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Castle Danger» Forums » Sessions

Subject: Fire! (4 moves) Fire! (6 moves) Fire! (oh wait, that'll be 8 moves?) rss

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Andrew Tullsen
United States
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Quality Print on Demand Games & Prototypes

Setup, and ready to go. The board shows you which units go where. 2 walls, a king and a wizard. Not much of a kingdom.

The first few turns are pretty basic. Get wizards to get more moves. Get a builder and get a defense of walls going up. Perhaps a canon to harass your opponent devil

The glass stones are "fires" that stay on the board for a turn. They are the remains of the cannon's deadly fusillades! Both of us have at least one canon right now. Hiding behind walls is a favorite tactic. Shoot, and run. Cannons are as mobile as all the other pieces - if you have the moves to do it.

I have 3 canons and my opponent has none - not looking good for him! But his castle full of walls is going to be pretty hard to break through.

Finally I succeed! The walls cannot hold me out forever. It took 3 cannons and 27 moves but his king has finally bits the dust.

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