Around the turn of the century, the Retama Park in San Antonio, TX, was a successful horse racing track featuring top talent, pari-mutuel wagering and an elite polo team. The horses did not fair so well during the food shortages after the Grain Blight, however, and the park closed after the hungry hordes devoured it’s only reason for being. Unused and abandoned, during the late 2010s the former park briefly served as an occasional staging area for audacious Mexican bandit raids on the outskirts of San Antonio.
The park eventually re-opened as the Retama Duel Center in 2029 on the grounds of its former location. Featuring two duel arenas, a racetrack, combat football field, micro arcade and other amusements, investors had high hopes of returning a quick profit. Retama would eventually turn out to be only modestly successful. In early 2029 the new Center was promoting itself aggressively and staging many exciting events in order to gain traction in the blossoming autoduelling market.
The Retama Duel Center’s Polo Field (described in the Arena Book) would go on to host the Center’s signature poloduelling events. The duel described below occurred in the Center’s secondary venue-- the Retama Duel Center Mini-Slalom. [I obtained this map online a few years ago, and no longer remember from whence. I regret not being able to attribute credit accordingly. In its original form, I believe it was an unidentified arena. I simply put it to use at Retama.]
Scenario & Session Report
Last weekend a friend and I played a 3-on-3 team Amateur Night, each driving an Atlantic Pisces, a Tate Bombardier and a Fnord Hotshot. At values ranging from $8-15K, these were very nice autos for an arena to throw at an amateur event. In an attempt to boost ratings, management decided to expend the resources to field exciting, high damage vehicles, with good chances of dramatic action.
The Pisces is a midsize featuring dual front MGs, a heavy rocket right and left, and two more linked HRs back, with about armor 20 all around. The Bomb is an accel 10 luxury, featuring an anti-tank gun front and about armor 20 all around. The Hotshot is a lux, featuring twin MGs front, flamethrowers left and right, and two more linked FTs to the rear, with about 20 armor front and back, but only ten on the sides. With this much firepower and modest armor, the audience was assured of some blazing action.

We did not use the arena as a slalom. This was simply a conventional duel. Each team entered from one side of the board from three central gates. Which car entered from which gate was determined randomly. All vehicles entered at 40mph.
My team entered from the west, his from the east. From north to south, we started out with my Pisces facing his Hotshot, his Bomb facing my Bomb in the center, and my Hotshot facing his Pisces. The tight quarters and narrow arena width made for asymmetrical play, despite the relatively symmetrical entry.

Out of the gate, both Bombs turned north, creating two different zones of play a Pisces/Hotshot duel in the south and the other four below. My opponent’s Bomb and Pisces focused their fire on my Hotshot, while my two cars focused on his Pisces.
He had the better of this initial pass, and in short order my Hotshot’s right side was penetrated by his Bomb’s ATG which did considerable damage to the power plant and caused a fire. His Pisces then knocked out my Hotshot driver. At the end of the turn, the Hotshot’s fire extinguisher system failed to put out the fire and the Hotshot exploded. The Hotshot coasted gently to the wall with the Pastor cremated inside.
To the north, after exchanging some shots his Hotshot turned south and my Pisces lined up behind him. A duel flamethrower blast to the front was harrowing but caused no fire. My driver saw an opportunity to take the Hotshot out through its weak side armor and tried to line up a rear rocket salvo after softening him up with the MG. At higher speeds, I passed his car and connected with both rockets. All damage went to his power plant and brought it down to 1DP, but failed to start a fire. My position also forced him to take a ninety degree turn or hit the wall. He made the turn, failed a control roll but the consequences were negligible and he recovered fine. My Pisces came away from that pass pretty beaten up and with nothing to show for it. His Hotshot was able to hide his penetrated side for the rest of the match.


Back in the south, after exchanging more high damage shots and taking steep turns to keep weapons in firing arc, his Bomb and Pisces were in handling trouble. They both went into skids, giving my Bomb a reprieve from their combined fire while he circled around face them with his ATG. I got a free shot at his Bomb’s side and nearly penetrated. The Bombs then squared off. His pivoted to hide his damaged side and I drove straight at him. After an exchange of ATG fire his front armor was hurt worse then mine so I rammed him at a combined speed of about 40mph. Once again, I damaged his power plant but not enough to immobilize or cause a fire. Worse my ATG was destroyed so I had no way to finish the kill. My Bomb spent the next couple turns simply pushing him into the wall while taking potshots from his Hotshot.
In the final bit of action, my Pisces entered the south half of the arena and tried to take advantage of his cars poor positions and handling situations. It was all for naught and the combined fire from his Pisces joined shortly by his Hotshot cause my driver to skid and get into a tough position behind a bunker. They trapped him in there, and his Hotshot t-boned my Pisces for the kill.

His team then called for my Bomb’s surrender, which my driver accepted. With a penetrated front and no weapon, my Bomb had little chance of scoring a non-suicidal kill and not enough time to run out the clock.

The entire duel took about ten turns in game time, and about two hours to play out.
Last edited on 2009-10-15 17:28:55 CST (Total Number of Edits: 2)






















