Are You the Traitor? is the newest game from Looney Labs. It’s a spin on the Mafia/Werewolf game that fixes what I believe to be the biggest problem those games have. Once you play this, you may not want to play the others ever again.
ComponentsThe cards for Are You the Traitor are stored in a small box with a lid, rather than the more standard card tuckbox. Inside are the rules sheet and two types of cards: character cards and treasure cards.
GameplayThe goal of Are You the Traitor is different from werewolf. To win, you must collect treasure cards to bring your total to 10 points or higher. The first player to do so wins the game. It usually takes several rounds to accumulate that much treasure.
Although the goal is different, the gameplay for Are You the Traitor is very similar to Werewolf games. The character cards are shuffled and dealt to the players. The characters included change depending on the number of players. You must have at least four, but can play with as many as ten players. Every game must include the following characters: a keyholder, a guard, a traitor, and a wizard. Wizards are then randomly given a card that tells them whether they are good or evil. Guards and keyholders are on the good team with the good wizard. The traitor is on the evil team with the evil wizard.
Each character has their own goal for the round. Good wizards and guards try to unmask the traitor. The keyholder tries to find out who is the good wizard. The evil wizard tries to capture the keyholder. The traitor tries to avoid capture. Once a wizard, guard, or keyholder believes they know the answer to their goal, they call out “Stop!” and make their accusation. If it’s correct, their team wins. If the guess is incorrect, the other team wins. Each player on the winning team, draws a treasure card. Treasure cards have values from 1 to 5 points. The first player to reach 10 points after several rounds wins the game.
Having more players really changes the strategy dramatically, as you add more wizards. Both will be trying to convince the keyholder they are good. At some point you get additional traitors as well, who can work together in trying to assist the evil wizard. But the fun of the game is that while everybody has some information, nobody initially has enough information to make an accusation, so the round is spent trying to get somebody to reveal a little more than they intended.
ProsThe most important improvement over werewolf, to me, is that when an accusation is made, the round is over, and a new one begins. In werewolf, players are slowly eliminated. Often this causes some players to be sitting idly fro 20-30 minutes, waiting for the game to end. This was my least favorite part of werewolf, and it caused me to stop playing it after a while. In Are You the Traitor, nobody is ever “out”. The accusation is made, treasure points are earned, and EVERYBODY gets a new identity as the next round begins.
You can play with as few as 4 players. Most werewolf games require a minimum of 8 players. Granted, Are You the Traitor is not as fun with only 4, but it can be played with the included rules. Age doesn’t seem to matter much. I’ve played with groups composed of 4th graders and 50 year-olds with other ages in between.
Are You the Traitor is quick. An entire game of 5-8 rounds lasts about 20 minutes. We can play it again, or move on if the group isn’t “into it.”
It’s a small thing, but nobody is “killed”. I often play with children (I’m a father and an elementary school teacher) and there was always a bit of me that felt uncomfortable with the werewolves killing and the townspeople lynching. Not enough discomfort for me to remove the game, but a little. In Are You the Traitor, nobody dies. However, I’m feeling a little guilty encouraging the children to “lie” about who they are. The more I think about it, I guess this difference isn’t really THAT different.
ConsThe biggest problem with Are You the Traitor is that if you end up playing with someone who decides to just randomly guess, the interaction that you get is lost. You never have a chance to learn another player’s tells, but someone will win points. It may not be the guesser’s team, but points are earned. I’ve played with one group of children who thought this was fine. The game seemed too random to them anyways, I imagine, so they just guessed as soon as they got their cards. Some of them lost, but they didn’t care. I won’t pull this game out with them again.
Another problem is that the best player may not win. If he or she happens to get low point treasure cards, and another player gets high point treasure cards, luck could blow the game.
As with werewolf, you need to be careful with the cards, or players could discover that “the one with the bent corner is the keyholder card.”
Are You the Traitor has a maximum number of 10 players, unlike Werewolf, which can accommodate groups of 20 or more,
As I mentioned, I feel a little guilty when playing with children, because I’m helping them improve their skill of lying. At least when I play with my own daughters, I’m hopefully improving my ability to catch their “tells.” God help me when they’re teenagers.
SummaryI like Are You the Traitor better than werewolf, because, for me, the waiting while I’m dead in werewolf ruins the fun of the game. I like the quick rounds, I like the confusion of each character having different goals, I like the teams of good versus evil, I like the treasure cards. Because it’s quick, we can play it repeatedly if we want, or use it to fill between longer games.
If you like werewolf, I think you’ll enjoy Are You the Traitor. Using BoardGame Geek’s rating scale, I rate Twin Win an 8: A very good game, I like to play. Probably I’ll suggest it and will never turn down a game.
Oh, and if you’re the keyholder, pass the key to me. I’m the Good Wizard. Honest.