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Subject: WBC 2009 Agricola tournament final rss

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Mindy Kyrkos
United States
Sunnyside
New York
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NO MORE MOUNTAINTOP REMOVAL
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It was the Police Patrols, snooping into people’s windows. The patrols did not matter however. Only the Thought Police mattered.
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The second annual Agricola tournament at the World Boardgaming Championships was held earlier this month in Lancaster, Pennsylvania.

Ninety-eight players competed (up from 48 last year), 16 advanced to the semi-final, and four to the final game. A complete tournament report can be found here.

The four finalists (in order of first turn start) were:

Mike Kaltman
Richard J. Shay
Bill Crenshaw
Tedd Mullally


STAGE ONE – ROUND ONE
New Action Space: Sow and/or Bake Bread

Mike – Occ1 – Perpetual Student
Rich – 3W – 3 Wood
Bill – Occ2 – Storehouse Keeper [cost: 1 Food]
Tedd – RSF – 1 Reed, 1 Stone, 1 Food
Mike – 2Cl – 2 Clay
Rich – 2W – 2 Wood
Bill – SP – House Goat
Tedd – DL – 2 Food

STAGE ONE – ROUND TWO
New Action Space: Major Improvement / Minor Improvement
Available Goods: 3W-3; 2W-2; 1W-2; 2Cl-2; 1Cl-2; 1R-2; Fish-2; TP-2

Bill – RSF – 1 Reed, 1 Stone, 1 Food, 1 Grain (Storehouse Keeper)
Tedd – Occ1 – Lover [cost: 4 Food]
Mike – Occ2 – Slaughterman [cost: 1 Food; net gain 2 Food (Perpetual Student)]
Rich – 3W – 3 Wood
Bill – 1R – 2 Reed
Tedd – 2W – 2 Wood
Mike – MIMI – Fireplace [cost: 2 Clay]
Rich – Plow – 1 Field

STAGE ONE – ROUND THREE
New Action Space: Build Fences
Available Goods: 3W-3; 2W-2; 1W-3; 2Cl-4; 1Cl-3; 1R-1; Fish-3; TP-3

Bill – TP – 3 Food
Tedd – 2Cl – 4 Clay
Mike – Occ1 – Scholar [cost: 1 Food; net gain 2 Food (Perpetual Student)]
Rich – Occ2 – Seed Seller (1 Grain) [cost: 1 Food]
Bill – Fish – 3 Food
Tedd – SP – Corn Sheaf (1 Grain)
Mike – 3W – 3 Wood
Rich – 1Cl – 3 Clay
Tedd – RSF – 1 Reed, 1 Stone, 1 Food

STAGE ONE – ROUND FOUR
New Action Space: Sheep
Available Goods: 3W-3; 2W-4; 1W-4; 2Cl-2; 1Cl-1; 1R-2; Fish-1; TP-1; Sh-1

Tedd – MIMI – Clay Oven – bake 1 Grain for 5 Food
Mike – SP – Bookshelf [cost: 1 Wood]
Rich – 1R – 2 Reed
Bill – 2W – 4 Wood
Tedd – 1W – 4 Wood
Mike – Occ1 – Manufacturer [cost: 1 Food; net gain 5 Food (Perpetual Student, Bookshelf)]
Rich – Gr – 2 Grain (Seed Seller)
Bill – 3W – 3 Wood
Tedd – RSF – 1 Reed, 1 Stone, 1 Food

STAGE ONE HARVEST

Feeding phase
Tedd – 3 FM – 6 Food
Mike – 2 FM – 4 Food
Rich – 2 FM – 2 Food, 2 Grain
Bill – 2 FM – 3 Food, House Goat

Post-harvest inventory
Tedd – 3 Food, 6 Wood, 3 Reed, 2 Stone, 1 Clay
Mike – 7 Food, 2 Wood
Rich – 8 Wood, 3 Clay, 2 Reed, 1 Grain
Bill – 6 Food, 7 Wood, 3 Reed, 1 Stone, 1 Grain


STAGE TWO – ROUND FIVE
New Action Space: Family Growth + Minor Improvement
Available Goods: 3W-3; 2W-2; 1W-1; 2Cl-4; 1Cl-2; 1R-1; Fish-2; TP-2; Sh-2

