The Hotness
Games|People|Company
Eclipse
Gunship: First Strike!
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Hawaii
Star Wars: Battle of Hoth
Wiz-War
Ora et Labora
Rex: Final Days of an Empire
Snowdonia
Barbarian Prince
The Lord of the Rings: The Card Game
Twilight Struggle
War of the Ring
Agricola
7 Wonders
A Game of Thrones: The Board Game (second edition)
Dominion
7 Wonders: Cities
Kingdoms
A Few Acres of Snow
Risk Legacy
Arkham Horror
Through the Ages: A Story of Civilization
Thunderstone Advance: Towers of Ruin
1812: The Invasion of Canada
Dixit: Journey
Elder Sign
D-Day Dice
The Castles of Burgundy
Le Havre
Kingdom Builder
Sid Meier's Civilization: The Board Game
Race for the Galaxy
Cosmic Encounter
Dominant Species
Dungeon Petz
Battlestar Galactica
Power Grid
Mansions of Madness
Last Will
Twilight Imperium (third edition)
Nexus Ops
Agents of SMERSH
Puerto Rico
Star Trek: Fleet Captains
Kairo
Core Worlds
Sherlock Holmes Consulting Detective
Recommend
21 
 Thumb up
 Thumb up
6 Posts

Trenches of Valor» Forums » Reviews

Subject: Review after 4 solo games rss

Your Tags: Add tags
Popular Tags: [View All]
Scott Key
United States
Knoxville
Tennessee
Avatar
mbmbmbmbmb
I’ve now played four scenarios of this game (1, 2, 4 & 5) and thoroughly enjoyed each one. It is a super-fast, simple and fun game that brings tactics to the front while managing to neatly preserve the concerns of trench raiding.

Components
The game plays in around 15 to 30 minutes with a small number of components on a small (11x17) game map. The game is Definitely in the micro-game tradition but with better components. The game uses nicely sized ¾” pieces that have good graphics representing Hand-to-hand, grenadier, rifle, LMG and MG units. Each of these units represents anything from a team of 2 men to a squad of 10 depending on the scenario and the quality of the men. All information is conveyed very well and I did not feel like I had any real confusion about any rules. The counters are mounted and die-cut but aren’t coated. The map is printed on heavy card-stock in full color. Most information you need to play the game is reproduced on the Map itself. The design of the map and its functionality as a component in a wargame is perfect.

Play
What I like is how I am focusing on tactics the whole time. In my first game the Germans are raiding and attempting to eliminate two Lewis Gun posts. The raiders chose a very straightforward tactic, using one unit of grenadiers to block reinforcements to the isolated LMG post. This worked but the Germans didn’t win because they were still on the board at games end. In ToV you get many of your VP (usually around ½) from exiting raider units back in to No Man’s Land (before the box barrage lifts). I have found that this aspect of the game needs to be given as much attention as any other tactical consideration. When in the third game the Canadians quickly eliminated a German Maxim position, focused the remaining German units’ efforts on denying an easy exit to the raiders who quickly ran out of options for gaining the VPs they needed to win. They could only attempt to kill the last Maxim, which was too well protected in its fortified position and survived repeated grenade attacks.

So, based on the four solo-games I’ve played so far, I would give this game a glowing recommendation. Play is quick so you may wish to play multiple scenarios in a session.

The game designer writes that there should be a expansion kit out in the near future. It will feature leaders, Engineers, flamethrowers and more scenarios. I will buy it the minute it is released. My wish is for a myriad of counter-sheets to be released to allow for scenarios in other theaters and also for some additional types of maps that would allow scenarios in No Man’s land and against other fortifications (concrete emplacements, fortified shell-hole complexes, underground French forts).
yours,
Scott Pasha
22 
 Thumb up
1.25
 tip
 Thumb up
Pelle Nilsson
Sweden
Linköping
designer
Avatar
mbmbmbmbmb
Thanks Scott for taking the time to write that aar/review, and I'm obviously happy that you liked the game.

Still some things to do on the expansion before playtesting...
5 
 Thumb up
 tip
 Thumb up
Taladro Taladro
France

mbmb
Thanks for the review.
I just ordered this ToV + others.

I will wait for the expansionssssssssssssssss to come.

My Question : Has this game anything to see with the antic "TrenchFoot" ?

2 
 Thumb up
 tip
 Thumb up
Pelle Nilsson
Sweden
Linköping
designer
Avatar
mbmbmbmbmb
Thank you, Taladro!

Any similarities to Trench Foot is purely by accident. I don't know anything about that game more than what can be seen in a few photos here on the geek.
2 
 Thumb up
 tip
 Thumb up
Scott Key
United States
Knoxville
Tennessee
Avatar
mbmbmbmbmb
I'm old enough to have got Trenchfoot when it came out and this game is totally different. Trenchfoot is a 1:1 scale with preplotted move system, which, of course, ToV is not. No offense to Frank Chadwick but ToV is way better.
SP
3 
 Thumb up
 tip
 Thumb up
Jonan Jello
United States
the enclave known as Newark
California
Cedar Waxwing & Western Scrub Jay
Avatar
mbmbmbmbmb
So the game's decent as a solo affair?
I'm edging closer and closer to picking this up along with Zulus.
If I can ignore the high cost of shipping, I may grab some games.
2 
 Thumb up
 tip
 Thumb up
  • Last edited Fri Feb 19, 2010 2:16 pm (Total Number of Edits: 1)
  • Posted Fri Feb 19, 2010 2:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.