The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Kairo
Agricola: Die Bauern und das liebe Vieh
Midnight Men
Rex: Final Days of an Empire
Wiz-War
Ora et Labora
Dixit 3
War of the Ring
The Lord of the Rings: The Card Game
Twilight Struggle
Hawaii
Dominion
Agricola
Kingdoms
7 Wonders
Agents of SMERSH
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Sherlock Holmes Consulting Detective
D-Day Dice
7 Wonders: Cities
Through the Ages: A Story of Civilization
1812: The Invasion of Canada
Le Havre
Arkham Horror
The Castles of Burgundy
Risk Legacy
Sid Meier's Civilization: The Board Game
Dungeon Petz
Twilight Imperium (third edition)
Race for the Galaxy
Dominant Species
Cosmic Encounter
Elder Sign
Mansions of Madness
Star Wars: Battle of Hoth
Serenissima
Star Trek: Fleet Captains
Puerto Rico
Battlestar Galactica
Barbarian Prince
Power Grid
Kingdom Builder
Nexus Ops
Super Dungeon Explore
Thunderstone Advance: Towers of Ruin
Evo
Core Worlds
Recommend
 
 Thumb up
 Thumb up
6 Posts

Middle-earth Quest» Forums » Rules

Subject: Zealot "Fall Back" vs. Thalin's "Sweep" rss

Your Tags: Add tags
Popular Tags: [View All]
Rolling bad dice in wargames since 1977
United States
Austin
Texas
Avatar
mbmbmbmbmb
We're fighting the Ring Wraiths to decide the game!

Round Three: Ring Wraiths play the Ranged card "Fall Back: Next round, if your opponent plays a Melee card, it is cancelled." (Hero's Round Three card does nothing to negate this effect.)

Round Four: Thalin plays the Melee card "Sweep: This card cannot be cancelled."

Neither side is exhausted. Does Fall Back pre-empt Sweep? Or does Sweep ignore all cancellations???

We ruled that it gets through. Is there an authority or experienced player that can shed any light on this? Is that the correct ruling? Or what are we missing?

Thanks in advance!
 
 Thumb up
 tip
 Thumb up
  • Last edited Sat Aug 22, 2009 3:53 pm (Total Number of Edits: 2)
  • Posted Sat Aug 22, 2009 6:38 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Cameron McKenzie
United States
Atlanta
Georgia
designer
Avatar
mbmbmbmbmb
Sweep doesn't get cancelled. A card which says you cannot do something supercedes a card that says that you can do something. Otherwise, there would be no point!
1 
 Thumb up
 tip
 Thumb up
Joe Schlimgen
United States
Salt Lake City
Utah
Avatar
mbmbmbmbmb
If you were in the Finale, you should be fighting the Ringwraiths to decide the game.
 
 Thumb up
 tip
 Thumb up
Rolling bad dice in wargames since 1977
United States
Austin
Texas
Avatar
mbmbmbmbmb
You're right. We did fight the Ring Wraiths. I'll edit the post.
1 
 Thumb up
 tip
 Thumb up
Eric Schiedler
United States
Austin
Texas
BradyLS wrote:
We're fighting the Ring Wraiths to decide the game!

Round Three: Ring Wraiths play the Ranged card "Fall Back: Next round, if your opponent plays a Melee card, it is cancelled." (Hero's Round Three card does nothing to negate this effect.)

Round Four: Thalin plays the Melee card "Sweep: This card cannot be cancelled."

Neither side is exhausted. Does Fall Back pre-empt Sweep? Or does Sweep ignore all cancellations???

We ruled that it gets through. Is there an authority or experienced player that can shed any light on this? Is that the correct ruling? Or what are we missing?

Thanks in advance!


The FFG FAQ does not address this question, which is an excellent question because the rulebook is unusual in addressing it, but nevertheless quite clear. On page 28 and 29, in the Combat section, it states that you resolve a round of combat by taking steps in order:
1) Choose cards
2) Reveal cards
3) Calculate Strength
4) Previous Round Abilities (Hero first then Sauron)
5) Current Round Abilities (Hero first then Sauron)
6) Deal Damage
Thus, I argue that the rules say that a "Fall back" special power from a previous round takes effect completely before all current round abilities from both players, including before the current round special power from "Sweep" takes effect.

That means that "Sweep" will always be cancelled by the Zealot "Fall back" card (of which there are three in that deck); it will be cancelled by the Ravager "Fall back" card (of which there are two in that deck); but it will NOT be cancelled by the "Earthquake" Behemoth card (of which there is one in that deck). The "Earthquake" card cancels all cards in the current round, which would not happen during step 5 because the hero's ability would take place first.

This means that the hero's "Sweep" special power is only good against one card in the Sauron decks. Admittedly, that is limited.

On the other hand, the Sauron player can play a "Sweep" from the Behemoth deck and it too can be cancelled from a previous round from the hero's ability. For example, Eometh has "Fall Back" cards that if played in a previous round would cancel the Sauron "Sweep". But in addition, Eometh has "Evade" cards that will cancel an opponent's melee card in the current round. These too would cancel the Sauron "Sweep" because the special effect of the Sauron card takes effect after the Hero's current round card. Thus it is the Sauron card that has totally useless special power. The error in the cards lies there.

Now, a future FAQ would resolve this issue. Let's say it resolves it to say that the "Sweep" is not cancelled by "Fall back". It would also have to resolve whether a Sauron "Sweep" is cancelled by "Evade".

Granted, by my argument, the "Sweep" special power is weak (but the other cards that can cancel it are stronger).

The gameplay is interesting whether or not the card can or cannot be cancelled (which would also apply to other ranged cards that cannot be cancelled). You make choices that can be countered or not countered depending on the cards in the other player's hand.
1 
 Thumb up
 tip
 Thumb up
Matthew M Monin
United States
Branford
Connecticut
admin
8/8 FREE, PROTECTED
badge
That guy
Avatar
mbmbmbmbmb
This has been addressed by the designer, who has stated that Sweep can never be canceled, ever (unless playing the card puts you over your strength total).

-MMM
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.