Mike – Occ1 – Fence Overseer [cost: 1 Food; net gain 5 Food (Perpetual Student, Bookshelf)]
Rich – BR – 1 Wood room [cost: 5 Wood, 2 Reed]
Bill – 3W – 3 Wood
Tedd – RSF – 1 Reed, 1 Stone, 1 Food
Mike – SP – Stone Cart [cost: 2 Wood]
Rich – FGMI – Crooked Plow [cost: 2 Wood]
Bill – 1R – 1 Reed
Tedd – Occ2 – Constable (4 Wood) [cost: 1 Food]
Tedd – 2Cl – 4 Clay

STAGE TWO – ROUND SIX
New Action Space: Renovation + Major or Minor Improvement
Available Goods: 3W-3; 2W-4; 1W-2; 2Cl-2; 1Cl-3; 1R-1; Fish-3; TP-3; Sh-3
Collected at start: Mike – 1 Stone (Stone Cart)

Mike – 2W – 4 Wood
Rich – 1C – 3 Clay
Bill – BR – 2 Wood rooms [cost: 10 Wood, 4 Reed]
Tedd – MIMI – Cooking Hearth [cost: 4 Clay]
Mike – Sh – 3 Sheep – cook 2 for 4 Food, 1 as house pet
Rich – Gr – 2 Grain (Seed Seller)
Bill – FGMI – no improvement
Tedd – Occ1 – Clay Worker [cost: 1 Food]
Rich – Plow – 3 Fields (Crooked Plow)
Tedd – TP – 3 Food

STAGE TWO – ROUND SEVEN
New Action Space: Stone
Available Goods: 3W-6; 2W-2; 1W-3; 2Cl-4; 1Cl-1; 1R-2; Fish-4; TP-1; St-1; Sh-1

Mike – 3W – 6 Wood
Rich – MIMI – Cooking Hearth [cost: 5 Clay]
Bill – 2Cl – 4 Clay
Tedd – 1W – 3 Wood
Mike – 1R – 2 Reed
Rich – Gr – 2 Grain (Seed Seller)
Bill – RSF – 1 Reed, 1 Stone, 1 Food, 1 Grain (Storehouse Keeper)
Tedd – Fish – 4 Food
Rich – SBB – sow 3 Grain Fields, bake 2 Grain for 6 Food (Cooking Hearth)
Bill – FGMI – no improvement
Tedd – SP – Granary [cost: 3 Wood]

STAGE TWO HARVEST

Field phase
Rich – harvest 3 Grain

Feeding phase
Mike – 2 FM – 4 Food
Rich – 3 FM – 6 Food
Bill – 4 FM (1 baby) – 6 Food, House Goat
Tedd – 3 FM – 6 Food

Post-harvest inventory
Mike – 12 Food, 10 Wood, 2 Reed, 1 Stone, 1 Sheep
Rich – 1 Clay, 3 Grain
Bill – 1 Food, 4 Clay, 2 Stone, 1 Reed, 2 Grain
Tedd – 3 Food, 10 Wood, 1 Clay, 3 Stone, 4 Reed


STAGE THREE – ROUND EIGHT
New Action Space: Vegetable
Available Goods: 3W-3; 2W-4; 1W-1; 2Cl-2; 1Cl-2; 1R-1; Fish-1; TP-2; St1-2; Sh-2
Collected at start: Mike – 1 Stone (Stone Cart); Tedd – 1 Grain (Granary)

Tedd – BR – 2 Rooms [cost: 10 Wood, 4 Reed]
Mike – 2W – 4 Wood
Rich – 3W – 3 Wood
Bill – RSF – 1 Reed, 1 Stone, 1 Food, 1 Grain (Storehouse Keeper)
Tedd – Sh – 2 Sheep – cook 1 for 2 Food, 1 as house pet {Mike +1 Food for Slaughterman}
Mike – Occ1 – Animal Breeder [cost: 1 Food; net gain 2 Food (Bookshelf)]
Rich – Veg – 1 Vegetable
Bill – Occ2 – Countryman [cost: 1 Food]
Tedd – FGMI – Clay Pit
Rich – SBB – sow 1 Vegetable Field, bake 3 Grain for 9 Food (Cooking Hearth)
Bill – 2Cl – 2 Clay
Bill – Ren – renovate to Clay Hut; Stone Oven – bake 2 Grain for 8 Food [cost: 5 Clay, 3 Stone, 1 Reed]

