit abstract and stay happy with it for three hours?

Quote:
One of your favorite games is Blood Royale. I've got this and would like to get it to the table. What should I be telling my gaming group about this game to get them to give it a try. What is it about the game that appeals to you and makes it a favorite?


Two things in Blood Royale are outstanding. Firstly, the dynastic buildup, of course. The families get more and more complex, and everything gets more and more interlocked and challenging. Secondly, the ingenious rule that marriage contracts become game rules, so they cannot be broken, no matter what they say. There are games where rules are made during the game, but I have never seen this done in such a beautiful way (except in the wildly abstract game Nomic, maybe). But again, you need exactly five people with a whole weekend off.

Quote:
Also could you tell us about one obscure game that is relatively easy to obtain that you think that more people should be aware of and try?


Hm, I don't find the games I rate so obscure... :-) And I don't know much about availability in other countries. Der wahre Walter and Millionen von Schwalben come to my mind, but they are heavily text-based and available in German only, I guess. But speaking of Fata Morgana games, how about Cosmic Eidex? This game costs about three Euros in Essen. It is a really, really strange card game based on the Swiss Jass. The rules have been written by Aliens (so the rule book says) who landed in Switzerland and combined their card game traditions with the Swiss ones. The game itself is tricky enough, but the twist are special characters which change the feel of the game immensely. Highly recommended! And obscure enough to not be stocked in every game store I walked in. I once gave my friend a copy as a birthday gift that I bought from Urs Hostettler in Essen - signed by both Aliens indeed!

Quote:
Lastly you are one of the four people who have the silver game submitter microbadge. how many games does one need to submit to earn the copper and silver microbadges? Did you have to ask Lajos for it, or was it automatically sent to you?


When I did my 150th submission, I simply added a note that I would be really, really happy about a badge. A day later, I had it. There is no particular treshold for it, and it isn't automatically assigned - I believe there are some geeks who submitted more than me and don't have it - but it wasn't much trouble getting it. And I am definitely hoping for gold one day, as there are a lot more games missing from the database that I have access to, mostly through Reinhold Wittig.

Thanks for asking these - if there are any more obscure games in my collection that you are curious about: fire away!
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Congratulations Hilko! You have such a unique name. Is it common in Europe? Germany?

Me thinks your Tichu plays might be off a little since you only have 5 logged whistle

I have been thinking about getting this game but don't know if my friends would go for it. Since you are obviously an expert share if you would why this game is so well liked by you.
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Joe Huber

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Enjoy your week in the spotlight, Hilko!

A few questions...

* How many people subscribe to the English language edition Perlhuhn group?

* You give Yellowstone Park one of its highest ratings. What do you see in the game that others (myself included) haven't?

* You also give a very high rating to Sitting Ducks Gallery, which has been on the outskirts of my radar since I had the chance to meet Keith a few years back. What makes the game a winner, in your opinion?

* What's your experience with Um Krone und Kragen? I've found it very enjoyable with 2 or 3; I'm curious if you played it only with more, or if it just didn't click with you.

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Bob
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Congratulations Hilko! Another super GoTW selection. thumbsup

Question:

What is your favorite and least favorite game mechanic? And why?

meeple
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Hilko Drude
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skipster13 wrote:
Congratulations Hilko! You have such a unique name. Is it common in Europe? Germany?

Me thinks your Tichu plays might be off a little since you only have 5 logged whistle

I have been thinking about getting this game but don't know if my friends would go for it. Since you are obviously an expert share if you would why this game is so well liked by you.


No, my name is not common at all, actually. I have never met another person with this name myself, although I know of a few. Seems the name is slightly more common in the Netherlands. The name is of Frisian origin, and I don't know what it means. When I was about twenty, my (step)mother asked me whether I liked my name - and I noticed I had never thought about it. That's a good sign, I guess. People tend to be able to remember my name relatively well, which I like, and the only other name it gets confused with is the much more common "Heiko".

Yes, logging my Tichu plays is a little off. That's because I started actually logging my plays only a few weeks ago. It's difficult to log Tichu for me, too, because we are playing German tournament rules (which I published here once. I was nearly burned at the stake by the purists afterwards). So "playing Tichu" is drawing cards 24 times for me. That would mean I log 1 play, but it's way more than playing up to 1000 points. Being a bit timestrapped nowadays, we sometimes only draw 12 times. But on New Year's day 2007, we planned to play Tichu (German verb: tichieren) 100 times and made it up to over 80. 2008 was much less, and 2009 has seen me play Tichu maybe less than 10 times (again, "one time" meaning an evening of two to four hours, a tournament or the like).
What I love about Tichu is that even after playing it much (for about 13 years, I guess)I am sometimes completely surprised about my (or other players') possibilities. Unlike the more traditional German card games, you have to be constantly ready to change your tactics, depending on what others do. It's not like Skat where (after the fascinating bidding phase) you pretty much put your cards down on the table in the order you planned. Even the strongest hands can be countered by other hands, often those which look weaker initially. Also, I like the strong teamplay. And finally, practically all the Tichu players I met were much more relaxed than some of the other card game fanatics I know. Going to the German championships or other tournaments is simply fun!
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Hilko Drude
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huber wrote:
Enjoy your week in the spotlight, Hilko!

