Mike Nichols
United States
Florida
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I had an odd situation come up Saturday in my 3-player game of MEQ. I had "A Broken Line of Kings" plot activated on Minas Tirith. Later on, I defeated Eomer, and the nearest haven was Minas Tirith. Can the hero go to Minas Tirith & get the free "heal" from defeat, though the plot prevents healing there? Or do I ignore this haven for defeated purposes & choose the next nearest haven? Or does the hero go there and get stuck (being unable to heal or have encounters)? As Sauron, I chose to send him to the nearest available haven & ignoring Minas Tirith. Any thoughts? Thanks!
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Everett Scheer
United States Madison Wisconsin
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Without looking at the rules, I would say that if MT was the closest haven, the hero must spawn there. Regardless of the plot, the hero still shuffles his damage and rest pool into his life pool as par tof being defeated.
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Scott Muldoon (silentdibs)
United States Astoria New York
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The defeat rules seem to be very carefully worded to NOT say "heal". That means no chance to remove corruption either.
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Rauli Kettunen
Finland Oulu
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sdiberar wrote: The defeat rules seem to be very carefully worded to NOT say "heal". That means no chance to remove corruption either.
Yep. Rules use the term "Recover" for defeated Heroes.
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Mike Nichols
United States
Florida
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Thanks! I was wondering how to deal with this scenario.
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Christian Heup
Germany Unspecified
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Elgar wrote: Without looking at the rules, I would say that if MT was the closest haven, the hero must spawn there. Regardless of the plot, the hero still shuffles his damage and rest pool into his life pool as par tof being defeated.
The card says "Heroes may not rest or draw encounter cards in this location". So, it seems that it could be possible that a defeated hero recovers in such an affected haven. However, the spirit of the game suggests that it should not be possible since the haven has been sort of taken over by Sauron. If resting is not possible there, then also recovering from serious wounds should not be possible.
In addition, we had the following situation: The Sauron player chose to affect Fornost with this card and heavily guarded it with several minions, monsters and influence tokens. There was no big chance for the hero to get through this bastion in time. Well played by Sauron.
But your interpretation provides the hero with the possibility to simply walk through this bastion. Either he/she is very lucky and fights his way through or he gets defeated and then recovers in Fornost. In both cases the plot would be discarded.
Although I was the hero player I voted against this possibility since it seemed to be rather cheating than good strategy.
What do you think?
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Rauli Kettunen
Finland Oulu
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cheup wrote: In addition, we had the following situation: The Sauron player chose to affect Fornost with this card and heavily guarded it with several minions, monsters and influence tokens. There was no big chance for the hero to get through this bastion in time. Well played by Sauron.
But your interpretation provides the hero with the possibility to simply walk through this bastion. Either he/she is very lucky and fights his way through or he gets defeated and then recovers in Fornost. In both cases the plot would be discarded.
That's assuming the Hero had 5+ Favors or 4 Favors and an Item.
And if Sauron is heavily guarding Fornost with Minions, I'm all for it as Hero, it took him quite a while to move people there (Fornost has 3 access points).
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Christian Heup
Germany Unspecified
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Dam the Man wrote: That's assuming the Hero had 5+ Favors or 4 Favors and an Item.
That is correct. Still, I think it does not coincide with the game's spirit.
Dam the Man wrote: And if Sauron is heavily guarding Fornost with Minions, I'm all for it as Hero, it took him quite a while to move people there  (Fornost has 3 access points).
Actually Sauron only "used" the event card "Warrior of the Lidless Eye" to place influence and monsters. He was lucky, that Gothmog stood right next to Fornost when that event occured.
Altogether, I will keep on playing it the Sauron-friendly way. Also, I would bet that if this question makes it into the FAQ one time it will be resolved in the same way
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Rauli Kettunen
Finland Oulu
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cheup wrote: That is correct. Still, I think it does not coincide with the game's spirit.
Well, there was an incident in recent game, where the Hero drew Peril at Dagorlad, which resulted in Sauron drawing 2 Corruption and choosing 1 for the Hero. As one of the draws was "Wretched", choice was easy. Wretched also allows Sauron to dump the Hero into the nearest Haven. Dagorlad, as it happens, is 3 locations away from Woodland Realm, Erebor, Lothlorien, Edoras AND Minas Tirith. On the map, Minas Tirith is absolutely the nearest, but since we're not looking at it from that perspective, but rather locations, all 5 are valid options for Sauron to move the Hero to.