STAGE THREE – ROUND NINE
New Action Space: Wild Boar
Available Goods: 3W-3; 2W-2; 1W-2; 2Cl-2; 1Cl-3; 1R-2; Fish-2; TP-3; St1-3; Sh-1; WB-1

Tedd – 3W – 3 Wood
Mike – BR – 1 Wood room, 1 Stable [cost: 7 Wood, 2 Reed]; build 1 one-space Pasture for 1 Food (Fence Overseer); gain 2 Cattle for 3 Food (Animal Breeder)
Rich – 1R – 2 Reed
Bill – RSF – 1 Reed, 1 Stone, 1 Food, 1 Grain (Storehouse Keeper)
Tedd – SP – Bread Paddle [cost: 1 Wood]
Mike – FGMI – Swing Plow [cost: 3 Wood]
Rich – 1Cl – 3 Clay
Bill – St1 – 3 Stone
Tedd – Occ1 – Market Woman [cost: 1 Food]; bake 1 Grain for 5 Food (Bread Paddle, Clay Oven)
Rich – 2Cl – 2 Clay
Bill – Plow – 1 Field
Tedd – MIMI – Well [cost: 3 Stone, 1 Wood]
Bill – Gr – 1 Grain
Bill – move from Gr to SBB (Countryman) – sow 1 Grain Field, bake 2 Grain for 8 Food (Stone Oven)

STAGE THREE HARVEST

Field phase
Rich – harvest 3 Grain, 1 Vegetable
Bill – harvest 1 Grain

Feeding phase
Tedd – 4 FM – 8 Food
Mike – 3 FM (1 baby) – 5 Food
Rich – 3 FM – 6 Food
Bill – 4 FM – 7 Food, House Goat

Breeding phase
Mike – breed 1 Cattle

Post-harvest inventory
Tedd – 1 Food, 1 Wood, 1 Clay, 1 Sheep
Mike – 6 Food, 4 Wood, 2 Stone, 1 Sheep, 3 Cattle
Rich – 3 Food, 3 Wood, 6 Clay, 2 Reed, 3 Grain, 1 Vegetable
Bill – 11 Food, 1 Clay, 4 Stone, 2 Reed, 1 Grain


STAGE FOUR – ROUND TEN
New Action Space: Cattle
Available Goods: 3W-3; 2W-4; 1W-3; 2Cl-2; 1Cl-1; 1R-1; Fish-3; TP-4; St1-1; Sh-2; WB-2; Ca-1
Collected at start: Mike – 1 Stone (Stone Cart); Tedd – 1 Grain (Granary), 1 Food (Well)

Tedd – 2W – 4 Wood
Mike – Occ1 – Wood Carver [cost: 1 Food; net gain 5 Food (Perpetual Student, Bookshelf)]
Rich – 2Cl – 2 Clay
Bill – 3W – 3 Wood
Tedd – 1W – 3 Wood
Mike – Plow – 3 Fields (Swing Plow)
Rich – Ren – renovate to Clay Hut; Clay Hut Extension [cost: 7 Clay, 2 Reed]
Bill – Veg – 1 Vegetable
Tedd – Fen – 8 Fences [cost: 8 Wood]
Mike – RSF – 1 Reed, 1 Stone, 1 Food
Rich – FGMI – Sleeping Corner [cost: 1 Wood]
Bill – BR – 1 Stable [cost: 2 Wood]
Tedd – Ca – 1 Cattle
Bill – Occ2 – Cattle Breeder (1 Cattle) [cost: 2 Food]

STAGE FOUR – ROUND ELEVEN
New Action Space: Stone
Available Goods: 3W-3; 2W-2; 1W-1; 2Cl-2; 1Cl-2; 1R-2; Fish-4; TP-5; St1-2; St2-1; Sh-3; WB-3; Ca-1
Collected at start: Ted – 1 Food (Well)