A few questions...

* How many people subscribe to the English language edition Perlhuhn group?

Thanks for asking; I just checked and noticed that another person signed up. Which brings it up to... five. modest Who knows, maybe more at the end of this week? What if I mentioned again that Reinhold hinted at the possibility of re-publishing Auf Fotosafari in Ombagassa as early as this year?

Quote:
* You give Yellowstone Park one of its highest ratings. What do you see in the game that others (myself included) haven't?

Oh, nothing, really, But Yellowstone Park is a game that gets on the table when we play with non-gamers. There is little strategy and a high "Ärgerfaktor" (how does this translate to English? Teasing factor?) in this game that make it a perfect gateway. And for a long time, I really needed games like this, as we mostly played with non-gamers. Can't ask them in for a quick round of Blood Royale, after all, can I now? So in my rating, there is a good bit of nostalgia involved.

Quote:
* You also give a very high rating to Sitting Ducks Gallery, which has been on the outskirts of my radar since I had the chance to meet Keith a few years back. What makes the game a winner, in your opinion?

Oh, this one is truely wonderful. It is so terribly silly, so devoid of long-term strategy, it can perfectly be played with gamers and non-gamers alike and even any mixture of the two. The graphic design is perfect for my taste (that's the Amigo version, I assume the other(s) are the same) that I played it once and, before even trying out the other Amigo games of that year, immediately knew it would be my favorite of that batch. Cheap and awesome.

Quote:
* What's your experience with Um Krone und Kragen? I've found it very enjoyable with 2 or 3; I'm curious if you played it only with more, or if it just didn't click with you.


I have played this several times, with few players as well as with more. It didn't click at all. I didn't much like the artwork, and I wasn't on the lookout for a sexed-up Yatzee version, either. Games totally centering on rolling dice are not my favorite, I guess (sorry, Keng Ho, I hope you don't regret your choice... whistle )
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  • Last edited Mon Aug 10, 2009 6:51 am (Total Number of Edits: 1)
  • Posted Mon Aug 10, 2009 6:50 am
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Hilko Drude
Germany
Goettingen
Lower Saxony
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Ashitaka wrote:


Question:

What is your favorite and least favorite game mechanic? And why?



Thanks. I have never really thought about my favorite or least favorite mechanics. I play practically anything when someone asks nicely. But I just mentioned to Joe that rolling dice as a main game mechanic might not be my favorite. On the other end of the scale, I like auction mechanisms, trading, strongly interactive things. But the one favorite? I really don't know, I am afraid.
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M H
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Glückwunsch und Grüße aus Göttingen nach Göttingen

BTW, the children game with the chocolate is a typical party game for birthday parties. Nothing you play on a regular basis. And in my days there was a variant where you put the chocolate bar on a plate with flour and no hands allowed. This was messy and not very tasty.
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Timo
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Congratulations for getting GotW!

HilkMAN wrote:
[...] also something called Schwimmen ("swimming") that I don't remember too well, but I remember you were out after losing your third "life".


Sadly I don't remember the rules myself, but doing a quick websearch I found an article about Schwimmen on Wikipedia. There is an english version about the game on Wikipedia, too, but the german one is more detailed (In most cases this is the other way around).

I remember having played the game on some occasions in school and can only affirm the games you've mentioned that are played in school from what I remember.
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Michael B.
Canada
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Ontario
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Congratulations HilkMAN

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T. Nomad
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Congrats, Hilko!

Here we go, with some Pivot:

1. What is your favourite word?
2. What is your least favourite word?
3. What turns you on creatively, spiritually or emotionally? (or, what's your favourite drug?)
4. Whom would you put on a new currency bill?
5. What sound or noise do you love?
6. What sound or noise do you hate?
7. What is your favourite curse word?
8. What profession would you not like to do?
9. If reincarnation exists, in the form of which plant, tree, or animal would you like to return?
10. If Heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?

To which I'll add:

11. I also grew up with Malefiz. Nostalgia aside, why is it still worth playing?
12. Why is Affentheater the best game with monkeys?
13. Have you ever found an English translation to be an improvement on the original German release?
14. Thanks for sporting the organ donor badge. Can you also tell us a little about the "I power my home with renewable energy" badge? Is this something living in Germany makes fairly easy for you? Did you have to make it happen?

I *really* hope #3 is the lie, as much for the others to be true than the horror of it.

Enjoy your week!
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Diane Close
United States
St. Paul
Minnesota
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Congratulations on being Geek of the Week, and also for winning the Best Main Dish entry in the Chit Chat Cooking Contest!



