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Stronghold» Forums » Reviews

Subject: [Video Review] Stronghold rss

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Tom Vasel
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Direct Link: http://www.youtube.com/watch?v=lx2-dIki9dQ
Esteban Fernandez
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someone forgot to edit the video?
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John Earles
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the log that knocks down the doorframe a.k.a. Battering Ram? laugh

Thanks Tom... I was curious about this game and your review helped!
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Doug Epperson
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Thanks Tom....

BTW, as you explained the cards (very well I must say...), I thought to myself that the "Build Trenches" icon looked like a big fat Burger.

shake

gulp Sorry, I was hungry when I watched the video review...

Thanks again Tom for making these videos...It really helps me makeup my mind as I usually find myself enjoying the same games that you do.

Epp
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Red Rook
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kabutor wrote:
someone forgot to edit the video?


Ha! Still a good review though. With the sheer number of video reviews coming out, I'm surprised they get edited at all. Tom, keep up the great work!

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Tim Collins
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Great job Tom, thanks!

Got this at Essen this year and have to say that the game is very fun and very unique. The only problem I have had with the game is well documented on the BGG page for it: the rulebook needs work. Don't get me wrong, the rules are all there, and working very well, but the explaination of said rules in the rulebook leaves a bit to be desired. Thankfully, there have been 2 FAQs released which adress these issues. Further, the deisgners are going to release a new version of the completerulebook that solves many of the issues that folks have had with the rules. SO, game = great and dont let the flawed rulebook detour you from a fascinating game!

Tim
 
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  • Last edited Mon Nov 16, 2009 10:59 pm (Total Number of Edits: 2)
  • Posted Mon Nov 16, 2009 10:58 pm
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Brian Thomas
United States
Langhorne
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How exactly would one go about hiding a moat?
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Scott Everts
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MusicToEat wrote:
How exactly would one go about hiding a moat?

You never saw The Beastmaster?

The first Beastmaster movie (1982) to be more precise. With Marc Singer as the lead. Not the series or the sequels. Hiding the moat worked surprisingly well! But then it was also full of oil.

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  • Last edited Tue Nov 17, 2009 10:32 am (Total Number of Edits: 2)
  • Posted Tue Nov 17, 2009 2:58 am
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Mike Mead
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I can't help but think about how much cooler this game would have looked if they had taken out the wooden cubes that represent attackers and defenders, and actually made plastic models. I personally don't mind cubes to represent resources, but having plastic models represent people would have been a really nice touch for such a good looking game board.
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Richard Diosi
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machosancho wrote:
I can't help but think about how much cooler this game would have looked if they had taken out the wooden cubes that represent attackers and defenders, and actually made plastic models. I personally don't mind cubes to represent resources, but having plastic models represent people would have been a really nice touch for such a good looking game board.


Do I hear "Pimp my Stronghold" playing?
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W M Shubert
United States
Portland
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Hope your cold gets better soon, Tom! Great review as always.
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Jonathan Er
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VonEpp wrote:
Thanks Tom....

BTW, as you explained the cards (very well I must say...), I thought to myself that the "Build Trenches" icon looked like a big fat Burger.

:shake:

:gulp: Sorry, I was hungry when I watched the video review...

Thanks again Tom for making these videos...It really helps me makeup my mind as I usually find myself enjoying the same games that you do.

Epp



i thought it was a big fat burger too

ah how nice it must be to be able to hide behind a big fat burger.
*dreams*
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Sylvester Deluxe
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machosancho wrote:
I can't help but think about how much cooler this game would have looked if they had taken out the wooden cubes that represent attackers and defenders, and actually made plastic models. I personally don't mind cubes to represent resources, but having plastic models represent people would have been a really nice touch for such a good looking game board.


Considering everywhere has a pre-order for $75, I think they should have went full-turfmaster for the extra $15 and really made it something, myself.

Because, speaking as a guy who considers himself a relatively decent gamer... this seems like ..."Wow, that's a lot of stuff! ...and what a commitment to learning rules, stats, and options. I'll be over here with my Castle Panic...and 4 players....and sub 2-hour playtime."
 
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Kris Wolff
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Did Tom say "abstractnism"?
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jeff morales
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ScottE wrote:
But then it was also full of oil.



REALLY Flammable oil! thumbsup

Movie is a classic!
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Железный комиссар
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kristopherjwolff wrote:
Did Tom say "abstractnism"?


He did indeed. I thought it was kind of awesome, actually.
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Nathan James
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is it a great game?


It must be! Tom doesn't get 100+ thumbs for reviews of games he doesn't like!
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Bruce Murphy
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NJames wrote:
Quote:
is it a great game?


It must be! Tom doesn't get 100+ thumbs for reviews of games he doesn't like!


Well, not unless he uses it as a platform to attack some other group of people, right?

B>
 
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Matthew Goddard
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I got this on pre-order and was afraid to watch your review Tom. Now that I have I don't think I'm going to be disappointed!
 
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Mario Aguila
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kabutor wrote:
someone forgot to edit the video?

I agree..it's a pity.
 
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A B
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Thanks for the review. I was interested in it. But now that I watched this it looks kinda mediocre.
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Wulf Corbett
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marioaguila wrote:
kabutor wrote:
someone forgot to edit the video?

I agree..it's a pity.
I disagree, I love the 'raw' videos Tom has released a few times lately. It's like watching the extras on a DVD
 
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Gary Byzewski
United States
Franklin
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Yeah, I'm really sick of cubes, chits and counters as game pieces these days.. playing with these makes me feel like I'm playing some ramped up version of a game from the 60's or 70's...or some german game (sorry Germans, but a lot of your games have cubes and wooden toy blocks in all of them)
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Bruce Murphy
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ufo5440 wrote:
Yeah, I'm really sick of cubes, chits and counters as game pieces these days.. playing with these makes me feel like I'm playing some ramped up version of a game from the 60's or 70's...or some german game (sorry Germans, but a lot of your games have cubes and wooden toy blocks in all of them)


Give you dolls or give you death, eh?

B>
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Jay Sheely
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I believe cubes are used to avoid influencing the random draw of resources from the white bag.

I get used to cubes or minis very quickly. It's like not noticing the black bars on widescreen version movies after the first minute.

Looks like my kind of game!
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  • Last edited Fri Nov 20, 2009 12:33 am (Total Number of Edits: 1)
  • Posted Fri Nov 20, 2009 12:32 am
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