Tedd – 3W – 3 Wood, 1 Clay (Clay Worker)
Mike – 1R – 2 Reed
Rich – SP – Sawhorse [cost: 2 Wood]
Bill – Ren – renovate to Stone House; Yoke – 2 Fields (Crooked and Swing Plows played) [cost: 4 Stone, 1 Reed, 1 Wood]
Tedd – Ca – 1 Cattle
Mike – BR – 1 Wood room
Rich – WB – 3 Wild Boar – cook 2 for 6 Food, 1 as house pet {Mike +1 Food for Slaughterman}
Bill – SBB – sow 1 Grain and 1 Vegetable Field
Tedd – MIMI – Ox Team – 3 Fields plowed
Mike – FGMI – Pelts
Rich – 2W – 2 Wood
Bill – RSF – 1 Reed, 1 Stone, 1 Food, 1 Grain (Storehouse Keeper)
Tedd – Veg – 1 Vegetable, 2 Grain (Market Woman)
Rich – St1 – 2 Stone
Bill – TP – 5 Food

STAGE FOUR HARVEST

Field phase
Rich – harvest 3 Grain, 1 Vegetable
Bill – harvest 2 Grain, 1 Vegetable

Feeding phase
Tedd – 4 FM – cook 1 Cattle for 4 Food (Cooking Hearth) {Mike +1 Food for Slaughterman}; 7 Food, 1 Grain;
Mike – 4 FM (1 baby) – 7 Food
Rich – 4 FM – 8 Food
Bill – 4 FM – 7 Food, House Goat

Breeding phase

Mike – breed 1 Cattle

Post-harvest inventory
Tedd – 4 Clay, 2 Grain, 1 Vegetable, 1 Sheep, 1 Cattle
Mike – 7 Food, 4 Stone, 1 Reed, 1 Sheep, 4 Cattle
Rich – 1 Food, 2 Wood, 1 Clay, 2 tone, 6 Grain, 2 Vegetables, 1 Wild Boar
Bill – 8 Food, 1 Clay, 1 Stone, 2 Reed, 3 Grain, 1 Vegetable, 1 Cattle


STAGE FIVE – ROUND TWELVE
New Action Space: Plow 1 Field and/or Sow
Available Goods: 3W-3; 2W-2; 1W-1; 2Cl-4; 1Cl-3; 1R-1; Fish-5; TP-1; St1-1; St2-2; Sh-4; WB-1; Ca-1
Collected at start: Mike – 1 Stone (Stone Cart); Tedd – 1 Grain (Granary), 1 Food (Well)

Rich – PS – plow 1 Field, sow 3 Grain and 2 Vegetable Fields
Bill – SP – no improvement
Tedd – Sh – 4 Sheep
Mike – 2Cl – 4 Clay
Rich – 3W – 3 Wood
Bill – 2W – 2 Wood
Tedd – RSF – 1 Reed, 1 Stone, 1 Food
Mike – Ren – renovate to Clay Hut; Turnip Field [cost: 4 Clay, 1 Reed]
Rich – 1W – 2 Wood
Bill – St2 – 2 Stone
Tedd – Veg – 1 Vegetable, 2 Grain (Market Woman)
Mike – Gr – 1 Grain
Rich – Fen – 10 Fences [cost: 7 Wood (Sawhorse)]
Bill – Plow – 1 Field
Tedd – SBB – sow 1 Grain and 2 Vegetable Fields; bake 1 Grain for 5 Food (Clay Oven)
Mike – Fish – 5 Food

STAGE FIVE – ROUND THIRTEEN
New Action Space: Family Growth Without Room
Available Goods: 3W-3; 2W-2; 1W-1; 2Cl-2; 1Cl-4; 1R-2; Fish-1; TP-2; Sh-1; St1-2; St2-1 WB-2; Ca-2
Collected at start: Tedd – 1 Food (Well)

Bill – PS – plow 1 Field, sow 1 Grain and 1 Vegetable Field
Tedd – FGWR
Mike – 1R – 2 Reed
Rich – Ca – 2 Cattle
Bill – St1 – 2 Stone
Tedd – 3W – 3 Wood, 1 Clay (Clay Worker)
Mike – Ren – renovate to Stone House; Corn Sheaf (1 Grain) [cost: 4 Stone, 1 Reed]
Rich – WB – 2 Wild Boar
Bill – BR – 1 Stone room [cost: 5 Stone, 2 Reed]
Tedd – 2W – 2 Wood, 1 Clay (Clay Worker)
Mike – Plow – 3 Fields (Swing Plow)
Rich – SBB – bake 3 Grain for 9 Food (Cooking Hearth)
Bill – FGMI – Wooden Strongbox [cost: 1 Wood]
Tedd – RSF – 1 Reed, 1 Stone, 1 Food
Mike – Veg – 1 Vegetable
Rich – FGWR (Sleeping Corner)