Your Banana Soup entry was awesome! I'm so happy to have another use for ripe bananas besides banana bread. Thanks for entering that recipe!
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Hilko Drude
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Goettingen
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Topper Harley wrote:
Glückwunsch und Grüße aus Göttingen nach Göttingen

BTW, the children game with the chocolate is a typical party game for birthday parties. Nothing you play on a regular basis. And in my days there was a variant where you put the chocolate bar on a plate with flour and no hands allowed. This was messy and not very tasty.


Thanks! Wouldn't you know it? You are the first other geek from Göttingen I come across.
Well, I did mention the birthday part. Games with flours were also around, but not in combination with chocolate, fortunately.
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Hilko Drude
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Tyrfing wrote:
Congratulations for getting GotW!

HilkMAN wrote:
[...] also something called Schwimmen ("swimming") that I don't remember too well, but I remember you were out after losing your third "life".


Sadly I don't remember the rules myself, but doing a quick websearch I found an article about Schwimmen on Wikipedia. There is an english version about the game on Wikipedia, too, but the german one is more detailed (In most cases this is the other way around).

I remember having played the game on some occasions in school and can only affirm the games you've mentioned that are played in school from what I remember.


Thanks for the links - I didn't remember the game to be too spectacular, so I was never eager to check on the rules myself. But there seem to be many special rules, and I am known to try about anything. Maybe Schwimmen and I will meet again...
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Hilko Drude
Germany
Goettingen
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tommynomad wrote:
Congrats, Hilko!

Here we go, with some Pivot:

1. What is your favourite word?
2. What is your least favourite word?
3. What turns you on creatively, spiritually or emotionally? (or, what's your favourite drug?)
4. Whom would you put on a new currency bill?
5. What sound or noise do you love?
6. What sound or noise do you hate?
7. What is your favourite curse word?
8. What profession would you not like to do?
9. If reincarnation exists, in the form of which plant, tree, or animal would you like to return?
10. If Heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?

To which I'll add:

11. I also grew up with Malefiz. Nostalgia aside, why is it still worth playing?
12. Why is Affentheater the best game with monkeys?
13. Have you ever found an English translation to be an improvement on the original German release?
14. Thanks for sporting the organ donor badge. Can you also tell us a little about the "I power my home with renewable energy" badge? Is this something living in Germany makes fairly easy for you? Did you have to make it happen?


Wow, this might become a long reply.
1. Well, English isn't my mother tongue. In fact, I teach German to adults, so German words would be what I am thinking about. I am not sure I have an absolute favorite, but überkandidelt is definitely high on the list. Apart from that, probably about any word my daughter says (except "Nein").
2. Again, I have had no special personal fights with any word. At least I can offer an English one: counter, because it is abused by the German rail company. It is a bit of a longer story, but when I see this word, I can't help to think of that company. And then I shiver.
3. Gaming is a cheap answer here. But once I was asked to guard something overnight, which required me to stay awake. While I played Valley of the Mammoths in one of those really long sessions, I hardly noticed the time. But then someone came in and started chatting with one of the others, so we had to interrupt - I noticed it was past three in the morning and became incredibly sleepy. After resuming the game a while later, I was better again.
4. Nobody. I like the recent European tradition of not putting faces on bills.
5. Pouring beer into a glass. But I also like music from the 1920-1940 era.
6. Techno music.
7. Ich brech ins Essen!
8. Lawyer. I tried to get one bit of information on one law from the Law Institute's library of our university many years back. That was easily the most depressing library visit in my life.
9. A vulture maybe? Cleaning up dead bodies sounds useful to me.
10. "Oh finally! I was so sick of Trichu!"
11. Is it really? I don't know about that. But it appears to be a good enough gateway game for kids; something I will need to think about pleasantly soon.
12. I am not sure I know too many monkey games. But this one is awesome. It is so insanely difficult, because remembering grimaces is hard for adults, because they are so un-technical. Kids would beat me easily in this, I guess. But it would certainly make a fun drinking game, too... It is also rather unstrategic, as the dice rule the game very much. One of those simple, fun games that I bought repeatedly as a gift (and of course, I kept my own copy).
13. Not that I can remember. But I hardly ever read both versions. You're Bluffing! comes to mind as an example of a game where a change in the rules (in the English translation) entirely ruined the game. I love that game dearly, not just because it was designed in my hometown Göttingen.
14. Yes, you have to make it happen. But it is really easy. Takes maybe half an hour of effort to change over to a company that produces only clean energy. The price is nearly the same as with conventional power, and I have found that the service quality (dealing with moving house, special requests and whatever else) has greatly improved compared to before (when I moved last year, it took me a minute and a half on the phone. The lady who moved into my old appartment spent over 15 minutes talking to people who weren't interested, and I wonder if she succeeded in getting her power contract transferred...) But of course there are many, many companies who sell power, and not all of them might be as incompetent as my previous one who is dominant in the region. I am very satisfied with my decision, though, and I wish I would have gone through with it earlier than I did.

Quote:
I *really* hope #3 is the lie, as much for the others to be true than the horror of it.


Thanks for at least trying to guess - you are the first one besides Keng Ho who did.
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