Todd
United States
Massachusetts
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Is the gameplay similar to other dungeon crawlers? Would it be appropriate for young children or is it too complex?
If you were looking for a random, silly dungeon crawler for the family would this be a good choice? Or would you go with Talisman?
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Stephen Allen
Australia Newcastle NSW
Favourite SF author - Iain M Banks.
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How old are the children?
I would say this game is quite good for children aged 12+
Talisman can be played by children of almost any age, but it's not really a dungeon crawl game.
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Beau Bailey
United States Missoula Montana
Why don't you believe me?
Seriously, I'm a weasel.
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Talisman may not be a dungeon crawler, but I would definitely play it over Munchkin Quest. I absolutely hate Munchkin Quest. It's like Munchkin, but it drags out the entire game experience making it even worse.
I vote for Talisman.
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Goes to show how opinions differ. I find Talisman drags itself out too long, while enjoying every moment of Munchkin Quest.

Still worth a look though -- you may enjoy it.
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Bryann Turner
United States Portland Oregon
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This game is definitely for kids 12+. I enjoy this game when I play with friends and want to be silly.
However, you need to play this game as fast as humanly possible otherwise it drags on and on and on.... which is why badweasel hates it.
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Get Funkadelic
United States West Allis Wisconsin
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I'm a huge Talisman (fourth edition) fan and I think that would go well with the family too but HeroQuest or Warhammer Quest are closer to MQ. All three are much much better games IMO.
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Zubbus O'Really
United Kingdom London
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HeroQuest is better than this? Ouch.
Well I've played HQ and WHQ but not any other mentioned. Ever since I discovered "Cowthulhu", I've been looking for an excuse to try a munchkin game.
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Wulf Corbett
Scotland Shotts Lanarkshire
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I like this game - and I really can't see why I wouldn't. There is only one major difference between this and, say, Dungeonquest, Sorcerer's Cave or any other simple dungeon crawl/adventure game: This game has greater variety. Every room has some effect on the game, and, although there are only about a dozen or so different monsters, every card played on them changes them - no two encounters need ever be the same.
Sure, there are two other, minor differences:
1) Unpredictability. Not only need no two encounters be alike, but even within one encounter things can change radically! Modifiers can rack up (or down), and things can get out of hand rapidly. No one person controls any encounter.
2) It doesn't take itself seriously. Everyone makes such a deal about the childish jokes - so, you think regular dungeon crawling is so highbrow intellectual? A Humungous Fungus is just another high-level enemy to fight.
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Zubbus O'Really
United Kingdom London
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The way you put it, there's no way HeroQuest is better...
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