STAGE FIVE HARVEST

Field phase
Bill – harvest 3 Grain, 2 Vegetables
Tedd – harvest 1 Grain, 2 Vegetables
Rich – harvest 3 Grain, 2 Vegetables

Feeding phase
Bill – 5 FM (1 baby) – 8 Food, House Goat
Tedd – 5 FM (1 baby) – 9 Food
Mike – 4 FM – 8 Food; cook 1 Cattle for 3 Food (Fireplace), 1 Food for Pelts
Rich – 5 FM (1 baby) – 9 Food

Breeding phase
Tedd – breed 1 Sheep
Mike – breed 1 Cattle
Rich – breed 1 Wild Boar, 1 Cattle

Post-harvest inventory
Bill – 1 Wood, 1 Clay, 5 Grain, 2 Vegetables, 1 Cattle
Tedd – 5 Wood, 6 Clay, 2 Reed, 2 Stone, 4 Grain, 2 Vegetables, 6 Sheep, 1 Cattle
Mike – 6 Food, 1 Reed, 1 Stone, 2 Grain, 1 Vegetable, 1 Sheep, 4 Cattle
Rich – 1 Food, 1 Clay, 2 Stone, 3 Grain, 2 Vegetables, 4 Wild Boar, 3 Cattle


STAGE SIX – ROUND FOURTEEN
New Action Space: Renovate and Build Fences
Available Goods: 3W-3; 2W-2; 1W-2; 2Cl-4; 1Cl-5; 1R-1; Fish-2; TP-3; St1-1; St2-2; Sh-2; WB-1; Ca-1
Collected at start: Mike – 1 Stone (Stone Cart); Tedd – 1 Food (Well)

Bill – SBB – sow 1 Grain and 1 Vegetable Field, bake 2 Grain for 8 Food (Stone Oven)
Tedd – PS – plow 1 Field, sow 1 Grain Field
Mike – 3W – 3 Wood
Rich – Sh – 2 Sheep – cook 1 for 2 Food {Mike +1 Food for Slaughterman}
Bill – 2W – 2 Wood
Tedd – Plow – 1 Field
Mike – BR – 2 Stables [cost: 3 Wood (Wood Carver)]; build 1 one-space Pasture for 1 Food (Fence Overseer); gain 2 Wild Boar for 2 Food (Animal Breeder)
Rich – MIMI – Lumber (3 Wood) [cost: 1 Stone]
Bill – WB – 1 Wild Boar
Tedd – St2 – 2 Stone
Mike – Ca – 1 Cattle; cook 1 Cattle for 3 Food (Fireplace), 1 Food for Pelts
Rich – Fen – 5 Fences [cost: 3 Wood (Sawhorse)]
Bill – Veg – 1 Vegetable
Tedd – RenF – renovate to Clay Hut; build 5 Fences [cost: 4 Clay, 1 Reed, 5 Wood]
Mike – FGWR
Rich – Gr – 2 Grain (Seed Seller)
Bill – RSF – 1 Reed, 1 Stone, 1 Food, 1 Grain (Storehouse Keeper)
Tedd – Ren – renovate to Stone House, Horse [cost: 4 Stone, 1 Reed]
Rich – Occ1 – Organic Farmer [cost: 1 Food]

STAGE SIX HARVEST

Field phase
Bill – harvest 3 Grain, 2 Vegetables
Tedd – harvest 2 Grain, 2 Vegetables
Rich – harvest 3 Grain, 2 Vegetables

Feeding phase
Bill – 5 FM – 9 Food, House Goat
Tedd – 5 FM – cook 5 Sheep for 10 Food (Cooking Hearth) {Mike +1 Food for Slaughterman}; 10 Food
Mike – 5 FM (1 baby) – cook 1 Cattle for 3 Food (Fireplace), 1 Food for Pelts; 9 Food
Rich – 5 FM – cook 2 Wild Boar, 1 Cattle for 10 Food (Cooking hearth) {Mike +1 Food for Slaughterman}; 10 Food

Breeding phase
Mike – breed 1 Wild Boar, 1 Cattle
Rich – breed 1 Wild Boar, 1 Cattle

