Background
Chris brought the English version, THE STARS ARE RIGHT, to the Arlington Hts. Meet-up board gaming group last night. This is my review after playing with him and two others...
To start out I know nothing of Cthulhu, the myths, the back story, the characters or anything else like that. But the game was described to me as: "Arrange the stars to summon your evil minions" and how could I say no to a theme like that? As the rules were read to us I immediately said, "Cool, this is my type of game". Little did I know the full extent of what I was in for...
Components
Usually in these Lite Reviews I'll give a breakdown of the components and all for the game. Honestly, the previous review on the game did an amazing job so I'll defer to that wonderfulness. http://www.boardgamegeek.com/thread/351752
While you are there, check out the rules too. I'll wait right here for you to come back.
Rules
Again, Ben Kirman (Aelf)'s post is very complete in explaining the game. highly recommended if you want to learn the game completely.
I'll try to put it much more simply, after all this is a lite review. The night-time sky is spread out before all the players in the form of a 5 by 5 grid of tiles.
Each tile has an image on the top of the tile and a different image on the flip-side.
Each player has a hand of cards. These cards can be spent to move the tiles in the night sky by flipping a tile, sliding a row, or swapping two tile's positions.
(The version I played was in English)
Once The Stars Are Right (i.e. the layout on the table matches the position shown on the bottom of a card needed to summon a card from your hand) then that card may be placed in front of that player. The card gives the player two things. First they count as victory points needed to win the game. And second they act as a bureau of exchange and are able to change a card in your hand's tile moving abilities to another ability (or abilities).
At the tip of the iceberg, that is what the game is all about.
You don't have to do these things, you could discard and refill your hand if you wanted to... but where is the fun in a tile moving game if you just do that?
Playability
Well, this is double edged sky tile. It is really easy to learn. The rules are simple and rather intuitive. The three of us that were new to the game had it down in no time.
Then came the chaining of the abilities laid out as cards in front of you. And the matching of the star patterns in your hand. And finding the right order to move the sky tiles around. And the... Holy Massive Analysis Paralysis BATMAN!
Now, I'm rather good at finding patterns. I love Set. Again I thought this would be a fun lite game when I sat down... not so. There are an amazing number of combos, moves, flips, and then there are 5 patterns in your hand that you can try to match! Not to mention that the person before me has almost completely re-arranged the constellations so that anything I had planed is long since impossible to recreate. This is like Set on crack!
Many times I made moves after a few minutes (really, minutes) of flipping through the cards in my hand looking at possible moves in the sky. And those moves were to discard and hope for something better to come along (in terms of either sky moving ability or patterns to match) 'cause I gave up looking for something better to do. Other times I'd make a move because I could actually find a pattern... and I'm sure that if I took another 3 or 4 minutes I could find a bigger, badder pattern... but then again I did not want to sit there thinking that hard last night.

So, if you are OK with patterns, OK with playing at a slower pace, and OK with searching through a plethora of possibilities, this is very playable.
Over All Fun Factor
That said, some of us geeks really dig that type of stuff. I had fun, for sure.
It was like a race to put together a 25 piece, two sided puzzle where you are only allowed to place pieces in a limited way and the the other players are constantly messing with your arrangement. In a fun way.

Not only did I enjoy the mechanics I loved the cards as well. The art is playful... for daemons and the such. The names were fun to trip over or make sound like sneezes. There was the decision of going for speed with the little critters or trying to summon the big honking dude. Kinda like going purple or big buildings in San Juan... but with so much more going on.
Like I said, I am not familiar with the story lines behind the game but I'm sure going to look into it now. I had fun playing.
The only drawback is that I think I could have played a filler in between my moves. The AP was sometime so thick... and by my turn the board had changed so much... that the game is a little slow.
Bottom line





Easy game to learn, lots of good decisions, great components, balance, a brain burner, and a fun theme.
I'll play it again... when I'm bright eyed, bushy tailed, and ready to search for patterns.
{Edit for bad typo "differ" should have been defer}
Last edited on 2009-11-10 15:19:10 CST (Total Number of Edits: 2)

























