Quote: Actually Sauron only "used" the event card "Warrior of the Lidless Eye" to place influence and monsters. He was lucky, that Gothmog stood right next to Fornost when that event occured.
You did say Minions in the first post, monsters are another matter alltogether, no chance of Minions being blanks ! And unless Gothmog was in Fornost, there would be a path open into Fornost still.
Quote: Altogether, I will keep on playing it the Sauron-friendly way. Also, I would bet that if this question makes it into the FAQ one time it will be resolved in the same way 
Very doubtful. Defeated heroes don't rest to get their cards back, so the "no rest" restriction from the Plot doesn't affect them.
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Christian Heup
Germany Unspecified
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Dam the Man wrote: You did say Minions in the first post, monsters are another matter alltogether, no chance of Minions being blanks  ! And unless Gothmog was in Fornost, there would be a path open into Fornost still.
I said "minions, monsters and influence" 
It was late in the game only two hero turns to go with both heroes pretty much worn out - Argalad was in "The Northern Waste" and Eometh in the south fighting against the Black Serpent and the Ringwraiths.
Sauron had the Witch-King in "Ruins of Angmar", a cave troll in "The North Downs" (which I knew from Argalad's Scout ability), Gothmog in Bree and the Mouth of Sauron in "The High Pass".
Quote: Defeated heroes don't rest to get their cards back, so the "no rest" restriction from the Plot doesn't affect them.
Yes, I know. Still, I'd put a sixpack of good German beer on the table if you want to bet against me
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Rauli Kettunen
Finland Oulu
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cheup wrote: Sauron had the Witch-King in "Ruins of Angmar", a cave troll in "The North Downs" (which I knew from Argalad's Scout ability), Gothmog in Bree and the Mouth of Sauron in "The High Pass".
There's still Weathertop as an open path to Fornost with that setup, though it is Perilous?
Quote: Yes, I know. Still, I'd put a sixpack of good German beer on the table if you want to bet against me 
Sorry, I'm a non-drinker, so no point in winning .
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Christian Heup
Germany Unspecified
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Dam the Man wrote: There's still Weathertop as an open path to Fornost with that setup, though it is Perilous?
Weathertop was covered with a monster token. Also, the Witch King and the Mouth blocked all entry points to Eriador. The hero only had a ccouple of cards in his hand and non in his life pool. Since there were only two turns left, it would really have been been very difficult ti reach Fornost the "correct" way and not through the backdoor.
Dam the Man wrote: Sorry, I'm a non-drinker, so no point in winning  .
I see. Nevertheless, I am looking forward to the revised FAQs
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Simone Grandini
Italy Reggio Emilia Reggio Emilia
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Maybe I think it easier as it is, but if you defeat a hero, his turn immediately finish, no chance to explore Fornost at all.
So Plot is not discarded before next turn, after Sauron could move a minion (Gothmog) in Fornost to ambush him. Moreover, being defeated, he has lost either an item or a favor. And it could be that losing a Favor (if without items to sacrifice) he has no point to discard the plot anymore.
After all that, keep in mind that combat purpose is to delay heroes, in this game, not to kill them or block them undefinetely.
At last, he could survive and discard your plot, but you have gain 1 turn and 1 extra move due to hero's defeat... not so bad, isn't it?
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Rauli Kettunen
Finland Oulu
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Pacione wrote: Maybe I think it easier as it is, but if you defeat a hero, his turn immediately finish, no chance to explore Fornost at all. So Plot is not discarded before next turn, after Sauron could move a minion (Gothmog) in Fornost to ambush him.
Can't Ambush in a Haven unless the Hero decides to fight.
"If the current hero is in a Haven location, combat only takes place if the hero allows it." (p. 22)
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Simone Grandini
Italy Reggio Emilia Reggio Emilia
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Dam the Man wrote: Pacione wrote: Maybe I think it easier as it is, but if you defeat a hero, his turn immediately finish, no chance to explore Fornost at all. So Plot is not discarded before next turn, after Sauron could move a minion (Gothmog) in Fornost to ambush him. Can't Ambush in a Haven unless the Hero decides to fight. "If the current hero is in a Haven location, combat only takes place if the hero allows it." (p. 22)
Yes, you're right. But all the other things are still true.
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