Post-harvest inventory
Bill – 3 Wood, 1 Clay, 1 Reed, 1 Stone, 5 Grain, 3 Vegetables, 1 Cattle
Tedd – 1 Food, 2 Clay, 5 Grain, 4 Vegetables, 1 Sheep, 1 Cattle
Mike – 1 Food, 1 Reed, 2 Stone, 2 Grain, 1 Vegetable, 4 Cattle, 3 Wild Boar, 1 Sheep
Rich – 2 Food, 1 Clay, 1 Stone, 8 Grain, 2 Vegetables, 1 Sheep, 3 Wild Boar, 3 Cattle


FINAL SCORING

Tedd : 51
Rich: 49
Mike: 43
Bill: 37

First number is points scored, actual number held is in parentheses
Player / Flds / Past / Grn / Veg / Shp / Boar / Cows / Stbl / Fam / Home / Unsd / Pts / Bonus
Mike / 4(6) / 2(2) / 1(2) / 1(1) / 1(1) / 2(3) / 3(4) / 2(2) / 15(5) / 8(4st) / -2(2) / 3 / 3
Rich / 4(5) / 4(4) / 4(11) / 4(4) / 1(1) / 2(3) / 2(3) / 0(0) / 15(5) / 4(4cl) / 0(0) / 2 / 7
Bill / 4(5) / -1(0) / 4(8) / 4(4) / -1(0) / -1(0) / 1(1) / 0(0) / 15(5) / 10(5st) / -4(4) / 4 / 2
Tedd / 4(5) / 3(3) / 4(8) / 4(4) / 1(1) / -1(0) / 1(1) / 0(0) / 15(5) / 8(4st) / 0(0) / 10 / 2

Card points:
Mike - Fireplace 1, Bookshelf 1
Richard - Cooking Hearth 1, Sleeping Corner 1
Bill - House Goat 1, Stone Oven 3
Tedd - Well 4, Clay Oven 2, Cooking Hearth 1, Granary 1, Ox Team 1, Clay Pit 1

Bonus Points:
Mike - Pelts 3
Richard - Organic Farmer 2, Constable 5 (played by Ted)
Bill - Wooden Strongbox 2
Tedd - Horse 2



NUMBER OF ROUNDS AS STARTING PLAYER
Tedd – 5 (turns 4, 8, 9, 10, 11)
Mike – 4 (turns 1, 5, 6, 7)
Bill – 4 (turns 2, 3, 13, 14)
Rich – 1 (turn 12)

CARDS PLAYED
TEDD
Occupations: 4
Minor Improvements: 6
Major Improvements: 3
Total cards played: 13

RICH
Occupations: 1
Minor Improvements: 5
Major Improvements: 1
Total cards played: 7

MIKE
Occupations: 7
Minor Improvements: 6
Major Improvements: 1
Total cards played: 14

BILL
Occupations: 3
Minor Improvements: 3
Major Improvements: 1
Total cards played: 7

TOTAL BENEFITS FROM CARDS PLAYED
Card - Turn Played - Times Used - Total Benefit*
*Specifically direct benefits gained by using the card. Many cards have indirect benefits that are more difficult to quantify.

TEDD
Lover - 2 - n/a - undetermined # of Actions
Corn Sheaf - 3 - n/a - 1 Grain
Clay Oven - 4 - 2 - 10 Food, 2 Points
Constable - 5 - n/a - 4 Wood [5 points for Rich]
Cooking Hearth - 6 - 2 - 14 Food, 1 Point
Clay Worker - 6 - 3 - 3 Clay
Granary - 7 - n/a - 3 Grain
Clay Pit - 8 - 0 - 1 Point
Bread Paddle - 9 - 1 - 5 Food
Market Woman - 9 - 2 - 4 Grain
Well - 9 - n/a - 5 Food, 4 Points
Ox Team - 11 - n/a - 3 Fields
Horse - 14 - n/a - 2 Points

RICH
Seed Seller - 3 - 4 - 5 Grain
Crooked plow - 5 - 1 - 2 Fields
Cooking Hearth - 7 - 4 - 34 Food, 1 Point
Clay Hut Extension - 10 - n/a - 1 Clay, 1 Reed, 1 Action
Sleeping Corner - 11 - 1 - 1 Point, one use of an Action that would be unavailable w/out his Occ
Sawhorse - 11 - 2 - 5 Wood
Lumber - 14 - n/a - 3 Wood

