The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Kairo
Agricola: Die Bauern und das liebe Vieh
Midnight Men
Rex: Final Days of an Empire
Wiz-War
Ora et Labora
Dixit 3
War of the Ring
The Lord of the Rings: The Card Game
Twilight Struggle
Hawaii
Dominion
Agricola
Kingdoms
7 Wonders
Agents of SMERSH
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Sherlock Holmes Consulting Detective
D-Day Dice
7 Wonders: Cities
Through the Ages: A Story of Civilization
1812: The Invasion of Canada
Le Havre
Arkham Horror
The Castles of Burgundy
Risk Legacy
Sid Meier's Civilization: The Board Game
Dungeon Petz
Twilight Imperium (third edition)
Race for the Galaxy
Dominant Species
Cosmic Encounter
Elder Sign
Mansions of Madness
Star Wars: Battle of Hoth
Serenissima
Star Trek: Fleet Captains
Puerto Rico
Battlestar Galactica
Barbarian Prince
Power Grid
Kingdom Builder
Nexus Ops
Super Dungeon Explore
Thunderstone Advance: Towers of Ruin
Evo
Core Worlds
Recommend
3 
 Thumb up
 Thumb up
1 Posts

Creepers» Forums » Sessions

Subject: Me, myself and Creepers (2) rss

Your Tags: Add tags
Popular Tags: [View All]
Marek Szumny
Poland
Wrocław / Głubczyce
designer
publisher
Avatar
mbmbmbmbmb
Again game with me as two players. This time I decided to play more carefully (not as in previous game) and use more stones. Again the score counter was set to 30.

First impression: this way it's a lot longer game. Last time after 20 minutes game ended, now at that moment I earned first points. Is it worse? Definitely not. I haven't noticed when that 45 minutes go away.


Beginning was like cold war, stones were flying on the board, players were moving at rate most one tile per turn. Both creepers had only one ending so there was not so much space to move. As I stated before, green gained 2 points after 20 minutes of play just to lose 1 in the same turn in pool. After 30 minutes of game orange got two flowers (3 points). Then green entered the pool again and lost his one point but he immediately climbed on orange creeper and gained not only 2x3 points for roof of greenhouse on second level but also for forking (3 points) and he opened a way for his stick in next turn. And orange lost his way to gain points for forking before forced forking. That was really a great move for green.


Then it goes crazy! Orange player took advantage of that move and blocked green two times (8 points) and gained 3 points for blue flower. Green pierced orange two times (8 points), one on white flower (2 points), than he went for connecting sticks (10 points!) and another second level on roof of greenhouse (3 points) and then... then the game was over. Green reached 32 points on score counter and won the game. Finish was even quicker than I expected. Orange lost 14:32.

I must definitely play this game with score counter on 50. That would be an interesting game!

I must say again that I'm the publisher of this game but impressions are real (game is free for download, just print & play, so I don't need to promote it by force).
3 
 Thumb up
 tip
 Thumb up
  • Last edited Thu Nov 12, 2009 1:40 pm (Total Number of Edits: 1)
  • Posted Wed Nov 11, 2009 8:49 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.