The rules have been explained so I jump straith to my opinions.
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Postive:
-Good area control system.
-The territory tiles are neat and somehow lay the foundation for your 'empire'. (eventhough it is kind of theme-illogical that when your empires move from Turkey to South America, your forests, mountains and islands move with you
)-The technologies add a nice touch to it. Actually it's bit PC-Civ-like that you can beat up an army with your grand ol' spear in the modern era.(remembering the phalanxes who somehow succeeded to bring down airplanes...)
-A pretty good area control feel to it. Think Struggle of Empires, but a bit on the light side.
-Plays pretty fast and it is very intense.
-I like the way battles are fought.
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Neutral:
-The mirror turn mechanic. It's pretty cool but also a bit pain in the butt. As you are forced to take your action twice. First I thought it was pretty clever idea, but it somehow locks you in.
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The not so good:
- It has, in all honestly, very little civilization feeeling to it. I'd say it SoE with a civ touch to it. But it's not like I feel that I don't need to look for any Civ games anymore. The Idea of removing half your cubes from the board doesn't make sense to me in a Civ game. But I guess Martin wanted to show that no empire has lasted throughout man's history. But hey, they did in Sid Meier's Civilization (Washington - the 41 big capital, with Colossus AND SETI project standing side by side
).That said, this is still a very good game. And I will gladly play it when it is suggested. But it is not a civlization game in the way I was learned they should be.









Last edited on 2009-11-01 05:14:38 CST (Total Number of Edits: 2)




















