BruceGee wrote:
The news we’ve all been waiting for has finally come down from Hasbro - Betrayal is going into a second edition! The projected release date at present is the fall of 2010. Here’s what we’re working on with the new edition (note, some of these may be subject to change, so don’t write anything in stone [or blood] just yet):
New Haunts!
Revised and rebalanced old Haunts!
New Item and Event cards!
New counters, now with more graphics!
New cover art!
Revised rules, based on the FAQ!
Revised and updated components (the Underground Lake goes underground once more)!
New mechanic (for certain scenarios): hidden traitors!
If you’re interested in participating in this process, I could use some help. Read on for how...
The revisions to the old Haunts will be based primarily on the comments that have been posted here on the BGG discussion board (just as I did with the last revision). I’ll be trying to do a bit of tweaking based on Haunts that seem frequently imbalanced, or unclear, or not fun for any reason. If you’ve posted anything whatsoever on any of the BaHoH forums, you don’t need to do anything else -- I’ve already copied them. One thing I’d be particularly interested in hearing is which are the best and worst scenarios in your opinion -- we may be cutting a few of the weaker ones in order to add some new ones in their place. Reply to this thread to weigh in.
Also -- contest time! -- if you’d like to participate even more, I’m looking for some new scenarios to add to the ones I’m currently writing. If you think you’ve got what it takes, send me your scenario, and if I like it, I’ll send it along to be included in the new Haunt book. I want complete scenarios, not just "it’d be cool if you had a scenario based on this one set of movies." I’d also love getting ideas for new item and event cards. The deadline for scenarios is December 23rd (so I can playtest them over the holidays); the deadline for cards is January 1. Unfortunately, we aren’t offering anything to the winners other than the eternal glory of having your name in print in the new Haunt books, but that’s worth something, isn’t it?
As far as what makes a good Haunt, in my opinion: my favorite Horror paradigm is the one where the Threat, whatever it is, cannot be confronted directly. There are always more monsters, or the single monster is too tough to just be defeated in combat. Instead, you’ve got to hold the threat at bay just long enough to locate the widget or perform the ritual that will defeat the threat indirectly.
I’ll be keeping an eye on this thread to answer questions, so ask away!
OMG!!!! This is the best day ever! I will get some ideas to you!