MIKE
Perpetual Student - 1 - 5 - 15 Food
Slaughterman - 2 - 6 - 6 Food
Fireplace - 2 - 3 - 6 Food, 1 Point
Scholar - 3 - 0 - none
Bookshelf - 4 - 4 - 12 Food, 1 Point
Manufacturer - 4 - 0 - none
Fence Overseer - 5 - 2 - 7 Fences
Stone Cart - 5 - n/a - 5 Stone
Animal Breeder - 8 - 2 - 2 Cattle, 2 Boar
Swing Plow - 9 - 2 - 4 Fields
Wood Carver - 10 - 1 - 1 Wood
Pelts - 11 - 3 - 3 Points
Turnip Field - 12 - 0 - 1 Point
Corn Sheaf - 13 - n/a - 1 Grain

BILL
Storehouse Keeper - 1 - 6 - 6 Grain
House Goat - 1 - 6 - 6 Food, 1 Point
Countryman - 8 - 1 - 1 Action
Stone oven - 8 - 2 - 16 Food, 3 points
Cattle Breeder - 10 - 0 - 1 Cattle
Yoke - 11 - n/a - 2 Fields
Wooden Strongbox - 13 - n/a - 2 Points

Edits - typos, formatting and, um, the final score!
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Ben Bateson
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It does make you wonder how broken the game is when you can see the Lover played in round 2 and think: "Yep, he's going to win"...

Just an observation.
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Bryann Turner
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ousgg wrote:
It does make you wonder how broken the card is when you can see the Lover played in round 2 and think: "Yep, he's going to win"...

Just an observation.


There, fixed that for you. The game is not broken, the card is.

I did stop reading, though, after the Lover was played. That card should not be allowed in Tournament play.

Great write up otherwise, and I sorely wish I could have played!
 
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Geoff Burkman
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I, too, would have loved to have been there. Likewise, I'm surprised that the Lover was allowed in Tournament play. I don't think it's utterly broken, but it's sure close, close enough to keep it out of bounds for Tournament purposes. Great session report, with better detail than mine; I may eventually have to shift my standards up a hair.
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Geoff Burkman
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I also find it amusing that, for all the attention to detail, you didn't clearly list the finishing scores.

Unless I'm somehow missing the nose on my face.
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Royce Hix
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MisterG wrote:
I also find it amusing that, for all the attention to detail, you didn't clearly list the finishing scores.

Unless I'm somehow missing the nose on my face.


Perhaps I'm missing it as well, and don't have the ambition to do the math.
 
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Jesse Dean
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I was kind of surprised they used the K deck period. I think the E deck or I deck would be much more balanced.
 
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Mindy Kyrkos
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MisterG wrote:
I also find it amusing that, for all the attention to detail, you didn't clearly list the finishing scores.

Oops! blush

I have added the final scores:

Ted: 51
Rich: 49
Mike: 43
Bill: 37
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Geoff Burkman
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Don't feel bad, as that sort of boo-boo seems to be my stock in trade lately (cf. my latest session report, among others).
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Mindy Kyrkos
United States
Sunnyside
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NO MORE MOUNTAINTOP REMOVAL
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It was the Police Patrols, snooping into people’s windows. The patrols did not matter however. Only the Thought Police mattered.
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Quote:
I was kind of surprised they used the K deck period. I think the E deck or I deck would be much more balanced.

Unfortunately opinions differ widely as to which decks are best/more balanced. I have heard arguments for each of them individually as well as all three combined, and I had to make a definite choice in order to have a complete errata/clarifications prepared. In the end I decided to only use one deck for the tournament this year, and based on all I’d heard and my own somewhat limited experience at the time, I decided on the K. (At the point I made the decision I had played about 20 ftf games and a few solos online). Next year I plan to allow any deck to be used, with each deck being the default for one heat.

Quote:
...various thoughts on powerful cards...

I thought about having some power cards removed from the deck for the tournament, as well as using a draft or some other method for selecting cards. However, since it was my first time running this event (or any event for that matter), I decided to keep things as simple as possible and play the game as written with no variants or exclusions. For next year I am considering the possibility of removing a few cards from play and using a draft, but probably only in the semis and final.

I welcome feedback of any kind!

