Ryan Amos
Canada Hamilton Ontario
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I've recreated the original DungeonQuest map to support 8 players. Here's a picture:
I'm lucky enough to have two sets of the original game, so I can combine them to play the 8 player game and have enough room cards, not sure if there's enough to do it with just a single set. Let me know if anyone tries it out.
Anyway, the only house rule that I would add is to allow some sort of player vs. player to allow people to push them into an adjacent room, or something similar as it might get crowded. But, then again, it's DungeonQuest, and the game isn't exactly fair, right?

Here's a link to the hi-res PDF. If anyone notices any typos, I'd appreciate it if they could point them out to me and I'll fix them up. As I said in the image comments, I didn't have the greatest scans, so I couldn't clean up the image as much as I would have liked to.
Here's the download link: http://www.megaupload.com/?d=ZPN6F73J I'm afraid it's too big to host on BGG (145 megs), but if anyone else has any other hosting suggestions, let me know.
Any other comments would be appreciated. Thanks.
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Scott Everts
United States Foothill Ranch California
MITCHELL!!!
Push the button, Frank!
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Thanks! Great job on this. If you have the expansion I'd think there would be enough tiles? I've got both expansions and that's quite a few. Probably good for 6 at least. I don't think we'd ever play more then 6 anyway.
Another alternative to what you did is make some map overlays for the corners though they'd slide around some.
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Mark W
United States East Islip New York
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There are 105 tiles in the main set. If the average among all 8 players is 13.125 tiles, they'll barely have enough. I'm sure 1 or 2 players will die before drawing their 6th or 7th.
Plus with the inevitable sharing of a path or two, that's even fewer tiles drawn. Still I'd rule that if you run out, you can't move to any undiscovered squares and are probably screwed. Seems within the spirit of Dungeonquest.
Catacombs adds 20 tiles, or 15.625 tiles per player.
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Thats great work!
Have anyone had much chance to try this out?
Is it harder because you have to travel farther? Or am I seeing it wrong?
Thanks for the upload!
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Ryan Amos
Canada Hamilton Ontario
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The paths are not farther; however, the newer player starting zones require you to head in a more direct path and I think would be slightly harder than the original paths.
I keep meaning to get this printed out myself, but I just haven't had the time.
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Keith Swingruber
United States Ridgefield Washington
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IntvGene wrote: Yikes! That's a huge file... but why put the graphic inside a .PDF?
I'm thinking if this was a TIF file it would be about 75Meg, or about 9Meg for a JPG file (I based these estimates on a 36"x24" board at 300dpi).
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Scott Everts
United States Foothill Ranch California
MITCHELL!!!
Push the button, Frank!
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kswingruber wrote: IntvGene wrote: Yikes! That's a huge file... but why put the graphic inside a .PDF? I'm thinking if this was a TIF file it would be about 75Meg, or about 9Meg for a JPG file (I based these estimates on a 36"x24" board at 300dpi). I pulled the PDF into Photoshop at 300dpi and saved it at as JPG at maximum quality. It came out to about 38 megs. The original file appears to be 300dpi based on the reworked text areas. I'm thinking of printing this myself but the color laser printer I have access to doesn't do larger the 11x17 so will have to break it up in parts.
This map is really well made, I'm impressed how well the elements were all integrated. I was thinking of making a small change that would include the Catacombs expansion tiles in the lower tile section. We always play with them anyway so figured might as well include all of them.
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Ryan Amos
Canada Hamilton Ontario
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kswingruber wrote: Yikes! That's a huge file... but why put the graphic inside a .PDF?
I'm thinking if this was a TIF file it would be about 75Meg, or about 9Meg for a JPG file (I based these estimates on a 36"x24" board at 300dpi). I'm just accustomed to using PDFs where I get my stuff printed out. If you or anyone else wants it any other formats, PM me.
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Francisco Franco Garea
Spain Barcelona Cataluña
Café Race is a race game set in a business office. The players take the role of office workers going upstairs to the first floor to get a cup of coffee who then improvise a race while they are going back downstairs… with a cup full of coffee.
I translate games from English and German to Spanish for Devir and LEGO.
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Some images playing with these board:
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Michael Hall
United Kingdom
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This looks brilliant, we always try to squeeze extra player onto the normal board but I'm gonna have to make up one of these, much better

Did a JPEG or TIFF version ever get made?
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