Philip Thomas wrote:
Maharahjah should be a game of constant economic and logistical pressure. You can't get the money to build a palace next turn without winning the scoring round this turn, so you are constantly optimising strategy- but your opponents can change things dramatically! Every gold piece counts. Even if you have free movement (the Monk), you are still giivng away money to your opponents when you move via their settlements.
You only have 2 actions each turn, so using an action to swap Character is a major decision...
Yes, don't confuse plenty of choice with an easy game. How many rounds did you play through? It may have been you did not feel pressure because everyone round the table was taking things slowly. Try playing when somebody is building a palace per turn (heck, aim at doing that yourself). The pressure when you are a palace or two behind is massive.