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Mindy Kyrkos
United States
Sunnyside
New York
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NO MORE MOUNTAINTOP REMOVAL
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It was the Police Patrols, snooping into people’s windows. The patrols did not matter however. Only the Thought Police mattered.
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MisterG wrote:
Great session report, with better detail than mine

Thanks! Your awesome reports were my inspiration!
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James Caddick
United Kingdom
London
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I too skipped to the end after the lover was played and was surprised Ted only won by two points. I might go back to see why he only managed such a slender margin...

Excellent session report though. It was a shame that the final should be tipped by such a powerful and controversial card.
 
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Bryann Turner
United States
Portland
Oregon
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Rich got the Constable bonus, which is 5vp. Had Ted managed to snag a boar, he would of had 58, beating Rich by 9vp (Boar is 2pts, Constable is 5vps, 51+7=58)

I think the Constable is the riskiest of the bonus cards to be played, because if one player can get that bonus, that's almost enough to win (as evidenced).

In an extreme example, I once had the Yeoman Farmer while the constable was in play. It eliminated my negatives and I had no empty spaces or beggars, so the Yeoman Farmer + Constable gave me 10pts and I stole a victory in the final round.
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Alex Chen
United States
Colorado
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btizo wrote:
Rich got the Constable bonus, which is 5vp. Had Ted managed to snag a boar, he would of had 58, beating Rich by 9vp (Boar is 2pts, Constable is 5vps, 51+7=58)


A small correction: Ted had the Horse, so his final score with a boar would be 56.

I've never believed that turn 2 Lover was broken, but this is disturbing evidence to the contrary. It's very difficult from this angle to see whether Ted won because of that play alone or whether it was the result of continued good play after that. Certainly the Corn Sheaf into Clay Oven was a nice way out of the first harvest.
 
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Greg Richardson
United States
California
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Thanks for transcribing this - it was very interesting to walk through the turn-by-turn choices. Ted made some risky plays early, such as passing up the 4 food he needed for harvest with his first placement in Round 7. Nobody else tried to block him, and he was able to get it with the eighth placement in that round. Bill could have blocked this rather than taking the RSf option, which he didn't need for his FG placement. This was a key move in the game.

Ted was also able to renovate to clay and stone with his last two placements of the game, for a huge swing in points. I haven't seen too many games with no competition for renovation at the end, so this was a surprise to me. This, more than the early Lover play, seemed to make the difference in the game. Well done, Ted!

Mindy, if you continue the tradition of posting the championship next year (which I'd very much appreciate), it would have been really interesting to see the full starting hands for each player. I noticed that Bill had three opportunities to play minor improvements (two FG and one SP), but didn't play any. Was his hand bad enough that there were no useful plays, or were his opponents just unusually adept at taking the resources he needed to get them in play?
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Mindy Kyrkos
United States
Sunnyside
New York
flag msg tools
NO MORE MOUNTAINTOP REMOVAL
badge
It was the Police Patrols, snooping into people’s windows. The patrols did not matter however. Only the Thought Police mattered.
mbmbmbmbmb
gregrich wrote:
Mindy, if you continue the tradition of posting the championship next year (which I'd very much appreciate), it would have been really interesting to see the full starting hands for each player. I noticed that Bill had three opportunities to play minor improvements (two FG and one SP), but didn't play any. Was his hand bad enough that there were no useful plays, or were his opponents just unusually adept at taking the resources he needed to get them in play?

I was kicking myself when I got home and realized that the one thing that I forgot to note was each player's unplayed cards! (I have already made the necessary change to my replay template). I do intend to continue posting the final game each year as long as I am the GM, unless I am in the final myself (unlikely) and can't get someone else to take the notes.
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Frederic Bush
United States
San Antonio
Texas
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Mike forgot to use his manufacturer and his scholar on turn 14! Since he ended up with 2s 1r, he passed up a sure 2 points and some spare food by failing to acquire the BMW. He could also have used the manufacturer to grab starting player on rd 14.

He hamstrung himself by pounding out occs in the beginning rather than trying to get one room out. His occ engine was a powerful combo but he had no need to ignore growth to get it out.

Bill was in no danger of starving early, so his 3f/3f round 3 (while RSF was still available) seems quite dubious, unless he's hoping to starve out Tedd.

It appears that Tedd forgot to take his clay worker bonus clay in rounds 7-10?
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